New patch, with a few fixes.
Thanks to rkdtwo's savegame, some fixes to Multiplayer.
When an agreement is broken, now both players get the SitRep, and a Regard penalty.
If the host quits, the clients now get a dialog stating the game will be terminated (instead of asking if they want to keep playing). The text needs to be improved though.
The new turn soundfx should now have a more logical behavior. (should we add it to SP mode too
might be a bit annoying)
Reverted the formula for envoy travel time.
Removed the Medium+ galaxy size warning.
geordie wrote: ↑Thu Aug 11, 2022 4:08 pm
The assimilation is irrelevant now. The fleet support increases by 1 every turn and that's all
Thanks geordie for bringing this issue up again.
Made some temporary changes for testing purposes. The Borg can now generate Intelligence, and their Population Support increases with accumulated Intelligence points. Changed the Central Nexus (OnePerEmpire) from +2 ScanStrength to +2000 Intelligence - that should yield +2 PopSupport per turn (the Intel PF's output is 75), which compounds with the turn counter. This might be too much
At some point we may add a +PopulationSupport bonus, but that'll break savegames, so it'll have to wait until the next time we make more of those changes.
The maintenance cost of Assemblers and Transwarp Hubs has been increased from 25 to 100, to "absorb" some of that PopSupport increase mid to late game. Might need to be increased a but more
Feedback on this is crucial to get the Borg to a better place.
The negative treasury crash you reported is fixed BTW.
The Borg AI should now handle colony management better too.
geordie wrote: ↑Wed Jun 29, 2022 7:16 am
Is the description of the fight correct or at least possible? My armed troops escaped, but Roms scout did not uncloak. Just a luck?
Of course we are at war.
The destroyed ship should now not be displayed as being cloaked. Please check.
Other improvements:
Offer/Request Map Data is now not available in NAP/Affiliation/Defensive Alliance/Alliance/Membership proposals, as those treaties include sharing map info. The AI will now value Offer/Request Map Data when considering proposals that don't include the mentioned treaties.
Some tweaks to colony management AI, including more functionalities related to AutoBuild.
Texts that need to be changed/improved (related to these changes):
Code: Select all
[HOST_EXITED_MESSAGE_CONTENT]
{0}, the host, has quit the game, which will now be closed.
For the Borg:
Code: Select all
[SITREP_POPULATION_MAXIMIZED]
The colony in {0} has reached its maximum population.
Code: Select all
[SITREP_NEGATIVE_TREASURY]
Insufficient funds to pay for the fleet's maintenance. All production has been suspended.
Thanks in advance for any help you can provide!