_FED_ wrote: ↑Wed Oct 19, 2022 4:12 pm
Nice to see all the progress!
Glad to see you posting here
How about adding a rare space phaenoma (like 0-2x per map) reducing scan range of an entire region to near 0? Like 7x7 sectors/tiles where even scout ships can see only there tile? To have a region to flee / hide fleets from attack and to surprise attack other planets by moving most likly undetected thought it.
Like a Magnetar. It´s a neutron star, like the pulsar but more extreme. It also has very rare starquakes (say 10% chance in 100 turns) where intense gamma ray bursts effect planets over light years (and ships in case of the game?)
Pulsars do reduce scan range in an area. Not that large though. 7x7 would have to be on a Huge galaxy, otherwise it would have too large of an effect I think.
At some point I made Quasars do something like that (deny scanners), but only on their sector. Only science ships and science stations would be immune to this effect. I think I disabled that though, as it didn't have much of an impact. Maybe increasing their range would make them more interesting...
One of the yet to be implemented random events is the Gamma Ray Burst, maybe we could use the magnetar idea as an event occuring on a neutron star sector - will have to check if the code supports events on non-colony sectors.
Maybe it could kill some crew of ships in its area of effect... it's one of the things in my TODO list, a stellar object that kills crew.
Also, how about a map, smaller then tiny, small enought so that scrolling is not nessecary and very fast games can be played on it?
If we scale the map sizes up, we could use Tiny for such a map
(by not scaling it up but down, of course).
And you can use the wondeful map editor that Misfire created, to make such a map - and play it MP with other players.
Some tournaments maybe?
edit: uh, actually no, not yet. Right now the editor can only be used to make maps with the default sizes. But eventually it will allow setting whatever size you want.
BTW: The concept of science ships gathering science data by scaning space phaenomena is a very cool feature
Does an more advanced science ship, say when starting in advanced, gather more data then an old science ship in the early age of the same object due to better sensors?
Yeah, very cool. And yes, more advanced ships collect more data. It's related to their science ability stat.
You can only collect data once per sector with a given science ship "tier"; that'll set your survey level of that sector to the ship's science ability. When you get a more advanced design, you can then survey that sector again, collecting more data. And so on. As long as the current science ship has a higher science ability than the sector's current survey level, you can survey it again. So you can generally survey each stellar phenomena sector 3 times (assuming 3 tiers of ships) - or more, if you get one of those minor civs with a science ship to join your empire (the Vulcans are great for that).
Notice that different sectors with the same type of phenomena can be surveyed independently - that is, you can survey all nebulae in the galaxy, but only once each (per ship tier).
Then there's science stations. If you build one on a stellar phenomena sector, you cannot survey it with science ships anymore, but you will get some research points every turn.
The collected data/RPs are added to a tech field that depends on the type of phenomena in the sector.
Thanks for the suggestions!
Keep them coming, and stay tuned to this channel, let's see if some of this makes it into the game.