Supremacy new release

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rkdtwo
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Re: Supremacy new release

Post by rkdtwo »

I shut off the star animation and it sped up the turns early on.
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Re: Supremacy new release

Post by Iceman »

rkdtwo wrote: Sat Mar 20, 2021 12:16 am in the new update i was having some delays after i hit turn sometimes taking 5-10 seconds for the turn to process. tried it on medium, large and huge galaxy sizes but maybe if i turn off the sound effects it might speed up.

I shut off the star animation and it sped up the turns early on.
Yes, turning off star animations helps a bit with refreshing the galaxy screen.
If you're playing one of the EXPERIMENTAL_AI patches, turn times are somewhat longer in the final part, due to all the logging being written to \Logs\Log.txt - this is for checking how the AI is playing, so that we can improve it.
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Re: Supremacy new release

Post by Iceman »

Lex wrote: Fri Mar 19, 2021 11:36 pm I've never really used a forum, so I don't know how to do the quotes, haha, but I'm hoping you'll find it anyways.
:grin: There's a row with 5 buttons above the post, to the right. The last one is the "Reply with quote" button. Ckick on that one, and then you'll need to select each part to quote and use the 4th button (Quote) invidually for each part. It's a bit awkward at first, but you'll get the hang of it.
Good to hear, I was hopeful that was the case, it was genuinely one of my favourite parts - also as a side note, I know a few mods for the game changed how all the combat/tactics worked and it did end up just being all irrelevant and the person with the stronger ships just won every time, I know it can't be easy, but there was so much nuance in the original system and I hope you're able to capture that when you're able to focus on that properly.
You can check this thread for some discussion on this topic.

I'll pay some closer attention to it next time I play, but you're already off to a good start with the balance in my opinion
There's been a lot of iteration on that. But it is possible that late game you may still have too much of each/some resources. It might prove to not be much of an issue down the line, as the AI is playing much better and at some point you'll start taking casualties and will need to replace them :twisted:

So, more specifically the main thing is when I add something to a build queue in a system, I often alternate between structures (industry, farms, industry, etc.) and each addition requires another double click - with each double click, there's just that extra split second thinking (or at least perceived thinking) time that happens before you see the result of it.
That's probably related to the fact that the build list is refreshed after each selection (to check if the build limit has been reached).

Also another time it seems to happen a lot is when you're trying to select ships or more so, deselect ships, it sometimes locks up a bit and I have to try left click, right click, esc button until one of them works and I have control back again
Do you mean when you select a fleet in the Task Forces expander and click on Redeploy Starships?

another very minor thing is that I've found I often can't scroll the map using the arrow keys while a fleet of ships is selected, I deselect (with the sector still selected) and then reselect the ships, then tell them to move and it gets around the issue, but it does catch me a few times.
I'll check that, thanks!

I was wondering about that, there being a few areas missing artwork and how much of a colossal task that would have been to undertake, most of it looks pretty legit so far though from what's already in - unfortunately I don't really know of anyone, I'm semi-decent at photoshop, and I can write a mean folk/pop song, but I'm not really any good at making art unfortunately.
ROTFLMAO!

I can certainly understand the struggle, it's a very fine balance and I think my previous message came off snappier than I'd intended,
Oh, don't worry, it was fine.

on another side note, I'm not sure if you ever played Star Trek: Armada (the first one) but that game had a similar dilemma with having them as a playable race, they ended up opting for a greater focus on balance by making them decidedly weaker than they really would have been and by making their ships a bit slower and more expensive to build, but personally I think for the playability of the game itself it certainly was the right choice in that instance, I loved that game and I'd still play it if it'd run on modern machines, I know that people no doubt squabbled over "um aaccctually, a single Borg cube was able to defeat an entire combined Federation fleet at Wolf 359, so this is unrealistic" but the game would have been unplayable if they made everything accurate to the canon - it's a tough and delicate balance and I don't envy your task, I think inevitably that's exactly why original BOTF made them (and things like the Gomtuu, the Calamarain, the crystal entity, etc) random events instead of playable, but hey, if you can get it right, it could be one of the best additions to the game full stop.
Yea, I'm sure it was. Geordie managed to defeat Borg fleets in Supremacy with something like 40+ Destroyers though, so they're tough but not impossible.

I figured that may have been the case with the native systems, but I must have also been out of garrisons in the other cases, is there a way to maybe train more troops by using population or something? probably not necessary, I just know Endless Space 2 does that and that's a fantastic game as well.
Garrison increases every turn, except in Borg colonies and in Subjugated colonies. The Borg have the Maturation Chambers to grow their population (their garrison is the same as their population), and the Dominion have the Jem'Hadar Barracks to build in Subjugated systems.
Not sure if it will be universally available though, as for now the goal is to keep TT construction limited in some form, and to "force" you to use multiple colonies/shipyards (as garrisons get depleted and are replenishing).

Actually I did realise that as well with a minor race I had, the Tellerites, however, after building their freighters and reading their descriptions I thought I could use them as TT's, but they didn't show up in the planetary assualt screen as attack ships or as TT's, not sure if that was just a bug or if I did something wrong.
Those are cargo freighters, not troop transports. They don't do anything in the game right now, not sure if they ever will. There are some ideas for those (hauling food or resources, etc), but for the time being, they're on hold - they should probably not be shown as buildable, to prevent confusion.
There are a couple of minors that have TTs - the Angosians and the T'Rogorans. Those you can build and use in invasions, they're better than the empires' versions.

Perfect, sounds again like Stellaris or Endless Space 2, better than just automatic because in theory you can choose to make them specialise more in a certain field, which would be really handy.
That's the plan, having a few specializations.

I'm glad this was helpful rather than annoying, haha, I'll give it another play now that I know I can turn the Borg off and skip sound effects in the planetary assualt screen, that'll make a huge difference, I'll let you know if I find anything else/have any ideas that might help - the original BOTF was my childhood, and my dad and I played it all the time, the main reason we stopped was just because it was so unstable, so I'm really excited for this project if it can capture even half of that magic and be stable and playable on a modern machine, keep up the great work!
:up:
Here's a thought. Try to play Supremacy multiplayer with your dad, and see how that goes! MP is fully playable, though it's been a while since anyone has tried it and reported back... it would be interesting to have that feedback.
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Re: Supremacy new release

Post by Iceman »

Iceman wrote: Sun Mar 21, 2021 1:14 pm
rkdtwo wrote: Sat Mar 20, 2021 12:16 am in the new update i was having some delays after i hit turn sometimes taking 5-10 seconds for the turn to process. tried it on medium, large and huge galaxy sizes but maybe if i turn off the sound effects it might speed up.

I shut off the star animation and it sped up the turns early on.
Yes, turning off star animations helps a bit with refreshing the galaxy screen.
If you're playing one of the EXPERIMENTAL_AI patches, turn times are somewhat longer in the final part, due to all the logging being written to \Logs\Log.txt - this is for checking how the AI is playing, so that we can improve it.
BTW, there is a way to turn the logging off, if you wish, to shorten turn times.
In the game's main folder there is a file called LogConfig.log4net . Edit it and change line 23 from

Code: Select all

    <level value="DEBUG" />
to

Code: Select all

    <level value="INFO" />
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Re: Supremacy new release

Post by Lex »

I can't seem to see the buttons :(

I think having large surpluses of resources isn't necessarily a bad thing as long as it's the same opportunity for everyone, but I've never been able to get far enough through a game to really see it in full effect.

Haha, biggest fleets I could ever get so far was 36, and that was at turn 400, I must be doing something wrong

Okay, that makes sense, I've since played a game as the Borg and it was interesting with their very different play style, it would make sense that their population is also their garrison, because they would be.

Oh okay, I thought I read in their description that they were TT's, I must have read it wrong, that would explain it, I never got the Angosians or the T'Rogorans, so I didn't get to experience their TT's unfortunately, good to know though

When I can get through a few games myself I was going to consider trying a game with him, but so far I keep running into one thing or another that breaks the game or sends me into a death spiral I can't recover from, so I can't really recommend it to him yet, especially when you know that he's the kind of person that literally has two games (BOTF and Armada) that he's ever properly played, he's not likely to want to try a different game (even if it is heavily based on one of the two he plays) unless I can really guide him through it.

So, some more things - I played a few more games and I've got some more notes, none of them are intended to be negative, just observations and opinions (like everything I've said so far) so take them with a pinch of salt

Cannot scrap stations - lead to the game being unplayable as the Borg as my transwarp gate could only hail the enemy, but then it was locked in that combat, a combat that could not be avoided, so the game could not progress further

Credits seem to be bugged -I was playing as the Klingons and doing pretty well, managed to subjugate the Romulans and had a +300 credit surplus, on a single turn I had about 4-5 ships produce and my credits dropped to -500. I ran the deficit for a while with the intention of invading the Dominion, gaining systems and losing ships in the process to balance things out a bit, several turns into the war that strategy was not working so I ended up scrapping some ships - no change, more ships, minimal change, more ships, just enough to get back in the black (per turn, I still had a 5000 credit deficit from the credit loss to that point). During this process I went from having 30 ships to just 13, but still I was only +50 credits, which then got less and less over the next 5 turns until I had a deficit again, by the numbers I'd seen, I could have literally sold my whole fleet and still been at a deficit - the frustrating thing was though that the numbers from fleet maintenance said that I should have been at about +500 instead of at a deficit, so either something is really bugged or I'm missing something huge, I literally couldn't finish the game, a game I'd had a pretty decent start on, because I just couldn't build anything any more because I had no money - side note, most of my systems were also on trade goods, so in theory they should have been producing a small amount of extra money as well.

Had an odd bug where an invisible ship appeared at my system that just said 'avoid', it seemed to show up as a cloaked dominion probe ship in combats, but I was Klingon, so I don't know how it got there or what it was.

Had a bug where trying to build ships from my second shipyard at Mriva (playing as Klingons) would cause the game to crash to desktop, bug seemed to persist with reloading game and progressing turns and trying again.

Also I'll mention that the AI were set to normal in my Klingon game, but they were able to get to tech 5-6 while I was still at 3-4 with only a few systems, meanwhile I had almost twice the amount of systems with each of them having numerous laboratories (roughly 8000 science by the time I wiped the Romulans out) but they were still chugging along quicker than me - I also noticed that after taking their systems (without bombardment, so no buildings were destroyed) they had far less laboratories than I did.
I know AI is one of the hardest things to code and often people just make the AI cheat to compensate, and it certainly feels like that's happening here - again though, maybe I'm just missing something, or maybe I'm just really not as good at the game as I thought, I used to beat the impossible AI fairly consistently in the original game, but maybe that was never that impressive, I don't really have a reference, maybe I'm just bad, lol.

Once again I feel like I have to say, I hope this is more helpful than annoying, I know it's a lot to read and respond too, haha.
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Re: Supremacy new release

Post by Iceman »

You don't see this?
So, some more things - I played a few more games and I've got some more notes, none of them are intended to be negative, just observations and opinions (like everything I've said so far) so take them with a pinch of salt
Don't worry, no on ewill take it the worng way, the game is still technically in alpha so there's a lot to improve. We need all the feedback possible, so that we can attain perfection. :mrgreen: (we need a Borg smiley)
I'l reply to the rest tomorrow, as my wife wants to go to bed... :roll:

Cannot scrap stations - lead to the game being unplayable as the Borg as my transwarp gate could only hail the enemy, but then it was locked in that combat, a combat that could not be avoided, so the game could not progress further
This should not happen - I have set the TWH's shield regen to zero some time ago precisely to prevent an infinite battle. Even a scout will destroy it, though it might take more than 10 rounds.
Do you have a savegame where this happens so that we can check? If so, please attach it here.
Also, you should be able to scrap your station(s). Just right click on its icon and select Scrap.

A savegame with the Cresits issue would also be good. You can check your population support vs fleet maintenance in a tooltip for Credits Last Turn in the Empire Info expander on the left.

And no, the AI does not cheat. But I'll ask for more details about this game in a few hours.
Thanks!
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Re: Supremacy new release

Post by Lex »

Iceman wrote: Sun Mar 21, 2021 8:40 pm You don't see this?
So, some more things - I played a few more games and I've got some more notes, none of them are intended to be negative, just observations and opinions (like everything I've said so far) so take them with a pinch of salt
Don't worry, no on ewill take it the worng way, the game is still technically in alpha so there's a lot to improve. We need all the feedback possible, so that we can attain perfection. :mrgreen: (we need a Borg smiley)
I'l reply to the rest tomorrow, as my wife wants to go to bed... :roll:

Cannot scrap stations - lead to the game being unplayable as the Borg as my transwarp gate could only hail the enemy, but then it was locked in that combat, a combat that could not be avoided, so the game could not progress further
This should not happen - I have set the TWH's shield regen to zero some time ago precisely to prevent an infinite battle. Even a scout will destroy it, though it might take more than 10 rounds.
Do you have a savegame where this happens so that we can check? If so, please attach it here.
Also, you should be able to scrap your station(s). Just right click on its icon and select Scrap.

A savegame with the Cresits issue would also be good. You can check your population support vs fleet maintenance in a tooltip for Credits Last Turn in the Empire Info expander on the left.

And no, the AI does not cheat. But I'll ask for more details about this game in a few hours.
Thanks!
Mine appears differently, see attached picture
AFC.jpg
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I thought that may have been exactly how you'd designed it to work, however, after the first initial hail, rather than progressing numerous rounds until eventual defeat, it simply locked after the first round, the only thing I could do was alt+f4.
Unfortunately I only have a much earlier save of the Borg game before the incident happened, since it broke I decided to try another game as the Klingons with the Borg turned off, since you told me that was possible.

I do have the Klingon game attached however, this has the credits issue and the inability to scrap stations, I've tried numerous times to scrap the stations as you've described and the tooltip for the credits show as the fleet maintenance being lower than the amount the population supports for me, that's why I was so confused.
I hope these things will show with the transfer of the savegame, or at least maybe if they don't there's a way to determine if my game files are causing the issue or something - I'm also attaching a screenshot of where I was checking the credits to make sure I've got that right.
AFC 2.jpg
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Haha, I must just be bad I guess - I have it set to fast tech, but I would have thought that would affect all races, so I must just be playing really badly somehow, lol.

I'll keep an eye out for your response to the rest, I'm not sure if I'll be able to provide savegames or anything for some of the issues, but I'll try to explain it a little better if you need me too.
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Re: Supremacy new release

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Ok, I'm back. I see you found the buttons and managed to quote :up:
In order to quote by paragraphs/sections, you need to select the part of the text you want to quote and then click on the Quote button (see image). But you also need to copy+paste the closing quote [ /quote ] (remove extra spaces) after the first section, and the opening quote [ quote ] before the last section - so that everything shows properly.
Lex wrote: Sun Mar 21, 2021 8:05 pm I think having large surpluses of resources isn't necessarily a bad thing as long as it's the same opportunity for everyone, but I've never been able to get far enough through a game to really see it in full effect.
Right, but there has to be enough urgency to prompt you to harvest resources (through colonization or conquest) or they'll simply be some sort of decoration.

Haha, biggest fleets I could ever get so far was 36, and that was at turn 400, I must be doing something wrong
Not necessarily. That was before the AI played more aggressively. Things are different now :wink:


I have a class to teach now, but I'll check all those issues you mentioned asap, and get back to you. Thanks for the save!

Once again I feel like I have to say, I hope this is more helpful than annoying, I know it's a lot to read and respond too, haha.
No worries, I enjoy talking about the game!
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Re: Supremacy new release

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Lex wrote: Sun Mar 21, 2021 11:24 pm I thought that may have been exactly how you'd designed it to work, however, after the first initial hail, rather than progressing numerous rounds until eventual defeat, it simply locked after the first round, the only thing I could do was alt+f4.
Unfortunately I only have a much earlier save of the Borg game before the incident happened, since it broke I decided to try another game as the Klingons with the Borg turned off, since you told me that was possible.
Ah, that's something that has happened to me once too, but I couldn't determine the cause. I thought it might have been a fluke, but apparently not...

I do have the Klingon game attached however, this has the credits issue and the inability to scrap stations, I've tried numerous times to scrap the stations as you've described and the tooltip for the credits show as the fleet maintenance being lower than the amount the population supports for me, that's why I was so confused.
I hope these things will show with the transfer of the savegame, or at least maybe if they don't there's a way to determine if my game files are causing the issue or something - I'm also attaching a screenshot of where I was checking the credits to make sure I've got that right.
Well, your negative treasury is due mainly to the outposts you have - notice that population support does not cover the maintenance costs of stations, only ships. Without OPs you'll be looking at +~400 Credits per turn.
One thing to consider is that the maintenance for Outpost II is 50, whereas for Outpost I is 25. Might need to be reviewed, though OP1 is quite a bit better than OP2.

Re scrapping stations, I managed to scrap all of them. Right click on their icon in the Task Forces expander, select Scrap, and hit End Turn (see image below).

Haha, I must just be bad I guess - I have it set to fast tech, but I would have thought that would affect all races, so I must just be playing really badly somehow, lol.
Yes, research pace affects all civs, human and AI, empire and minor. Notice that in your situation, with a negative treasury, your research is zero! And in some of your colonies, the ones taken from the Romulans and the Dominion, Morale is really low, so they won't be producing much in terms of research or industry even with a positive treasury. You'll need to hit those pesky subjects with a Police State until Morale is back up.


There's a couple of odd issues with your savegame.
[you're still playing the release build, no patches, right?]
- You're building Primitive Farms in Eta Horologii, a colony taken from the Dominion. Was it you who chose to build them? That colony shouldn't be able to build those, the Build List doesn't even show them as available, only Type 1 Processing Plants... :shock:
- the (Fed) AI has built a line of 6 Outposts on the border with your territory (see image below). Not sure why they did that... they're Affiliated with you [but the AI doesn't take that into account yet]. IIRC the new AI will not do that (build stations in adjacent sectors). Did the AI build those before or after the Affiliation with you? Just curious.

Side notes:
- Building all those (15) Production Facilities in Helaspont Nebula will be of no use to you, the population will not grow any more; 40 is max, so they'll just take up industry for some 50 turns, for nothing - worse, it will affect the colony's health level, and you won't be getting credits from Trade Goods in that system!
- Same for Khitomer (and some other colonies too), but pop is even lower in this one. It seems you're using a customized build queue for *all* your new colonies, regardless of its max population?
- Can't recall if I removed it or not, but at some point I had unmanned Production Facilities cost 1 credit (or more for higher AIMode settings) each per turn, to disencourage players from building tons of them. I can check if that's still so.

I'll take another look at your savegame later to check for more stuff.



I think I may have edited my post while you were replying, so you might have missed some stuff. I'll duplicate them here:

So, more specifically the main thing is when I add something to a build queue in a system, I often alternate between structures (industry, farms, industry, etc.) and each addition requires another double click - with each double click, there's just that extra split second thinking (or at least perceived thinking) time that happens before you see the result of it.
That's probably related to the fact that the build list is refreshed after each item is added to the queue (to check if the build limit has been reached).

Also another time it seems to happen a lot is when you're trying to select ships or more so, deselect ships, it sometimes locks up a bit and I have to try left click, right click, esc button until one of them works and I have control back again
Do you mean when you select a fleet in the Task Forces expander and click on Redeploy Starships?

another very minor thing is that I've found I often can't scroll the map using the arrow keys while a fleet of ships is selected, I deselect (with the sector still selected) and then reselect the ships, then tell them to move and it gets around the issue, but it does catch me a few times.
If you select any ship in the lower panel (the "system" panel), yes, map scrolling is deactivated - probably a focus thing.
If not, then you should be able to move the map just fine (works on my end).
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Re: Supremacy new release

Post by geordie »

Hi,
As requested I played Medium Galaxy game Experimental AI + update to v.2 after publishing.
I cannot say that minor civs developed faster, they started research level 6 after 260 turns. It seems that the problem might be in really slow research before the membership - usually, even in quite advanced game minors are on level 1-2.

Other remarks:
- the AI progress is impressive! :) Dominion declared war against my Feds and launched attacks in 3 directions in short time!
- a disadvantage to above was that after a clash and a destruction of a half of the attacking fleet, the rest after an escape repeated attacking the same system - and it has to be a suicide mission
- other fleet disadvantage was that AI preferred light ships, like Dominion attack ships, not especially dangerous in bombarding or fleet fights
- Roms declared war once I had regard = 582 and trust = 525; OK, I had 2 scouts in their space, but still strange - I would suspect first regard drop and next war declaration
- ship repairs at shipyard doesn't work properly - usually nothing happens during several turns (the progress is 0%), but sometimes the ship can be repaired
- the Borg does not protect Unimatrix01, despite the best scanners in the game - in my case 3 cubes preferred to attack my colony with 50 population, than go back or attack my fleet remaining 3 sectors from Unimatrix01 and waiting to get first nearby planet terraformed.

And save, hope a useful one:
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Re: Supremacy new release

Post by Iceman »

geordie wrote: Mon Mar 22, 2021 5:01 pm Hi,
As requested I played Medium Galaxy game Experimental AI + update to v.2 after publishing.
:up:

I cannot say that minor civs developed faster, they started research level 6 after 260 turns. It seems that the problem might be in really slow research before the membership - usually, even in quite advanced game minors are on level 1-2.
Yes, that's due to the fact that they only have their homesystem. And since I increased thresholds for the first few tech levels (so that they lasted longer), it got worse; either we go back to the old thresholds and minors will benefit a bit, or we keep as is and minors will have that issue. :neutral: Short of using some form of cheat for minors, that is.
Suggestions?


- the AI progress is impressive! :) Dominion declared war against my Feds and launched attacks in 3 directions in short time!
:up:
- a disadvantage to above was that after a clash and a destruction of a half of the attacking fleet, the rest after an escape repeated attacking the same system - and it has to be a suicide mission
Yes, that's something that still needs some work. The improvements have been mostly on the first 3 Xs, eXterminate is still rather underdeveloped.
- other fleet disadvantage was that AI preferred light ships, like Dominion attack ships, not especially dangerous in bombarding or fleet fights
The Dominion has that drawback, in that its Attack Ships are weaker versions of Destroyers - by design. They should build their larger Cruisers for offense, supporting the Attack Ship "swarms". With the experimental AI, it is possible to tweak this by editing the \Tables\TraitTables.txt file, WarshipConstructionRatio table.
Those tables have not been completed yet - they default to some set values though, so pretty much all empires behave more or less the same right now. The Dominion is actually the only non-Borg empire that has some experimental values.
- Roms declared war once I had regard = 582 and trust = 525; OK, I had 2 scouts in their space, but still strange - I would suspect first regard drop and next war declaration
That was a "random" DoW, that code needs to be improved. I'll check it, as it shouldn't behave like that - unless the Roms saw a weakness in your empire, like them having a much larger military than you (they perceived you as weak), and some tasty, poorly defended colonies close to them. :twisted:
- ship repairs at shipyard doesn't work properly - usually nothing happens during several turns (the progress is 0%), but sometimes the ship can be repaired
Notice that there must be a free, active slot in the shipyard (for each ship being repaired), so if you give the repair order (only possible if there's such a slot) but then start building a ship in that slot (IIRC the UI isn't updated in the same turn), then the repair will only advance once a slot is freed again. Also, there must be enough duranium for the repair, or the project will be on hold until there is.
If it's none of this, please let me know, and maybe provide a savegame.
- the Borg does not protect Unimatrix01, despite the best scanners in the game - in my case 3 cubes preferred to attack my colony with 50 population, than go back or attack my fleet remaining 3 sectors from Unimatrix01 and waiting to get first nearby planet terraformed.
Yes, that's in the ToDo list. And they don't merge their fleets yet, or coordinate attacks and defense very well. The only AIs that are truly developed are colonizers, scouts and surveyors; constructors will be next, though there has been some work done already.
Assimilating, raiding, assaulting, and invading will be handled later.

Thanks for the save, I'll check asap.
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Re: Supremacy new release

Post by geordie »

I would leave the minor races research as it is now.

The problem with repairs were more than once and in shipyards having all slots free (one or more, I preferred advanced shipyards to shorten the repair time). Lets say in 5-6 attempts I got 2 ships repaired.
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Re: Supremacy new release

Post by Iceman »

I would leave the minor races research as it is now.
To clarify:
This game you played was on a Medium galaxy, so there was no research rate penalty. All civs, including minors, advance at a "normal" rate.
Your previous games were on Huge galaxies, which have a 0.75 modifier to research rate, and all civs are affected.

So, the question was, should the research rate modifier for Large and Huge galaxies be removed?
If they are removed, minors will advance at the rate you experienced in this Medium map. But empires will also advance "faster" - in this game you were at TL9.5 by turn 266.

The problem with repairs were more than once and in shipyards having all slots free (one or more, I preferred advanced shipyards to shorten the repair time). Lets say in 5-6 attempts I got 2 ships repaired.
Thanks for the save, I will check what's wrong with repairs.
Iceman
Admiral
Admiral
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Re: Supremacy new release

Post by Iceman »

rkdtwo wrote: Sat Mar 20, 2021 1:08 am I shut off the star animation and it sped up the turns early on.
BTW, if you zoom the galaxy screen all the way out, it has the same effect as disabling star animations. That way you can have both, animations on when zoomed in (when moving fleets and stuff) and off when zoomed out (when refreshing is required).
Iceman
Admiral
Admiral
Posts: 3280
Joined: Fri Apr 10, 2009 2:00 am

Re: Supremacy new release

Post by Iceman »

Lex wrote: Fri Mar 19, 2021 7:45 am 1. I love a number of the quality of life improvements that've been made, simple things like the ability to use waypoints and just the map scrolling being far friendlier usually
There are a number of ways to scroll the map, you can find them listed in F9. Besides the elevators on the right and bottom, ofc. There was also edge scrolling, but IIRC I disabled it because it was annoying/counterproductive at times.

7. Build queues are much better in general, being able to build ships separately from the build queue, being able to complete multiple buildings at once and having a much longer build queue, all things that are really helpful
Not too interesting, but in the Build List, CTL+doubleclick adds 5 of that structure (when applicable) to the build queue, and SHIFT+doubleclick adds 10 - same behavior as for scrapping Production Facilities in the Production tab.

8. When I played as the Cardassians I could go to a system summary by clicking on the center of the context menu after right clicking, but as the Romulans I couldn't, I also found the summary just a little too noisy, I'm not exactly sure how, but grouping/simplifying that section would be helpful - I found the one in the original was pretty easy to follow
What do you mean by being too noisy? Can you explain in detail please, so we can check if it can be improved?
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