That means if we modify
hphoton.hob from mod in order to call->
hpton.gif and rename
ksboom.gif from mod to
hpton.gif - then the palette conflict of the torpedo mod would be solved?
And the same with the following mod files:
fphoton.hob ->
fton.gif and rename
fgndexp.gif to
fton.gif
The rest should then be quite easy:
cphoton.hob ->
cpton.gif and rename
fpton.gif to
cpton.gif
The minor files of mod wouldn’t need any change and the rom/kling files you’ve already done.
Would it work this way or is there a logic error by me?
EDIT:
I've just finished testing of all multi-installers (both languages) and all of them work flawless so far.
As I wrote the break during installation could be misconceived as finish. Thus I suggest a note to wait for the finish wizard screen in order to avoid trouble.
About backup.res: Can I keep (moved to another folder) a backup.res in order to avoid two times 1.0.2 complete reinstallation if I install a mod update in two languages? Means only move the corresponding language backup.res to C:\botf; or wouldn't that work?
Also I noticed bop-german file is much smaller than all other 103 or bop files. Is there a better compression?
A last note 1.0.2 full installation on an older PC (tested 1.3 GHz) takes almost 25 minutes now (for information only).
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.