Supremacy new release

Supremacy; support/discussion/questions

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Iceman
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Re: Supremacy new release

Post by Iceman » Sun Jul 19, 2020 3:32 pm

Fixed.
Also fixed the effect of Raid on Regard, and an exception with OBs when landing troops on a colony.
Working on adding threats to your proposals in the diplo screen, but not working yet.
I will be away for a couple of days again, so I just released another patch.

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geordie
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Re: Supremacy new release

Post by geordie » Mon Jul 20, 2020 9:22 am

Shipyard upgrade? That's why sometimes I couldn't get that issue....
It looks fixed now! :)

Iceman
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Re: Supremacy new release

Post by Iceman » Fri Jul 31, 2020 7:54 am

Threats can be added to a proposal now, but I still need to make the AI weigh them in when making a decision. Will try to add something for a new patch, as I'll be away for 2 weeks starting monday - but I'll try to keep an eye on the forums.
Also fixed a couple issues.

Iceman
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Re: Supremacy new release

Post by Iceman » Fri Jul 31, 2020 5:58 pm

New patch. Some work on diplomacy with the AI mostly.

- tweak/fix for effect of gifts to empires
- AI can now reject demands for credits
- demands now affect relations
- AIMode affects unavailability period
- threats can now be issued, and affect relations (modified by AIMode)
- players' scores affect cease-fire calculations

Some weird stuff can happen, like the AI accepting a proposal (containing a threat or a demand) and DoW'ing in the same turn... All of this will still need a lot of work, but feedback is essential. Some of the formulas and values need tweaking.

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