Supremacy new release
Moderators: thunderchero, Iceman
Re: Supremacy new release
New patch uploaded.
I've noticed a couple of issues, but nothing fatal. We will handle them later.
I've noticed a couple of issues, but nothing fatal. We will handle them later.
Re: Supremacy new release
Hi, I have not added the last patch, but I played about 320 turns of Jun16.
My thoughts so far:
- I am OK with minor races change, I had reviewed the 'Minor race advancement' thread
- the problem I pointed earlier (about Intel in case of small population race) rather is caused by a lack of intel building construction by them. I membered two such races with no intelligence and had no room for pop reallocation because of existing structure of needs and buildings.
- the tech level of newly membered races was different, I even got Hirogeans with tech level 8
- I would propose to differentiate significantly some tech levels of some minor, for example Hekarans and Bilanaians could be really advanced in propulsion study, Tholians in energy, etc
- as an effect our short discussion about Meridians, maybe a shipyard construction should be prohibited on Trialus
- I met Borg about turn 290 in Unimatrix01, they still slept definitely too long
- I chose a cluster galaxy this time and other major races did not deal well with that - depending on their location, Cards had 30 systems and Romulans only 3(!!!)
My thoughts so far:
- I am OK with minor races change, I had reviewed the 'Minor race advancement' thread
- the problem I pointed earlier (about Intel in case of small population race) rather is caused by a lack of intel building construction by them. I membered two such races with no intelligence and had no room for pop reallocation because of existing structure of needs and buildings.
- the tech level of newly membered races was different, I even got Hirogeans with tech level 8
- I would propose to differentiate significantly some tech levels of some minor, for example Hekarans and Bilanaians could be really advanced in propulsion study, Tholians in energy, etc
- as an effect our short discussion about Meridians, maybe a shipyard construction should be prohibited on Trialus
- I met Borg about turn 290 in Unimatrix01, they still slept definitely too long
- I chose a cluster galaxy this time and other major races did not deal well with that - depending on their location, Cards had 30 systems and Romulans only 3(!!!)
Re: Supremacy new release
I guess it'll take some time for players to adapt to this (those that have been playing for long).
They have no purpose for Intel PFs, so they don't build them.- the problem I pointed earlier (about Intel in case of small population race) rather is caused by a lack of intel building construction by them. I membered two such races with no intelligence and had no room for pop reallocation because of existing structure of needs and buildings.
Those are one of the few minor races that start the game at a high(er) TL. It's been like that for quite a while.- the tech level of newly membered races was different, I even got Hirogeans with tech level 8
Propulsion wouldn't give them any special benefit. Energy maybe, to give them access to +Energy Buildings and better energy PFs.- I would propose to differentiate significantly some tech levels of some minor, for example Hekarans and Bilanaians could be really advanced in propulsion study, Tholians in energy, etc
But their special Buildings will grant those bonuses, and the empire that members them *will* benefit from those.
That would require hard-coding it, which is not very "elegant".- as an effect our short discussion about Meridians, maybe a shipyard construction should be prohibited on Trialus
They were about to wake up "Fixed" it for Early starts.- I met Borg about turn 290 in Unimatrix01, they still slept definitely too long
The Roms probably got a really bad starting location. Some day we might need to revisit the galaxy layouts.- I chose a cluster galaxy this time and other major races did not deal well with that - depending on their location, Cards had 30 systems and Romulans only 3(!!!)
Re: Supremacy new release
For the next release:
- tweaked Borg hibernation period for Early
- maximum number of OBs in a colony can now never go above 25
- Warlike minors might attack nearby colonies (of empires) [still needs work]
- tweaked Borg hibernation period for Early
- maximum number of OBs in a colony can now never go above 25
- Warlike minors might attack nearby colonies (of empires) [still needs work]
Re: Supremacy new release
Looking forward to seeing how this works out!- Warlike minors might attack nearby colonies (of empires) [still needs work]
"The only thing we have to fear is fear itself." -- FDR
Re: Supremacy new release
Hehe, me too.
In a test game last night, in which I had the Klingons use this code, they did DoW on me (most likely due to this), but the invasion code overrode it and they subjugated the colony instead... they took a COM, a CRU and a DES as escorts. Will test again soon.
The Raider code is working nicely. The Klingons were being raided by a fleet of 10 Kazon Raiders.
Noticed a few issues, will look into them.
There should be a new full release soon.
In a test game last night, in which I had the Klingons use this code, they did DoW on me (most likely due to this), but the invasion code overrode it and they subjugated the colony instead... they took a COM, a CRU and a DES as escorts. Will test again soon.
The Raider code is working nicely. The Klingons were being raided by a fleet of 10 Kazon Raiders.
Noticed a few issues, will look into them.
There should be a new full release soon.
Re: Supremacy new release
MWAHAHAHA. Love itThe Raider code is working nicely. The Klingons were being raided by a fleet of 10 Kazon Raiders.
Will this release be a patch or a new full release version? Speaking of which, I'll take it your patch updates are simply copy/overwrite correct? Only reason I ask is after your latest patch the majors were not expanding, none of them. I didn't really test multiple games admittedly (probably just really bad RNG for them) but thought maybe I muffed something up with the patch install. Just tossing it out there.Noticed a few issues, will look into them.
There should be a new full release soon.
"The only thing we have to fear is fear itself." -- FDR
Re: Supremacy new release
Wait, shut the front door, you mean minors can actually take systems in this game???but the invasion code overrode it and they subjugated the colony instead
"The only thing we have to fear is fear itself." -- FDR
Re: Supremacy new release
Heh, no, they can't. That part was about the Klingons, not the Kazon. Since the invasion code takes precedence over the harassing code, the Klingons chose to subjugate my colony instead of bombarding it.
Minors are not supposed to have more than one colony (their homesystem), so they don't invade. Or colonize.
The next release (probably today) will be a full release.
And yes, to apply the patches you just overwrite the files. They are always cumulative, so you only need the last one.
There was one nasty bug in the previous release where the AI would scrap their warships, but that's fixed - and one of the reasons for the new release.
Minors are not supposed to have more than one colony (their homesystem), so they don't invade. Or colonize.
The next release (probably today) will be a full release.
And yes, to apply the patches you just overwrite the files. They are always cumulative, so you only need the last one.
Really? I'll have to check.Only reason I ask is after your latest patch the majors were not expanding, none of them. I didn't really test multiple games admittedly (probably just really bad RNG for them) but thought maybe I muffed something up with the patch install. Just tossing it out there.
There was one nasty bug in the previous release where the AI would scrap their warships, but that's fixed - and one of the reasons for the new release.
Re: Supremacy new release
What do you mean when you say that they are not expanding? That they are not colonizing *any* systems? Not terraforming? Not exploring? ...
I just tested some 30 turns on jun26 and all empires have colonized 1~3 systems, and are terraforming other systems.
I just tested some 30 turns on jun26 and all empires have colonized 1~3 systems, and are terraforming other systems.
Re: Supremacy new release
Uploading a new release right now.
Re: Supremacy new release
Colonizing. Yea they explored and built colony ships and had maybe 3-4 systems by turn 200 but that was the most I could see besides me who had like 20 by that time. But obviously it was something wonky on my end and I should've tested more besides just one game before reporting anything so that's my bad.What do you mean when you say that they are not expanding?
"The only thing we have to fear is fear itself." -- FDR
Re: Supremacy new release
It shouldn't be something wonky on your end in particular. It's good that you reported it, if it's been 200 turns. The question is, are you sure they only had those systems?
You could use F12 to lift the FoW, but it will spoil your game - in the sense that you will see the entire galaxy. Or you can PM me your savegame and I'll check it for you.
Thanks!
You could use F12 to lift the FoW, but it will spoil your game - in the sense that you will see the entire galaxy. Or you can PM me your savegame and I'll check it for you.
Thanks!
Re: Supremacy new release
I didn't realize there was cheats lol. Yea, after that I saw a bunch more systems except for the Roms they only had a total of six. Bad spawn for them it looked like tho. Everything looks good!You could use F12 to lift the FoW
"The only thing we have to fear is fear itself." -- FDR
Re: Supremacy new release
Cool!
The Roms get shafted the most frequently it seems. Not sure if it's luck (lack of) or the code having some deeply embedded bias against them
The Roms get shafted the most frequently it seems. Not sure if it's luck (lack of) or the code having some deeply embedded bias against them