1.0.3 project

Error Correction Mod; showcase and support/discussion/questions/suggestions/reviews

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Spocks-cuddly-tribble
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Post by Spocks-cuddly-tribble » Sat Nov 15, 2008 1:43 pm

Yes, that looks great. 8)

Means this rom/kling using exactly the same torpedoes?

If so I would suggest make klingons a bit smaller than romulans.

EDIT:

The torpedo mod programing drives me crasy. :x
Is there a way to influence wich gif-file will be recalled by a hob-file?
(Can't find called file names by hex-editing HOBs)
That would be fine in order to re-establish clarity of files. :wink:
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Post by thunderchero » Sat Nov 15, 2008 5:05 pm

Spocks-cuddly-tribble wrote:Yes, that looks great. 8)

Means this rom/kling using exactly the same torpedoes?

If so I would suggest make klingons a bit smaller than romulans.

EDIT:

The torpedo mod programing drives me crasy. :x
Is there a way to influence wich gif-file will be recalled by a hob-file?
(Can't find called file names by hex-editing HOBs)
That would be fine in order to re-establish clarity of files. :wink:

was thinking about darker green for romulans torpedoes

yes use UE and in graphics/hob files you can set them to what ever you want.

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Post by Spocks-cuddly-tribble » Sat Nov 15, 2008 7:02 pm

That means if we modify hphoton.hob from mod in order to call->hpton.gif and rename ksboom.gif from mod to hpton.gif - then the palette conflict of the torpedo mod would be solved?


And the same with the following mod files:

fphoton.hob -> fton.gif and rename fgndexp.gif to fton.gif

The rest should then be quite easy:

cphoton.hob -> cpton.gif and rename fpton.gif to cpton.gif

The minor files of mod wouldn’t need any change and the rom/kling files you’ve already done.

Would it work this way or is there a logic error by me?


EDIT:

I've just finished testing of all multi-installers (both languages) and all of them work flawless so far.:D

As I wrote the break during installation could be misconceived as finish. Thus I suggest a note to wait for the finish wizard screen in order to avoid trouble.

About backup.res: Can I keep (moved to another folder) a backup.res in order to avoid two times 1.0.2 complete reinstallation if I install a mod update in two languages? Means only move the corresponding language backup.res to C:\botf; or wouldn't that work?

Also I noticed bop-german file is much smaller than all other 103 or bop files. Is there a better compression?

A last note 1.0.2 full installation on an older PC (tested 1.3 GHz) takes almost 25 minutes now (for information only).
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Post by thunderchero » Sun Nov 16, 2008 3:42 am

here is the romulan and klingon and federation torpedoes



I still plan on playing with others still, but plan on keeping cardassian torpedo.

Matching phasers colors will be fun :wink:

I went with red for federation due to, During generation and movies torpedoes were red.

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Post by Dr_Breen » Sun Nov 16, 2008 9:51 am

the fed's should be a little bit more orange, as you see at the beginning of this YT clip:

http://de.youtube.com/watch?v=1jrCOfNcWQc

i like your klingon torpedoes, they look good, they match good to the original:

http://de.youtube.com/watch?v=sPR4pNQGNYk
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Post by jonboylondon » Sun Nov 16, 2008 11:49 am

I would not worry too much over torpedoe colours thunder as feds have white for quantum anyway and I have seen klingons fire red/orange and green torpedoes. :wink:

Hell Cardie ships dont even have torpedoes in ST world!!! Also always wondered whats with the purple thing for them???? Still thats the ST world for you sometimes..... :roll:

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Post by thunderchero » Sun Nov 16, 2008 3:03 pm

here is what I have for torpedoes. Just add files to res on vanilla without any torpedo mod. (setting are differant)

http://www.4shared.com/file/71774692/e6 ... edoes.html



Also they still rotate

Has anyone ever seen this gif used by klingons or romulans?



Or was this one left out in rush to release game?

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Last edited by thunderchero on Sun Nov 16, 2008 6:11 pm, edited 1 time in total.

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Post by Spocks-cuddly-tribble » Sun Nov 16, 2008 6:06 pm

Why do you think they was planned for rom & kling?

If we consider weapon descriptions (and color defaults of vanilla) I would guess rom & ferengi, but never seen in use yet.
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Post by thunderchero » Sun Nov 16, 2008 6:23 pm

Spocks-cuddly-tribble wrote:Why do you think they was planned for rom & kling?

If we consider weapon descriptions (and color defaults of vanilla) I would guess rom & ferengi, but never seen in use yet.
they are the only races with kplasma.hob and rplasma.hob klingon uses right half of gif and romulans use left half. The gif name is plasma_2.gif

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Post by DCER » Sun Nov 16, 2008 6:26 pm

Maybe this is what the second phaser data was intended for?

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Post by thunderchero » Sun Nov 16, 2008 6:31 pm

DCER wrote:Maybe this is what the second phaser data was intended for?
could you explain? "second phaser data"

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Post by DCER » Sun Nov 16, 2008 6:35 pm

Spocks-cuddly-tribble discovered this in shiplist.sst, iirc the galaxy had it setup and did extra (invisible) phaser damage in combat. It was fixed in 1.0.3 - values set to 0

It was this one from the bug fix list:

Galaxy II 640points beam bug

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Post by thunderchero » Sun Nov 16, 2008 6:48 pm

Don't think so if federation had the hob file for it maybe. I did notice a strange thing in lexicon.dic "Antiplasma Bolts"

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Post by DCER » Sun Nov 16, 2008 7:28 pm

Hm, but maybe the beam isn't showing because the ship is missing the hob file?

I'll have to do a test with a klingon ship :)

The entry in lexicon.dic is interesting. A defensive weapon I guess.

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Post by thunderchero » Sun Nov 16, 2008 7:36 pm

I am thinking it is like a pulse cannon like the defiant has or klingon and romulan pulse phasers\cannon?

I did replace phaser hob with plasma hob did not crash but displays sideways under ship.

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