Beta testing of new BOTF installers

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Spocks-cuddly-tribble
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Re: Beta testing of new BOTF installers

Post by Spocks-cuddly-tribble »

Benman2785 wrote: Fri Jan 13, 2023 5:54 pmthey look like drawn from a toddler :)
What do you expect? It's the same toddler who has written the AI code.:wink:
thunderchero wrote: Fri Jan 13, 2023 9:24 pmI also sent you link
Thanks, still need more time for testing and still no good quantum torpedo. :sad:

I edited shipname.bin for ECM (added Defiant + Enterprise for Galaxy & Ambassador):
shipname.zip
(9.21 KiB) Downloaded 37 times

UM5 released GUI should be 1366?
UM5_res.png
UM5_res.png (3.84 KiB) Viewed 1766 times

I checked latest MUM patches and you corrected most issues. There is some pointless/unneeded stuff:

lost_TTs_after_Invasion.patch -> pointless (no effect) remove & delete from patch database! -> even from ECM :!:
combat_strength_+50.patch -> wrong name - 2 patches mixed up: viewtopic.php?p=25733#p25733
declaring_War_on_Minor_Races.patch (edited to invalid race) -> pointless no effect = vanilla i.e. war allowed for all
multi_patch.patch -> disabled # part should be deleted (if anyone enables this it causes crashes)
4_sector_map-scan.patch -> I'd check for extra turn lag and/or more careful AI (you want more aggressive)
Ship Tasks Turn-Lag.patch -> might need more testing?
patches_with_notes.zip
(3 KiB) Downloaded 37 times

Random Seed Fix for Number of lost TTs after Invasion: -> pointless (no effect) -> deleted in post -> remove from mods/patches
Explanation: EAX/EDX for sub_507E50 Random_float_0_1_to_st0 are just for pointless/unused TURNSTATUS diagnostics.
This also means my small edit patch should work for 'Minor placement of 30 minors on many' with new density: viewtopic.php?p=52712#p52712 :?:


OT @ spam links - The hired Trolls now 'prepare' posts up to three months in advance for spam links of later clients! :mad:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Beta testing of new BOTF installers

Post by thunderchero »

Spocks-cuddly-tribble wrote: Sat Jan 14, 2023 8:50 am Thanks, still need more time for testing and still no good quantum torpedo. :sad:
are you not happy with current or did new palette mess them up?

Edit; here is some torpedo images I found
qpton.gif
qpton.gif (2.27 KiB) Viewed 1729 times
kpton.gif
kpton.gif (2.71 KiB) Viewed 1733 times
htran.gif
htran.gif (2.28 KiB) Viewed 1733 times
hqtum.gif
hqtum.gif (3.09 KiB) Viewed 1733 times
hpton.gif
hpton.gif (3.13 KiB) Viewed 1733 times
here is qpton in game

Spocks-cuddly-tribble wrote: Sat Jan 14, 2023 8:50 am I edited shipname.bin for ECM (added Defiant + Enterprise for Galaxy & Ambassador):
will add file to base ECM
Spocks-cuddly-tribble wrote: Sat Jan 14, 2023 8:50 am UM5 released GUI should be 1366?
Maybe I should make simpler for all installs, example

Install 800 x 600 resolution
Install 1024 x 768 resolution
Install 1366 x 768 resolution
Install 1920 x 1080 resolution
Spocks-cuddly-tribble wrote: Sat Jan 14, 2023 8:50 am I checked latest MUM patches and you corrected most issues. There is some pointless/unneeded stuff:
I will look at suggestions tonight and make adjustments
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Re: Beta testing of new BOTF installers

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thunderchero wrote: Sat Jan 14, 2023 12:19 pmare you not happy with current
EDIT: This one is great! I want it please :grin:
Image

- old answer -
- Current ECM (right/middle) is too yellow, not bright enough and should have slightly different shape than photon.
- Tethys (converted from Armada mod) is too small and with ugly border area.
- Joker (left/middle) right color/brightness but ugly shape/details.
torpedoes.png
torpedoes.png (27.03 KiB) Viewed 1726 times

thunderchero wrote: Sat Jan 14, 2023 12:19 pmMaybe I should make simpler for all installs
Doesn't really matter, just an observation. :wink:
thunderchero wrote: Sat Jan 14, 2023 12:19 pmI will look at suggestions tonight and make adjustments
Nothing important, just clarity for patches.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Beta testing of new BOTF installers

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Spocks-cuddly-tribble wrote: Sat Jan 14, 2023 3:55 pm EDIT: This one is great! I want it please :grin:
qpton.zip
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Re: Beta testing of new BOTF installers

Post by Spocks-cuddly-tribble »

All new textures and quantum are outstanding :cool: , but can you make quantum a bit bigger for me e.g. 75% of photon?

torpedoes.png
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I kept failing to figure out resizing torpedoes last year. :sad:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Beta testing of new BOTF installers

Post by thunderchero »

Spocks-cuddly-tribble wrote: Sat Jan 14, 2023 8:06 pm but can you make quantum a bit bigger for me e.g. 75% of photon?
the only way is to increase images (separately)

this is 140%
40.zip
(82.66 KiB) Downloaded 41 times
maybe use this one with Sovereign
and first one with Defiant
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Re: Beta testing of new BOTF installers

Post by Spocks-cuddly-tribble »

Perfect, thanks so much (you must update your own mods with this!).

perfect.png
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thunderchero wrote: Sat Jan 14, 2023 10:10 pmmaybe use this one with Sovereign
and first one with Defiant
I was thinking of using the bigger one for both. Smaller in zoom out too hard to see?
But I will test both at the same time. Setup for this? Shared or different palettes for both hob/gif files?
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Beta testing of new BOTF installers

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Spocks-cuddly-tribble wrote: Sun Jan 15, 2023 1:51 pm But I will test both at the same time. Setup for this? Shared or different palettes for both hob/gif files?
separate hob, separate gifs, separate palettes

increasing image increased color palette :shock:
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Re: Beta testing of new BOTF installers

Post by Spocks-cuddly-tribble »

I'm going will the larger for both ships! Size deviation of the smaller vs other torpedoes is strange (destroyers with photons vs defiant with quantum).
thunderchero wrote: Sun Jan 15, 2023 2:20 pmincreasing image increased color palette :shock:
Well, it's using bigger colors. :wink:

EDIT:

I think ECM5 is ready for release. With your great new artwork it has become far better than expected. :up:
If there is anything you want me to check in other mods let me know.

One last thing. With new AI combat codes I lost far more of the nice new federation ships than expected vs the cardassians.
So I want you to ban that bugger for good - no questions asked - for releasing such a punishing mod: viewtopic.php?p=58007#p58007 :evil:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Beta testing of new BOTF installers

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Spocks-cuddly-tribble wrote: Sun Jan 15, 2023 2:25 pm I think ECM5 is ready for release. With your great new artwork it has become far better than expected. :up:
If there is anything you want me to check in other mods let me know.
sounds good, right now I expect at least 2 weeks for Dafedz to check out all the changes we made to UM5 :wink:

I also already sent him the files for Borg on/off and load/save patches for UM5

I am still working on "patch" folders myself, just not sure how up to date older mod folders will be.
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Re: Beta testing of new BOTF installers

Post by Spocks-cuddly-tribble »

If the plasma/pulse base concept wasn't unfixable flawed to begin with :sad: we could use something like this as pulse phaser for Defiant:

Image
Editing plasma_2.gif with round plasma bolts like this would be preparation for developing a future fix/workaround.

thunderchero wrote: Mon Jan 16, 2023 3:27 pmI am still working on "patch" folders myself, just not sure how up to date older mod folders will be.
Might be better to just remove older mod patch folders :?: Just make sure to update them with crash fixed like:
Auto-fix 'solarapi.c, Line: 5279, query != NULL' when loading single player saves: viewtopic.php?p=57851#p57851
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Beta testing of new BOTF installers

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Spocks-cuddly-tribble wrote: Mon Jan 16, 2023 4:37 pm Just make sure to update them with crash fixed like:
Auto-fix 'solarapi.c, Line: 5279, query != NULL' when loading single player saves: viewtopic.php?p=57851#p57851
sad thing is I spaced this off even on MUM... :roll:

if you have the time it would be great to have a new topic with a list for;

1. if this patch is applied remove it now!
2. if this patch is not applied you should add it now!

I think you might be best qualified to keep such a topic updated :wink:

btw here is the next MUM patch folder, I might still omit some patches example icon, race list, phasers... ect
deleted file error

EDIT; here is ECMS patch folder
ECM_patches.zip
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Re: Beta testing of new BOTF installers

Post by Spocks-cuddly-tribble »

thunderchero wrote: Tue Jan 17, 2023 12:26 amnext MUM patch folder, I might still omit some patches example icon, race list, phasers... ect

EDIT; here is ECMS patch folder
MUM has still issues, some are important, see notes:
MUM_patches_with_notes.zip
(8.24 KiB) Downloaded 43 times

ECMS is pointless since no trek.exe deviations ECM vs ECMS for in game features?
I'd just delete unneeded extra ECMS patches folder from BOF-Patcher tool?
Also I'd omit patches like icon in BOF Patches folder for mods?

thunderchero wrote: Tue Jan 17, 2023 12:26 am1. if this patch is applied remove it now!
2. if this patch is not applied you should add it now!
A general recommendation is hard since there might be still unknown/rare side effects and/or special mod code deviations.
Basically its just your question about patches preventing crashes to update all mods with them (not many - above is the only new).

I deleted all outdated patches from all my modding posts after reporting issue to you. So, even for me, it would be hard to identify them in unkown trek.exe modifications. In most cases they are just pointless (or cause minor message issues) but not harmful.

We just need to remove outdated/wrong patches from the current patch database.
Best upload the latest base patches folder (no mods) so I can have a look (might take some time). :wink:
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: Beta testing of new BOTF installers

Post by thunderchero »

Spocks-cuddly-tribble wrote: Wed Jan 18, 2023 5:27 pm MUM has still issues,
I agree that patch folder I uploaded has issues, when I zipped folder it merged with old folder. So files I had remove from folder were still in zip file.

2 questions I have about notes.

Code: Select all

NAME: Increased minor industry and energy
>> 0x0509e4 01 -> vanilla default is 3
vanilla default is 1

Code: Select all

NAME: Invade check armed enemies max X fight turns away (2->3) -> patch WRONG -> should be (3->2) (improves AI atttack tasks vs stations)

>> 0x1DD6F 02
<< 0x1DD6F 03
vanilla default is 2. You want me to remove patch?
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Re: Beta testing of new BOTF installers

Post by Spocks-cuddly-tribble »

thunderchero wrote: Wed Jan 18, 2023 10:08 pm

Code: Select all

NAME: Increased minor industry and energy
>> 0x0509e4 01 -> vanilla default is 3
vanilla default is 1
Correct, my mistake (confused bonus random[3] with static[1]): -> your patch is right (and good to use)!

Code: Select all

004515D8                 mov     ecx, 3   // random divisor
004515E2                 lea     esi, [edx+1]  // remainder (0-2) +1 = 1-3


thunderchero wrote: Wed Jan 18, 2023 10:08 pm

Code: Select all

NAME: Invade check armed enemies max X fight turns away (2->3) -> patch WRONG -> should be (3->2) (improves AI atttack tasks vs stations)

>> 0x1DD6F 02
<< 0x1DD6F 03
vanilla default is 2. You want me to remove patch?
Again, my mistake (confused INVADE with ATTACK task). But yes, I'd remove this patch (and delete) :!:
Increasing values makes the AI more/too careful (checks all enemy ships max X flight turns from task target if task status 1 [preparetion go source])
The bug is the other way round (ATTACK task default 3 should be 2).

This is the patch you want (if not installed yet? - best check MUM trek.exe - patch might have other name?):

Code: Select all

NAME: AI Attack Task Status 1 -> check armed enemy ships max 2 flight turns from target (deviation fix)

# 00435D9D        push  3                  ; 0x3519E Attack -> 2 bug ?

>> 0x3519E 03
<< 0x3519E 02
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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