Supremacy new release
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- Hebrewhammer
- Lieutenant-Junior Grade
- Posts: 84
- Joined: Tue Jun 01, 2021 9:29 pm
Re: Supremacy new release
It was the newest patch as of a couple days ago and I saw the note about the non map editor saves wouldn't work. I merely deleted my old saves and started new games with the most recent patch installed and after I saved them I could not see them on the list to load them. Perhaps I missed something when patching the game and should try to repatch it.
- Hebrewhammer
- Lieutenant-Junior Grade
- Posts: 84
- Joined: Tue Jun 01, 2021 9:29 pm
Re: Supremacy new release
Quick update, saw that there was an April 6 patch released, I updated to that patch and can now save and load my games. However it still wont see the games from the map editor update, it just means I'll start another campaign.
Re: Supremacy new release
IMPORTANT:
There are 2 different "branches" of the patches. Saved games are NOT compatible among them, hence the different names!
If you have saved games started with an older patch which you want to finish, do not use the Map Editor version. If not, use the Map Editor version, which will be the standard version in the future (non-ME patches are only for supporting current games).
patch_20220327.zip and patch_20220330_MapEditor.zip are the same patch
patch_20220406.zip and patch_20220405_MapEditor.zip are the same patch, more recent versions
I'm about to upload a new patch for the Map Editor branch, with some fixes and improvements.
There are 2 different "branches" of the patches. Saved games are NOT compatible among them, hence the different names!
If you have saved games started with an older patch which you want to finish, do not use the Map Editor version. If not, use the Map Editor version, which will be the standard version in the future (non-ME patches are only for supporting current games).
patch_20220327.zip and patch_20220330_MapEditor.zip are the same patch
patch_20220406.zip and patch_20220405_MapEditor.zip are the same patch, more recent versions
I'm about to upload a new patch for the Map Editor branch, with some fixes and improvements.
Re: Supremacy new release
I'll look into that soon. Tomorrow I'll have more free time, work has been ectic this week.Warp Core Breach wrote: ↑Thu Apr 07, 2022 9:29 pm Weird. Looks like all VC are selected by default. However, it explains why I never got to see that screen.
Thanks!As for the text, how about:
Yep. I think that's what makes sense, correct?I assume if the player chooses "No", they're brought to the Main Menu.
If there's a better one, it can be changed though. I couldn't find one without any characters/people.Nice image for this screen!
Re: Supremacy new release
Two conclusions from my last games:
- In an advance game / huge galaxy a war means quite often for fleets to operate deep in subjugated territory. It also means that new constructed troop ships have to be delivered to next enemy systems in 15 or more turns (directly from native systems). So I would propose to increase troop ship mark III speed to 3 sectors per turn or to consider that all military minor races could construct troop ships.
- it looks that recently other empires are more willing to declare war, but they behave like not prepared for that. I would propose that a war declared by AI would be supported by a direct attack on 2-3 systems.
- In an advance game / huge galaxy a war means quite often for fleets to operate deep in subjugated territory. It also means that new constructed troop ships have to be delivered to next enemy systems in 15 or more turns (directly from native systems). So I would propose to increase troop ship mark III speed to 3 sectors per turn or to consider that all military minor races could construct troop ships.
- it looks that recently other empires are more willing to declare war, but they behave like not prepared for that. I would propose that a war declared by AI would be supported by a direct attack on 2-3 systems.
Re: Supremacy new release
New patch, non-MapEditor version.
A testbed for some changes to how Elliptical and Cluster galaxies are generated. And fix/improvement to the Bajoran Wormhole generation, in non-canon homequadrants maps.
Ellipticals should be more canon homequadrants - friendly, and Clusters should have less of a chance of shafting some empires by generating more clusters.
If feedback is positive, I'll port these changes to the ME version.
A testbed for some changes to how Elliptical and Cluster galaxies are generated. And fix/improvement to the Bajoran Wormhole generation, in non-canon homequadrants maps.
Ellipticals should be more canon homequadrants - friendly, and Clusters should have less of a chance of shafting some empires by generating more clusters.
If feedback is positive, I'll port these changes to the ME version.
Re: Supremacy new release
Can that speed increase have a negative impact on Sophisticated+ games?geordie wrote: ↑Sat Apr 09, 2022 7:25 am Two conclusions from my last games:
- In an advance game / huge galaxy a war means quite often for fleets to operate deep in subjugated territory. It also means that new constructed troop ships have to be delivered to next enemy systems in 15 or more turns (directly from native systems). So I would propose to increase troop ship mark III speed to 3 sectors per turn or to consider that all military minor races could construct troop ships.
Having more minors with TTs is something that can be looked into.
Yes, the AI needs at least to have a decent navy in order to declare war. And empires need to behave more like Warlike minors in that they only declare when ready to strike.- it looks that recently other empires are more willing to declare war, but they behave like not prepared for that. I would propose that a war declared by AI would be supported by a direct attack on 2-3 systems.
Re: Supremacy new release
As my games in huge galaxies last quite long I only generated some Elliptical and Cluster maps and used F12 and for me the map generation looks good, but with one exception - for me the stars in elliptical galaxies are placed too dense - could you extend the maps as much as possible to the right/left and up/down sides, of course keeping the elliptical shape?A testbed for some changes to how Elliptical and Cluster galaxies are generated. And fix/improvement to the Bajoran Wormhole generation, in non-canon homequadrants maps.
Ellipticals should be more canon homequadrants - friendly, and Clusters should have less of a chance of shafting some empires by generating more clusters.
If feedback is positive, I'll port these changes to the ME version.
Definitely canon elliptical galaxies are more canonical, but I got once the Sol system just in the edge of the galaxy.
I generated 6 elliptical and 6 cluster galaxies, both canon and random and... I got no singel Bajor system near any wormhole in the 12 galaxies - could you check that, please? I assume it should be hardly possible. The Barzan system was placed near a wormhole in about 1/3 of the maps.
BTW - game icon was lost in the last patch .
Re: Supremacy new release
The density might be due to the game trying to place the same amount of stars in a smaller area (the corners being empty). Did you notice something similar in Ring and Spiral galaxies? I haven't touched those, but they also have smaller areas - will have to check how they're generated.geordie wrote: ↑Wed Apr 13, 2022 6:50 am As my games in huge galaxies last quite long I only generated some Elliptical and Cluster maps and used F12 and for me the map generation looks good, but with one exception - for me the stars in elliptical galaxies are placed too dense - could you extend the maps as much as possible to the right/left and up/down sides, of course keeping the elliptical shape?
I did extend the area a bit more, not sure I can extend it more without turning them into Spherical galaxies I'll check that again. I'll try to look into decreasing the number of stars.
In the attached pic, Huge elliptical, there are 6~8 empty sectors in the top/bottom, and 1~2 on the left/right. There isn't much room to extend it much more.
Homesystem placement is completely random, the only canon factor is the quadrant where they're spawned. If placement is too specific, it reduces replayability / increases predictability.Definitely canon elliptical galaxies are more canonical, but I got once the Sol system just in the edge of the galaxy.
The issue with Ellipticals was that they were created with a randomized tilt angle, which would create large imbalances in quadrant (effective) sizes - a rather small AQ (for 2 empires) and a much larger BQ and GQ, which [with canon HQs] would give an enormous advantage to the Dominion, and shaft the Feds and Cards. So I just removed the tilt, and made them always "horizontal" ellipses (at some point I considered randomizing it between horizontal and vertical only).
You mean you never got Bajor, period, or you got Bajor but no WH in the vicinity? The former is highly unlikely but possible, the latter would definitely mean something is wrong. It is also important to note how the Homequadrants option is set.I generated 6 elliptical and 6 cluster galaxies, both canon and random and... I got no singel Bajor system near any wormhole in the 12 galaxies - could you check that, please? I assume it should be hardly possible.
If not playing with Canon homequadrants, an unstable WH will be picked as the endpoint for the Bajor WH; if none is available, then the Bajoran WH will become an unstable WH (no endpoint). That's how it should anyways.
With Canon homequadrants, the endpoint is always in the Gamma quadrant.
But every time Barzan was spawned, it got an adjacent WH, correct?The Barzan system was placed near a wormhole in about 1/3 of the maps.
Do you mean the icon for the exe? It seems to be ok for me.BTW - game icon was lost in the last patch .
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Re: Supremacy new release
I meant to have exactly only corners emptyThere isn't much room to extend it much more.
I was not able to check all the stars, but definitely i have been checking all wormhole entries on 12 maps and there was no Bajor in the close vicinity of wormholes. Barzan system was always in a correct place, one sector from a wormhole.You mean you never got Bajor, period, or you got Bajor but no WH in the vicinity?
I meant an icon for exe shortcuts.Do you mean the icon for the exe? It seems to be ok for me.
Re: Supremacy new release
But that's a circle. Which technically is an ellipse, yes. But it wouldn't "feel" right I think.
I managed to test this and Bajor had a stable WH. I fixed a potential crash related to this.I was not able to check all the stars, but definitely i have been checking all wormhole entries on 12 maps and there was no Bajor in the close vicinity of wormholes.
I can't reproduce this.I meant an icon for exe shortcuts.
New patch.
Reduced number of star systems in Elliptical, Spiral and Ring galaxies to 60% their previous values. Feedback is welcome, to see if further tweaking is needed. I only tested with Huge galaxies and all 3 System Density settings, testing it for all galaxy sizes would be great.
Thanks!
Re: Supremacy new release
Maybe it was something with my patch download. The yesterday one is OK.I can't reproduce this.
I have created another 15 games. Huge maps, all type of galaxies and Bajor appeared only two times, but properly placed near a wormhole.
- Satan82645
- Cadet 2nd Year
- Posts: 7
- Joined: Sun Apr 24, 2022 10:40 am
Re: Supremacy new release
Good day gentlemen,
I return to this game after a looooong time but i was worried when i am in game i am unable to see the planets inside the system. I am only able to see them once they are colonized and/or taken by other means.
This might be due to two reasons:
1;i am indeed a giant returning noob and i cant see it for... reasons
2; there is some kind of a glitch or error.
Which it might be, please kind gentlemen?
Thanks,
Stanislav
I return to this game after a looooong time but i was worried when i am in game i am unable to see the planets inside the system. I am only able to see them once they are colonized and/or taken by other means.
This might be due to two reasons:
1;i am indeed a giant returning noob and i cant see it for... reasons
2; there is some kind of a glitch or error.
Which it might be, please kind gentlemen?
Thanks,
Stanislav
Re: Supremacy new release
Hi Stanislav,Satan82645 wrote: ↑Sun Apr 24, 2022 10:46 am Good day gentlemen,
I return to this game after a looooong time but i was worried when i am in game i am unable to see the planets inside the system. I am only able to see them once they are colonized and/or taken by other means.
This might be due to two reasons:
1;i am indeed a giant returning noob and i cant see it for... reasons
2; there is some kind of a glitch or error.
Which it might be, please kind gentlemen?
Thanks,
Stanislav
Generally, you have to visit given system to see its planets. If it is not the case, could you maybe post a screenshot to show your problem?
- Satan82645
- Cadet 2nd Year
- Posts: 7
- Joined: Sun Apr 24, 2022 10:40 am
Re: Supremacy new release
Good day,
Thank you for your quick repply. Unfortunatelly i wasnt able to see even the home system.
When i restarted the game, problem.fixed itself so maybe it was a glitch when i was opening other windows whilenthe program was running.
Therefore,
Thank you very much!
Regards,
Stanislav.
Thank you for your quick repply. Unfortunatelly i wasnt able to see even the home system.
When i restarted the game, problem.fixed itself so maybe it was a glitch when i was opening other windows whilenthe program was running.
Therefore,
Thank you very much!
Regards,
Stanislav.