Yep, we still need to get the SoundFX volume control to work... it´s in the todo list.mooshuo wrote: ↑Fri Apr 27, 2018 5:24 pmSuggestions:
- The UI sounds are extremely loud compared to the sound effects/music and there is no way to adjust its volume. In fact I have to turn my sound to literally 1 on the desktop to avoid getting my ears blasted by "Aye, sir!" Can you lower the volume please or provide a volume adjust for UI sounds?
If there´s someone willing to help with going through all those sound files and adjust their volumes, that would be awesome. I tried to have them all more or less leveled, but it´s too time consuming, and there is still alot to do in other fronts
If you can make me a list of those sounds with their file name / number in BotF, yes, sure. There are just too many sounds, and it would take too much time for me to go through them all.- On the topic of UI sounds, is it possible to add some of the clicking sounds for selecting ships/scrapping/etc from the original BoTF?
The research matrix does show you which items are unlocked for each research area, but yeah, you cannot see the actual item or its stats. I will see what I can do.- On the technology screen, would it be possible to show all possible structures/ships regardless if you have unlocked it or not in the Encyclopedia? Even at "Supreme" tech level 10, you need to actually play the game to see the final ships for level 11-12. BoTF had all structures/ships shown and those that are unavailable are marked red and says "Unavailable". Can you do something similar?
Yes, I know what you mean. Bloodwurm implemented it that way for some reason, which I can´t recall. I will look into it.- The "Credits Per Turn" adjusting for one-time purchases is confusing. It's hard to tell how much credits I am making per turn. I have to not buy anything a turn for it to show the true "credits per turn". Would it be possible to adjust it so that purchases on a turn do not affect the "Credits Per Turn" actual income.
Yep, Supremacy handles it the exact same way. Even the modifiers (which you can mod) are the same.In the previous BoTF I used this knowledge to find out if I am losing money through ship maintenance costs. The Empire's total population is used to defray the cost; if ship maintenance exceeds an empire's total population, then the cost is removed from your income (speaking of which, is the ship maintenance cost function the same in Supremacy?"). I keep fleet levels just under max population for max income + military strength.