Hi Everyone,
Here is the release of the BOTF installers 2.0.3
BOTF Top 10 mods 2.0.3
here are the mods that is part of the BOTF Top 10 mods 2.0.3 installer
Birth of the Federation (By Microprose)
Error Correction Mod (by Spocks-cuddly-tribble)
Ultimate Dominion Mod (by siggi and thunderchero)
Balance of Power (by Gowron)
Mirror Universe Mod (by thunderchero)
All the Ages Mod (by stardust)
Ultimate Mod 5 (by Dafedz)
UnCivil Wars Mod (by thunderchero)
Galaxies Mod (by Tethys)
Fluid's multi player Mod (by Sir Fluid Hat)
Tools (DxWnd, UE, QD's Patcher and more)
BOTF older mods 2.0.3
here are the mods that is part of the BOTF older mods 2.0.3 installer
Flagship Mod (by thunderchero)
No Building Upgrade Mod (by thunderchero)
Thunderchero's multi player Mod (by thunderchero)
AFC Mod (by AFC)
Babylon 5 Mod (by jigalypuff)
Building Mod (by joker)
Borg Incursion Mod (by jigalypuff/dcer)
Colonies Mod (by jigalypuff)
Ferengi-Dominion Alliance Mod (by Darth_Windu)
Imperial Mod (by Bulsar)
Delta Quadrant Mod (by DigitalMaleficus)
Mirror Mirror Mod (by Dafedz)
Prime Directive Mod (by teukros)
Planet Mod (by joker)
Resistance Is Futile Mod (by dcer)
Stargate Mod (by jigalypuff)
(Released 3-31-2023)
What to expect when running new installer.
When you first execute installer you will be prompted to select the language to install.
You have 2 options English or German
Note; since most mods were released in English only, When German is selected, the installer will install as much German as possible. Some mods this is very limited. example; with Ultimate Dominion mod, when Dominion or Federation is played it would be still mostly English, while Cardassins, Klingons and Romulans would be only 30% English.
Vanilla, Error correction mod, Balance of power and Planet mod have full German versions.
next is the new license agreement
you must accept before continuing.
Next, you will need to select the "Base folder location used by installer"
Default location is the same as the original game used (C:\BOTF)
If you want to change this location you will need to change location each time installer is executed.
Note; each component folder is added automatically by installer. This is only base folder location
Next, you need to select what you want to install on this execution of the installer from the list.
When a mod is already installed it should be uninstalled before re-installing or you will get this message.
If you "continue anyway" all old files will be overwritten with new files.
Next, you can select options for the selected mod being installed.
you can select the resolution to install (800 x 600, 1024 x 768, 1366 x 768 or 1920 x 1080)
Display options (Fullscreen, windowed or without DxWnd support)
option to add desktop icon.
some mods will also have other options.
Start menu
each installation has a folder added to the start menu for "Documentations" this will have various file such as original readme files and links to support pages.
Uninstalling
You will be able to uninstall though start menu, add/remove programs and by directly executing the unins000.exe in each normal map install path. (large install path will not have uninstaller, but uninstall when normal unins000.exe is executed)
Details on installer file locations
installed game files
(User defined) default location C:\botf
start menu shortcuts
C:\ProgramData\Microsoft\Windows\Start Menu\Programs\Microprose
desktop shortcuts
C:\Users\Public\Desktop
regisrty entries
64 bit systems
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microprose (Written by installer)
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\DirectPlay\Applications (Written by installer)
HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\Windows\CurrentVersion\Uninstall (written by windows but uses app id from installer)
32 bit systems
HKEY_LOCAL_MACHINE\SOFTWARE\Microprose (Written by installer)
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectPlay\Applications (Written by installer)
HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall (written by windows, but uses app id from installer)
Info on DxWnd proxy
The proxy use 3 files to allow proper running of game
Fullscreen proxy uses these 3 files
dxwnd.dll (main proxy file, same file for fullscreen and windowed modes)
dxwnd.dxw (configuration file with settings, different file for fullscreen and windowed modes)
winmm.dll (this is the fullscreen proxy file, different file for windowed modes)
Windowed proxy uses these 3 files
dxwnd.dll (main proxy file, same file for fullscreen and windowed modes)
dxwnd.dxw (configuration file with settings, different file settings for fullscreen and windowed modes)
ddraw.dll (this is the windowed proxy file, different file for fullscreen modes)
If you are wanting to switch between fullscreen and windowed mod
all 3 file need to be removed from install path Before adding other proxy files (files are in tools folder "dx proxy files" folder)
Note; to use DxWnd GUI or to add MPR++, the proxy files should not be present in install path
Or you can uninstall and reinstall and select different option.
I hope everyone enjoys,
thunderchero
Please post any comments here
viewtopic.php?p=47018#p47018
BOTF installers 2.0.3 (released 3-31-2023)
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- General Content, Birth of the Federation
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- ↳ Game Recoding and botf Redevelopment section
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- ↳ Increasing Game Resolution + patchtool
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- ↳ Energy Screen with 15+ Building Buttons + patchtool
- ↳ Tool for editing and importing the ship list to stbof.res
- ↳ Coding Guides
- ↳ A Nuts and Bolts Guide
- ↳ Assembler Offsets + Tools & Hints !
- ↳ Dynamic Key Variables
- ↳ Dynamic Key Variables
- ↳ editing Savegames files
- ↳ editing Savegames files
- ↳ Ship Removal Subroutine
- ↳ Ship Removal Subroutine
- ↳ Standard Trek.exe IDA Database
- ↳ 3D sfx
- ↳ HOW TO: add ship models with UE (ship packs)
- ↳ HOW TO: make new Botf 3d Designs, the Video Tutorial
- ↳ Creating New 3D Ship Designs
- ↳ Ship install tutorial with 96 available ships with photos
- ↳ HOW TO: Phasers
- ↳ HOW TO: Reduce the number of Palettes
- ↳ model phaser standards and ship scale
- ↳ Common/shared texures project
- ↳ Finishing a new ship pack
- ↳ Trek.exe Ship Slots
- ↳ Color of *phaser.hob files
- ↳ Ship Specific Weapon Animations
- ↳ Tactical Combat Space Background (Starfield)
- ↳ Increasing vertex limit in trek.exe
- ↳ Videos, Sounds & Credits
- ↳ Race Intros (videos)
- ↳ How to edit alt.res sounds
- ↳ Sound & Voice list Editing (converse.bin)
- ↳ Preventing Videos & Credits
- ↳ How to edit English/German.snd
- ↳ how to edit sfx.snd
- ↳ GUI (interface)
- ↳ How to edit GUI when changing main race
- ↳ Race Fonts (*.fnt files)
- ↳ Colors of Race Fonts and Map-Grids
- ↳ "new" wait cursors
- ↳ Creating Planet Animations
- ↳ extended view/zoom-in map view (option)
- ↳ Map & Starting Settings
- ↳ Galaxy Map Size
- ↳ Galaxy Shape Variables
- ↳ Galaxy Control Values
- ↳ Star Frequency
- ↳ Minor Race Frequency
- ↳ pop & planets limits for free- minor- & starting-systems
- ↳ Order of Planets
- ↳ Additional Starting Systems on any Starting Level
- ↳ Corner check (major home systems)
- ↳ Terraforming Fix for Additional Starting Systems and Minors
- ↳ Tech 1-5 starting pop & credits
- ↳ Mandatory Starting Buildings (yard & refinery)
- ↳ Disabling Dilithium for Spacefaring Races
- ↳ Starting Ships
- ↳ Territorial Claims
- ↳ Unlocking Empire Borders for all Treaties
- ↳ Economic/Military System-, Planet- & Anomaly-Properties
- ↳ trek.exe multipliers for growth, ground def., credits..
- ↳ Pop Support, Ground Combat, Orbital Batteries, Credit Output
- ↳ Ground Combat Calculation (success chance of invasion)
- ↳ Allow Intel Buildings to remain after conquest
- ↳ Pop Growth, Terraforming Costs, Trade Goods, Pulsar Patterns
- ↳ Adjusting trade good output
- ↳ Terraforming Costs (advanced)
- ↳ Colonies : population, farms, factories
- ↳ Planet GrowthValues ; habit.bin
- ↳ Adding a New Planet-Type (workaround)
- ↳ Planet Bonus Types
- ↳ Trade Routes, Ship Regeneration, Neutron Stars, Black Holes
- ↳ Trade Route Outputs
- ↳ Ferengi (free) trade routes
- ↳ The Minimum Industry Value
- ↳ Output of partially manned building groups
- ↳ the Cardassian bonus for manned intel
- ↳ Scrapping Buildings (for money)
- ↳ Remove "Buy" confirmation
- ↳ Morale
- ↳ how Morale works
- ↳ Base Morale on "Impossible"
- ↳ Battle size calculation of the Morale Chart
- ↳ Eliminate Empire morale issues + unremoved stations fix
- ↳ System bonuses for high morale & add wrong main buildings fix
- ↳ Unrest Orders (turn delay & limitations)
- ↳ Research & Tech
- ↳ Research Progress and Decay
- ↳ Tech Level Bonus Factors (+2%)
- ↳ The Ground Combat Tech Level Multiplier
- ↳ The research cost & effects of Future Technology
- ↳ Adding a Science and Technologies
- ↳ Minor Races
- ↳ Minor Race Advancement
- ↳ Initial Number of Orbitals for Minor Races
- ↳ Gifts to Minor Races: Amounts and Effects + major race gifts, offers & demands !
- ↳ Building minors ships after membership (option)
- ↳ Ships
- ↳ Map Range
- ↳ Of (Transwarp) Carriers and Fighters
- ↳ Extending the shiplist
- ↳ Special ships
- ↳ Auto-Upgrading Ships (options)
- ↳ Crew Experience
- ↳ Damage Control
- ↳ Raiding Percentages
- ↳ Intercept percentage
- ↳ Stealth and Cloak
- ↳ Starbase Combat Distance and ship to ship initial distance
- ↳ ship to ship distance
- ↳ Hit Probability / tevent.txt
- ↳ shield level & penetration
- ↳ the command ship ability + plasma stats
- ↳ Weapon Labels of Ships (Beams & Torpedoes)
- ↳ Unarmed Ship (Designation)
- ↳ Commands in tactical combat
- ↳ Adding assault command to colony and troop transport
- ↳ Ramming possiblities -> (ramming ship always destroyed)
- ↳ Shipname Appendix Fix & Adding new name groups
- ↳ maximum speed for ships
- ↳ AI (artifical inteligence)
- ↳ AI & Difficulty Level
- ↳ AI Fleet Buildup (basics)
- ↳ How the AI decides what ship type to build
- ↳ AI building behaviour (aibldreq.bin)
- ↳ AI battle calculation?
- ↳ AI Task Modifiers
- ↳ the AI minimum terraform threshold
- ↳ changing AI controling race of a savegame
- ↳ Intel, Empire scores & Victory conditions
- ↳ Intel (mechanisms and bugfixes)
- ↳ Economic and Military Score Overflow Fix
- ↳ Domination victory conditions & Borg invasion
- ↳ Random Events & Monster
- ↳ Random Events
- ↳ Monster planet attacks & Borg spawning
- ↳ Monster Editing Info
- ↳ Bugs & Exploits
- ↳ Lower CPU Patch
- ↳ Upgrading buildings bug (fix) above 65535 credits
- ↳ Disabling the ship scrapping exploit
- ↳ Unknown ship stats pop-up bug (fix)
- ↳ Phantom Dilithium Bug (fix) -> OPTION
- ↳ Outpost/Starbase for free bug-fix
- ↳ Terraforming Capacity of Task Forces (Instant-Terraforming fix)
- ↳ terraforming / planet image bug (fix)
- ↳ minor race hidden (from diplomacy) bug (fix)
- ↳ Rebellions & the message withdrawn bug (fix)
- ↳ The Bandi Advancement Bug (fix)
- ↳ Minor declares war morale error (fix)
- ↳ liberating foreign home systems (fix)
- ↳ Liberating Native Systems (morale error fix)
- ↳ Morale overflow over 32767 bug (fix)
- ↳ Weapons "Jamming" Fix for Space Stations
- ↳ Misc GUI Fixes
- ↳ custom planet names for any system (fix)
- ↳ Star-names display (fix)
- ↳ Intel Empire screen - dilth/total systems (fix)
- ↳ Cardassian Intel/Research display (fix)
- ↳ rejected friendship message bug (fix)
- ↳ Two Bugs of the "Trade Routes" Bonus Type
- ↳ Fixes Compilation (GalaxyII 640points beam, enraged antedeans, german taskforce/inhabitant descriptions)
- ↳ stbof.res file info/trek.exe mechanics
- ↳ stbof.res file limit
- ↳ Structure of edifice.bst -> edifice.bst (old)
- ↳ Adding Buildings to edifice.bst
- ↳ Main buildings and AI
- ↳ Structure Upgrades (Trek.exe info)
- ↳ edifbnft.bst (building bonus types)
- ↳ Adding Planets to planet.pst
- ↳ Intel.bin
- ↳ Race.rst
- ↳ tfdesign.tfd & combat.bin (broken/unused)
- ↳ Race Descriptions (lexicon.dic)
- ↳ shipname.bin
- ↳ Unfinished Projects
- ↳ Plasma (i.e.Pulse) weapons
- ↳ using damage textures with new ship models -> trek.exe basics
- ↳ extending the task force size / marking multiple groups
- ↳ Tech Level Bonuses for Ships
- ↳ New Resources & Star System Features
- ↳ DirectPlay Emulation Project
- ↳ Complete Conversions Mods
- ↳ Ultimate Dominion Mod
- ↳ Mirror Universe mod
- ↳ Galaxies MOD
- ↳ Balance of Power Mod
- ↳ All The Ages Mod
- ↳ Ultimate Mod
- ↳ Error Correction Mod
- ↳ Uncivil wars
- ↳ Flagship Mod
- ↳ Building mod
- ↳ Ferengi-Dominion Alliance mod
- ↳ Fluid's Multi Player Mod
- ↳ Prime Directive Mod
- ↳ No Building Upgrades Mod
- ↳ Imperial Mod
- ↳ Babylon 5 Mod
- ↳ Borg Incursion Mod
- ↳ Colonies Mod
- ↳ Delta Quadrant Mod
- ↳ Mirror Mirror Mod
- ↳ Planet Mod
- ↳ Resistance Is Futile Mod
- ↳ Stargate Universe Mod
- ↳ Thunderchero's Multi-player mod
- ↳ AFC Mod
- ↳ Game Recoding and botf Redevelopment section
- ↳ MPR++
- ↳ Yet Another BotF Clone
- ↳ BOTF2
- ↳ Rise of the Federtion
- ↳ Other Projects
- ↳ Editing Tools
- ↳ Ultimate Editor
- ↳ BotF Patcher
- ↳ Larger Taskforces Patch
- ↳ HOW TO: Create multi "mod" installer
- ↳ Increasing Game Resolution + patchtool
- ↳ WDF files + wdfedit & wdftool & basic wdf file info
- ↳ Energy Screen with 15+ Building Buttons + patchtool
- ↳ Tool for editing and importing the ship list to stbof.res
- ↳ Ultimate Unwrap 3D hob Importer
- ↳ Showcase Ships/Stations/3D-FX
- ↳ HOW TO: Ship models, creation and 3d-sfx
- ↳ HOW TO: add ship models with UE (ship packs)
- ↳ HOW TO: add ship models with UE (ship packs)
- ↳ HOW TO: make new Botf 3d Designs, the Video Tutorial
- ↳ Creating New 3D Ship Designs
- ↳ HOW TO: Reduce the number of Palettes
- ↳ Ship install tutorial with 96 available ships with photos
- ↳ HOW TO: Phasers
- ↳ model phaser standards and ship scale
- ↳ Common/shared texures project
- ↳ Finishing a new ship pack
- ↳ Trek.exe Ship Slots
- ↳ Color of *phaser.hob files
- ↳ Ship Specific Weapon Animations
- ↳ General Modding Information/Questions
- General Content, Supremacy
- ↳ Supremacy
- Archives
- ↳ General Chat Archive
- ↳ Modding Information Archive
- ↳ Support Archive