Hey the6the, welcome back to the forums!
Can you give me more specifics about the crash? It wouldn't have happened when you tried terraforming an uncolonized system, would it? If so, it's a known crash, I mentioned it in the previous page of this thread - unfortunately I only noticed it right after release, but since terraforming wasn't actually doing anything, I didn't re-upload. It's fixed now.
Can you please attach the error report in this thread? There's a button right below the message box, Full Editor & Preview, then select Attachments. Thanks!
Also, in the game all planets in all systems were already terraformed, is that normal for this build?
Yep. Actually, they are still all showing their class in red. In the next release (in my current dev build) they will be red if unterraformed, yellow when being terraformed and green if fully terraformed, just like in BotF
Terraforming will not have much of an effect yet, as the AI doesn't know how to cope with it. So for now it will only slow down human players (they have to terraform at least one planet to colonize the system, the AI doesn't), and to improve relations with other civs (by terraforming their systems).
I'll complete terraforming in the next build, when I have time to teach the AI, and test it properly. I don't want to mess things up, this can break the game if the AI doesn't know how to use it...
Although I haven't posted anything, I have been keeping an eye on this thread since I registered, and I believe that a lot of others are doing the same. When you do finish supremacy, I think its ganna be a big deal for many like myself. I'd love to help, but I'm no good at 3d modeling or any really cool computer stuff.. If you have any simple stuff, I'd be glad to throw a stick at it.
Really glad to hear this, sometimes I wonder if anyone is actually still reading all this.
As for helping out, there's always "simple" stuff to help out with. This thread points out some of that stuff:
viewtopic.php?f=300&t=3302
Off the top of my head, if you can do 2D images, we need the Game Context Menus (the right-click menus) for the civs that are still using the old one (all but the Klingons and Cardassians). Those would be really cool.
If music and sound is your thing, we still need a bunch of themes for the various empires, and any sound fx that are still not in the game. We're using the BotF ones, but I don't have the time to "map" them all and convert them (for example, we only have the TerraformPlanetOrder.wav one for the Cardassians, I couldn't find the other civs' yet.
And finally, texts. Some texts need to be improved. I'm not an english native speaker, and I cannot afford to spend much time coming up with cool texts (that's time not spent coding), so anything that doesn't sound quite right - or that could sound better - I'm happy to change.
The Borg need a bunch of stuff. I'm adding customized SitReps for them (like when they eliminate a civ, etc), but I'm just not a very inspired writer
and their buildings need descriptions - or just better ideas for buildings, they're more or less placeholders. We need names for their Production Facilities too, with descriptions. Even their own description, I took it off Memory Alpha. Their Encyclopedia entry is kind of misplaced, I guess. Anything that improves their current state would be cool.
Customized texts for the Special Events are also game, we only have a few.
And ship names. I have a list with a bunch of them, but they are never too many. Some day I'll have to implement them...
And finishing the Greeting texts, it's been a while since mooshuo last checked in. They're about half? way through.
Oh, and the database. Any suggestions for that are welcome. I'm going through it as time permits, but I always feel like there are still some quirks... There are truckloads of +PercentBiotechResearch buildings, I'll axe a few; I want to introduce some +PercentIntercept ones, maybe a few more +PercentRaiding, some of the more unused ones.
Wheeew, sorry for the barrage! Got a little excited there with the prospect of some more help. There have been a bunch of wonderful people working on and off on the game, but RL tends to get in the way...
How are you going with the 3d battle engine? Is anyone working on that at all, or is that awaiting an awesome person to dig their teeth into it?
If you know an awesome person like that, bring them here! We really could use such a person.
In any case, as far as I can tell, Iceman, you are the only one that's active anymore on these forums and keeping the light burning for all of us botf geeks waiting in anticipation for botf2, and I want to thank you for that, and encourage you to continue the awesome work, it is really appreciated, even though most of us choose not to post here.
Thanks! It would be cool to have more action around here, but I understand that there isn't all that much to post about while the game is not finished. Though some sort of AARs could help detect balance problems, database issues, etc. Maybe everything is just perfect, heheh.
Like I said above, RL gets in the way. Danijel is busy with a course, so any more work on 3D models will have to wait (he has some pretty cool stuff planned). Other people working on texts are also taking a break. That's the nature of these projects. It might be an opportunity for other people to step up and become an active part in the project.