BTW, apart from winning the game, what happens if you would like to continue playing after reaching RM 100%? Is that an option? Do you get to go around blowing up stars?

Moderators: thunderchero, Iceman
Hehe, I kind of like that idea.BTW, apart from winning the game, what happens if you would like to continue playing after reaching RM 100%? Is that an option? Do you get to go around blowing up stars?
There already is
Right now, yes, you can continue playing.BTW, apart from winning the game, what happens if you would like to continue playing after reaching RM 100%? Is that an option? Do you get to go around blowing up stars?![]()
Yep, the combat engine is more important right now.Misfire wrote: ↑Tue Feb 07, 2023 7:06 pm Thanks for the kind words on the map editor. I really need to get back to it at some point. It may look nice and function decent, but the code is kind of a mess. Not sure when that's going to happen though, the combat engine is really taking a lot of my time.
There you go
Sorry may have given you the wrong save file. Its turn 12.
Iceman wrote: ↑Sat Feb 11, 2023 9:37 am New patch.
In custom maps, the options tooltip now doesn't show invalid settings, and the names of savegames now identify the map being played.
The code for the Borg AI building assemblers (for hubs) has been tweaked. Please keep an eye on this, and report any issues.
The AI will now not declare war unless it has at least 3 attack fleets; the minimum size of those fleets will need to be tweaked I'm sure.
Fixed some issues with AI vs AI battles.
Yes, it did. Friendly civs didn't use to trigger the combat screen, but a month ago (jan9, page 162) the6the mentioned that there is no reason you shouldn't be able to have a chance to engage them.geordie wrote: ↑Tue Feb 14, 2023 1:00 pm Hi Iceman,
Could you check, please, if something changed in the Open Border treaty effects?
Recently I lost two colony ships trying to visit aggressive (raider and warlike ones) minor race systems to terraform planets there, despite that the treaty was agreed in both cases.
Deceptive races have no special behavior in this situation.In a deceptive race system I have the encounter screen every turn.
You mean when you are in the Colonies screen (F2) and switch colonies by using the pulldown selectorIs it also possible to improve a connection to the galaxy screen from the scroll system list? If I choise a system from that list and next switch to the galaxy screen I am moved to last visited system from colonies screen or sitrep.