Supremacy new release
Moderators: thunderchero, Iceman
Re: Supremacy new release
I agree with Iscaran in case of research speed, but x10 could be too much. As I test the game from time to time, I reach the end of the research tree before turn 200 having about 1/2 huge galaxy inspected. Of course it could be done significantly quicker, but my testing is not a race. So I suppose the tree could be researched completely about turn 400-500.The game would not last much longer. I would propose to decrease an influence of science ships to force building research units on planets and make the research slightly more difficult.
Re: Supremacy new release
BTW - As I see the old saves are not compatibile
Re: Supremacy new release
Thanks!
I'll start a new thread so that we can post detailed information and ideas about all this.
I'll start a new thread so that we can post detailed information and ideas about all this.
Re: Supremacy new release
Ah - that explains why me savegame doesnt work :-).
So restart - no problem.
I agree that science ships at the moment are also way too overpowered (especially if you start with low tech).
So restart - no problem.
I agree that science ships at the moment are also way too overpowered (especially if you start with low tech).
Re: Supremacy new release
I haven't checked it lately, but I think there is a bug with surveying where you get (a lot) more research points than you should. Vladimir reported that some time ago. I lowered survey values at some point, but I still need to address this.
Edit: it's only a display issue after all.
Edit: it's only a display issue after all.
Re: Supremacy new release
There seems to be an issue with the "save" button of the main game menu and also the "Send" button in diplomacy screen to be sometimes greyed out.
And one cannot click it.
This was not observed previuosly when I was playing still on Win7 - but now I have switched to Win10 since a few days.
And one cannot click it.
This was not observed previuosly when I was playing still on Win7 - but now I have switched to Win10 since a few days.
Re: Supremacy new release
Those are Win10 related issues, see here:
viewtopic.php?f=300&t=3613
Fortunately, there are workarounds, mentioned in that thread.
Bad move, switching to Win10
I was just forced to upgrade to 1903 (because of a misclick) a few days ago, and I'm having all kinds of problems, with my mouse mainly... it's always double-clicking
viewtopic.php?f=300&t=3613
Fortunately, there are workarounds, mentioned in that thread.
Bad move, switching to Win10
I was just forced to upgrade to 1903 (because of a misclick) a few days ago, and I'm having all kinds of problems, with my mouse mainly... it's always double-clicking
Re: Supremacy new release
Installed that patch and still got exception error playing as Feds. Got no error as Borg though so far.
Re: Supremacy new release
Ok, thx. I'll try disabling the entire OB construction code and we'll see what happens. Will upload a new patch to test this later.
Re: Supremacy new release
I tried slow research option, Cards and huge galaxy. It looks quite good so far. I suppose the research tree could be sufficient for about 400 turns. A risk is that too slow development would cause the game boring, because of nothing to build and waiting for new discoveries. So far I did not meet such situation. An option for second (higher) half of the research tree could be to raise the bar and require more points to reach advanced levels - to avoid too fast research in case of possessing many planets and many science ships engaged.
I would propose one new research level, at least for Biotech and Energy - an achievement to change a surplus of food or energy into money (something similar to Trade Goods). Of course, in an advanced game we usually have too much money, but somehow I dislike wasting food and energy.
I would propose one new research level, at least for Biotech and Energy - an achievement to change a surplus of food or energy into money (something similar to Trade Goods). Of course, in an advanced game we usually have too much money, but somehow I dislike wasting food and energy.
Re: Supremacy new release
BTW - my Supremacy installation under Win 10 really looks stable now. I met 2-3 accidental crashes of the last build, but really rearly.
Re: Supremacy new release
Can you specify which "version" of the research matrix you are using please?
The one from the latest release [250/500/1000 RPs @Normal, dated 0909], or the test one I posted in the other thread [500/1000/2000 RPs, dated 1409]?
It's really important to know that.
Yep, that's what I want to avoid, glad it is looking good.I suppose the research tree could be sufficient for about 400 turns. A risk is that too slow development would cause the game boring, because of nothing to build and waiting for new discoveries. So far I did not meet such situation.
400 turns on Slow is a bit low, we need to increase that.
Yes, that's feedback that I need in order to address it. If you guys want to experiment with the values and propose solutions, please do! Frees me up for codingAn option for second (higher) half of the research tree could be to raise the bar and require more points to reach advanced levels - to avoid too fast research in case of possessing many planets and many science ships engaged.
Instead of a research level, a build project can be implemented. Create new buildings with a food and/or energy upkeep, with the +Credits bonus.I would propose one new research level, at least for Biotech and Energy - an achievement to change a surplus of food or energy into money (something similar to Trade Goods). Of course, in an advanced game we usually have too much money, but somehow I dislike wasting food and energy.
BTW, excess energy is used to keep your planetary shield charged, if you have such a structure built. Excess food accumulates in the system's food surplus storage, for the eventual situation where you might need it (bombardment, sabotage, w/e) - you can also micromanage it to gain an additional advantage (in MP?).
Cool!BTW - my Supremacy installation under Win 10 really looks stable now. I met 2-3 accidental crashes of the last build, but really rearly.
Those crashes, what were they?
I'm trying to determine if the 15sep patch addresses the index related crash.
Re: Supremacy new release
I was using still 0909 build. I thought that last changes (1409) were for Borg only.
Last edited by geordie on Thu Sep 19, 2019 11:29 am, edited 2 times in total.
Re: Supremacy new release
If next crash happens I will send the error log with the autosave. I have no related autosave now.