Supremacy new release

Supremacy; support/discussion/questions

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Iceman
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Re: Supremacy new release

Post by Iceman »

rkdtwo wrote: Sat Jul 09, 2022 6:10 pm Did you see why it would not let me trade with the Cardassians even when i had an open border treaty with them?
As I suspected, it was a bug that was checking *your* Regard towards them (which is Uncooperative) instead of theirs towards you.
Fixed.

I re-uploaded the patch I had uploaded this morning, with this fix. If you have downloaded it already, please download again.


I also uploaded the _AutoBuild version of the patch, with all the same fixes, plus a better handling of the way the diplomacy AI is done.


Misfire will be busy the next few days, and I'll be away from wednesday to sunday, so it's unlikely there'll be updates before next week.


Please keep an eye out for the Colony Management options (now working), and diplomacy in general (Regard and Morale effects of agreements - there have been some changes there). If you find anything wrong, please report.
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Re: Supremacy new release

Post by Iceman »

I had to upload a new _AutoBuild patch, as the diplo changes were not working correctly.
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geordie
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Re: Supremacy new release

Post by geordie »

For me that dipomatic message is completely switched off now :)

Edit: Above was not quite correct - the message happens from time to time
Last edited by geordie on Sun Jul 17, 2022 9:39 am, edited 1 time in total.
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rkdtwo
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Re: Supremacy new release

Post by rkdtwo »

My Friend and i was playing on multiplayer and when we didnt run into an issue until it came to combat with another major power, if he attacked it didnt allow us to move on, we realize it was a hugh galaxy but when we did a smaller galaxy when he ran into the dominion it basically made us stuck at processing combat.
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Misfire
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Re: Supremacy new release

Post by Misfire »

rkdtwo wrote: Sat Jul 16, 2022 7:40 pm My Friend and i was playing on multiplayer and when we didnt run into an issue until it came to combat with another major power, if he attacked it didnt allow us to move on, we realize it was a hugh galaxy but when we did a smaller galaxy when he ran into the dominion it basically made us stuck at processing combat.
Which version of the game/patch were you playing with? I'm unable to load the game, but it's probably because I'm not using the same patch as you.
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rkdtwo
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Re: Supremacy new release

Post by rkdtwo »

We was using the Jully 11th option.
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geordie
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Re: Supremacy new release

Post by geordie »

I am getting a repeatable error just after clicking shipyard slot while trying to construct a lot of troop ships :(, like more than 30 ships and staring all of them that turn.
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Re: Supremacy new release

Post by Iceman »

geordie wrote: Tue Jul 12, 2022 2:44 pm For me that dipomatic message is completely switched off now :)

Edit: Above was not quite correct - the message happens from time to time
Hi, I'm back.
The soundfx is only played when you *receive* a diplomatic message from another civ.
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Re: Supremacy new release

Post by Iceman »

geordie wrote: Mon Jul 18, 2022 6:56 am I am getting a repeatable error just after clicking shipyard slot while trying to construct a lot of troop ships :(, like more than 30 ships and staring all of them that turn.
You mean when in the Task Forces tab in the Assets screen?
Can you attach a savegame so I can check if it also happens on my end, please?


You mean *starting* all of them?
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Re: Supremacy new release

Post by Iceman »

rkdtwo wrote: Mon Jul 18, 2022 12:39 am We was using the Jully 11th option.
But was it the _AutoBuild version, or the "regular" version?
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geordie
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Re: Supremacy new release

Post by geordie »

I wanted to build troop ships in every 2- and 3-slot shipyard in a distance not bigger that (about) 20 sectors from Cardassian border.
The game crashed 4 times just after clicking empty stop at a shipyard.
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Re: Supremacy new release

Post by Iceman »

I managed to queue 60 TTs with no issues, and the turn processed fine. I didn't choose the shipyards as you did, I just picked the level 3 yards.

Have you tried starting construction of less than 30 per turn, for a few turns, to be bale to continue the game?
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rkdtwo
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Re: Supremacy new release

Post by rkdtwo »

Iceman wrote: Mon Jul 18, 2022 8:08 am
rkdtwo wrote: Mon Jul 18, 2022 12:39 am We was using the Jully 11th option.
But was it the _AutoBuild version, or the "regular" version?
It has autobuild in the construction screen but non auto build option july 11th.
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geordie
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Re: Supremacy new release

Post by geordie »

Have you tried starting construction of less than 30 per turn, for a few turns, to be bale to continue the game?
Yes, it is a way I try to continue that game.
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Re: Supremacy new release

Post by Iceman »

geordie wrote: Tue Jul 19, 2022 2:27 am
Have you tried starting construction of less than 30 per turn, for a few turns, to be bale to continue the game?
Yes, it is a way I try to continue that game.
It is an XNA related issue, so maybe it's related to your gfx card?
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