Supremacy new release
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- AlexMcpherson79
- Commander
- Posts: 332
- Joined: Thu Sep 04, 2008 2:00 am
Re: Supremacy new release
Well... you need one...
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- AlexMcpherson79
- Commander
- Posts: 332
- Joined: Thu Sep 04, 2008 2:00 am
Re: Supremacy new release
Some moar
Was giggling when I made these
Was giggling when I made these
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Re: Supremacy new release
Hmm, those are really really good. Can we use them?
What did you use to make them? Paint 4 Kids?
What did you use to make them? Paint 4 Kids?
- Sodbuster2020
- Ensign
- Posts: 35
- Joined: Fri Jan 31, 2020 10:30 am
Re: Supremacy new release
I had wondered if there wasn't an intel screen for it to shortcut too. I did get this one earlier
One or more errors occurred.
Server stack trace:
at Supremacy.Game.GameEngine.DoProduction(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2230
at Supremacy.Game.GameEngine.DoTurn(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 317
at Supremacy.WCF.SupremacyService.<>c__DisplayClass53_0.<DoTurnCore>b__0() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 639
at System.Linq.Observable.<>c__DisplayClass130.<>c__DisplayClass132.<ToAsync>b__12f()
Exception rethrown at [0]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Supremacy.WCF.SupremacyService.<DoTurnCore>d__53.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 642
Exception rethrown at [1]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter.GetResult()
at Supremacy.WCF.SupremacyService.<ProcessTurn>d__52.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 523
Exception rethrown at [2]:
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
----------------------------------------
Index must be within the bounds of the List.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at Supremacy.Collections.IndexedCollection`1.InsertItem(Int32 listIndex, T item, Boolean upgradeableLockAlreadyHeld) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 367
at Supremacy.Collections.IndexedCollection`1.Add(T item) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 343
at Supremacy.Buildings.BuildingDesign.TrySpawn(MapLocation location, Civilization owner, TechObject& spawnedInstance) in C:\Projects\Supremacy\Mainline\SupremacyCore\Buildings\BuildingDesign.cs:line 255
at Supremacy.Economy.BuildProject.Finish() in C:\Projects\Supremacy\Mainline\SupremacyCore\Economy\BuildProject.cs:line 431
at Supremacy.Game.GameEngine.<>c__DisplayClass38_0.<DoProduction>b__0(Civilization civ) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2155
One or more errors occurred.
Server stack trace:
at Supremacy.Game.GameEngine.DoProduction(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2230
at Supremacy.Game.GameEngine.DoTurn(GameContext game) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 317
at Supremacy.WCF.SupremacyService.<>c__DisplayClass53_0.<DoTurnCore>b__0() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 639
at System.Linq.Observable.<>c__DisplayClass130.<>c__DisplayClass132.<ToAsync>b__12f()
Exception rethrown at [0]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
at Supremacy.WCF.SupremacyService.<DoTurnCore>d__53.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 642
Exception rethrown at [1]:
at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccess(Task task)
at System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter.GetResult()
at Supremacy.WCF.SupremacyService.<ProcessTurn>d__52.MoveNext() in C:\Projects\Supremacy\Mainline\SupremacyService\SupremacyService.cs:line 523
Exception rethrown at [2]:
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.<ThrowAsync>b__1(Object state)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
----------------------------------------
Index must be within the bounds of the List.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at System.Collections.Generic.List`1.Insert(Int32 index, T item)
at Supremacy.Collections.IndexedCollection`1.InsertItem(Int32 listIndex, T item, Boolean upgradeableLockAlreadyHeld) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 367
at Supremacy.Collections.IndexedCollection`1.Add(T item) in C:\Projects\Supremacy\Mainline\SupremacyCore\Collections\IndexedCollection.cs:line 343
at Supremacy.Buildings.BuildingDesign.TrySpawn(MapLocation location, Civilization owner, TechObject& spawnedInstance) in C:\Projects\Supremacy\Mainline\SupremacyCore\Buildings\BuildingDesign.cs:line 255
at Supremacy.Economy.BuildProject.Finish() in C:\Projects\Supremacy\Mainline\SupremacyCore\Economy\BuildProject.cs:line 431
at Supremacy.Game.GameEngine.<>c__DisplayClass38_0.<DoProduction>b__0(Civilization civ) in C:\Projects\Supremacy\Mainline\SupremacyCore\Game\GameEngine.cs:line 2155
- AlexMcpherson79
- Commander
- Posts: 332
- Joined: Thu Sep 04, 2008 2:00 am
Re: Supremacy new release
Ha, did it in mspaint. Use 'em for one patch, I dare ya. In fact, think "MS Paint UI" would be a good gag UI.
Re: Supremacy new release
There is. Those civs with the old GCM can only access it through F6 (F5 is the Assets screen for now, I'll swap them when Intel is working).Sodbuster2020 wrote: ↑Tue Feb 04, 2020 8:12 pm I had wondered if there wasn't an intel screen for it to shortcut too.
Hmm, I must have missed some building.I did get this one earlier
One or more errors occurred.
I've been doing some cleaning up, will try to look into this again.
Re: Supremacy new release
It is slightly better, but as I wrote earlier my games this year are quite OK. I have not noticed any delays or performance problems.
Of cource I met errors from time to time. Today one is probably the same as reported by Sodbuster2020.
I occured two times, just after successful bombardment of Borg colony. It happened only once no-one left on the planet. And I cannot make any progress or omit that error this time
Of cource I met errors from time to time. Today one is probably the same as reported by Sodbuster2020.
I occured two times, just after successful bombardment of Borg colony. It happened only once no-one left on the planet. And I cannot make any progress or omit that error this time
Re: Supremacy new release
You mean after the colony is destroyed, correct? Just to be sure. The problem might be the game trying to spawn objects in destroyed colonies then... will check. Thanks again for the excellent observations!
- Sodbuster2020
- Ensign
- Posts: 35
- Joined: Fri Jan 31, 2020 10:30 am
Re: Supremacy new release
I've went almost a 140 turn fed game with maybe two errors, I just stopped letting the minor races join the federation, if I don't have to manage there planets it works really smooth, until 5 mins ago anyway
Re: Supremacy new release
Yes, It happened just after the complete destruction and before the turn end.
I managed to go further after 4-5 attempts. There was no error If any residual population left there. Today I had probably the same error after another bombarding and before the turn end, but this time assimilated Talaxians remained in the system, although some bildings were destoyed.
I managed to go further after 4-5 attempts. There was no error If any residual population left there. Today I had probably the same error after another bombarding and before the turn end, but this time assimilated Talaxians remained in the system, although some bildings were destoyed.
Re: Supremacy new release
So it happened happened both when the colony was destroyed, and when it was assimilated, correct?
Did this happen in (minor race) assimilated systems only, or in Uni 01 too?
It weird that it happens *before* you hit end turn... the error log is about spawning buildings, and they are only spawned when the turn is processed... are you sure?
Did this happen in (minor race) assimilated systems only, or in Uni 01 too?
It weird that it happens *before* you hit end turn... the error log is about spawning buildings, and they are only spawned when the turn is processed... are you sure?
Re: Supremacy new release
That's odd. Did you notice anything strange in the build lists in those minor race systems? Like buildings or upgrades that shouldn't be there, or something.Sodbuster2020 wrote: ↑Wed Feb 05, 2020 10:40 pm I've went almost a 140 turn fed game with maybe two errors, I just stopped letting the minor races join the federation, if I don't have to manage there planets it works really smooth, until 5 mins ago anyway
There seems to be a threading issue in the game.
Re: Supremacy new release
If you guys can get me some savegames where these issues happen, that might help.
Re: Supremacy new release
I haven't visited the Uni01 yet.
Re: Supremacy new release
And the second save. The error happened (only once) after a bombardmen of Talax.