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Re: Supremacy new release

Posted: Tue Sep 10, 2019 1:42 pm
by geordie
I agree with Iscaran in case of research speed, but x10 could be too much. As I test the game from time to time, I reach the end of the research tree before turn 200 having about 1/2 huge galaxy inspected. Of course it could be done significantly quicker, but my testing is not a race. So I suppose the tree could be researched completely about turn 400-500.The game would not last much longer. I would propose to decrease an influence of science ships to force building research units on planets and make the research slightly more difficult.

Re: Supremacy new release

Posted: Tue Sep 10, 2019 1:43 pm
by geordie
BTW - As I see the old saves are not compatibile

Re: Supremacy new release

Posted: Tue Sep 10, 2019 1:54 pm
by Iceman
Thanks!
I'll start a new thread so that we can post detailed information and ideas about all this.

Re: Supremacy new release

Posted: Tue Sep 10, 2019 2:21 pm
by Iceman
geordie wrote:
Tue Sep 10, 2019 1:43 pm
BTW - As I see the old saves are not compatibile
Yep, I made some prep work on intelligence, and the intel screen will crash.

Re: Supremacy new release

Posted: Wed Sep 11, 2019 2:24 pm
by Iscaran
Ah - that explains why me savegame doesnt work :-).

So restart - no problem.

I agree that science ships at the moment are also way too overpowered (especially if you start with low tech).

Re: Supremacy new release

Posted: Wed Sep 11, 2019 2:35 pm
by Iceman
I haven't checked it lately, but I think there is a bug with surveying where you get (a lot) more research points than you should. Vladimir reported that some time ago. I lowered survey values at some point, but I still need to address this.

Edit: it's only a display issue after all.

Re: Supremacy new release

Posted: Sat Sep 14, 2019 2:16 pm
by Iscaran
There seems to be an issue with the "save" button of the main game menu and also the "Send" button in diplomacy screen to be sometimes greyed out.
And one cannot click it.
This was not observed previuosly when I was playing still on Win7 - but now I have switched to Win10 since a few days.

Re: Supremacy new release

Posted: Sat Sep 14, 2019 4:48 pm
by Iceman
Those are Win10 related issues, see here:
viewtopic.php?f=300&t=3613

Fortunately, there are workarounds, mentioned in that thread.

Bad move, switching to Win10 :twisted:

I was just forced to upgrade to 1903 (because of a misclick) a few days ago, and I'm having all kinds of problems, with my mouse mainly... it's always double-clicking :roll:

Re: Supremacy new release

Posted: Sat Sep 14, 2019 10:06 pm
by Centurion
Installed that patch and still got exception error playing as Feds. Got no error as Borg though so far.

Re: Supremacy new release

Posted: Sun Sep 15, 2019 7:32 am
by Iceman
Ok, thx. I'll try disabling the entire OB construction code and we'll see what happens. Will upload a new patch to test this later.

Re: Supremacy new release

Posted: Wed Sep 18, 2019 10:30 am
by geordie
I tried slow research option, Cards and huge galaxy. It looks quite good so far. I suppose the research tree could be sufficient for about 400 turns. A risk is that too slow development would cause the game boring, because of nothing to build and waiting for new discoveries. So far I did not meet such situation. An option for second (higher) half of the research tree could be to raise the bar and require more points to reach advanced levels - to avoid too fast research in case of possessing many planets and many science ships engaged.
I would propose one new research level, at least for Biotech and Energy - an achievement to change a surplus of food or energy into money (something similar to Trade Goods). Of course, in an advanced game we usually have too much money, but somehow I dislike wasting food and energy.

Re: Supremacy new release

Posted: Wed Sep 18, 2019 10:34 am
by geordie
BTW - my Supremacy installation under Win 10 really looks stable now. I met 2-3 accidental crashes of the last build, but really rearly.

Re: Supremacy new release

Posted: Wed Sep 18, 2019 10:49 am
by Iceman
geordie wrote:
Wed Sep 18, 2019 10:30 am
I tried slow research option, Cards and huge galaxy. It looks quite good so far.
Can you specify which "version" of the research matrix you are using please?
The one from the latest release [250/500/1000 RPs @Normal, dated 0909], or the test one I posted in the other thread [500/1000/2000 RPs, dated 1409]?
It's really important to know that.
I suppose the research tree could be sufficient for about 400 turns. A risk is that too slow development would cause the game boring, because of nothing to build and waiting for new discoveries. So far I did not meet such situation.
Yep, that's what I want to avoid, glad it is looking good.
400 turns on Slow is a bit low, we need to increase that.
An option for second (higher) half of the research tree could be to raise the bar and require more points to reach advanced levels - to avoid too fast research in case of possessing many planets and many science ships engaged.
Yes, that's feedback that I need in order to address it. If you guys want to experiment with the values and propose solutions, please do! Frees me up for coding :wink:
I would propose one new research level, at least for Biotech and Energy - an achievement to change a surplus of food or energy into money (something similar to Trade Goods). Of course, in an advanced game we usually have too much money, but somehow I dislike wasting food and energy.
Instead of a research level, a build project can be implemented. Create new buildings with a food and/or energy upkeep, with the +Credits bonus.
BTW, excess energy is used to keep your planetary shield charged, if you have such a structure built. Excess food accumulates in the system's food surplus storage, for the eventual situation where you might need it (bombardment, sabotage, w/e) - you can also micromanage it to gain an additional advantage (in MP?).
BTW - my Supremacy installation under Win 10 really looks stable now. I met 2-3 accidental crashes of the last build, but really rearly.
Cool!
Those crashes, what were they?
I'm trying to determine if the 15sep patch addresses the index related crash.

Re: Supremacy new release

Posted: Thu Sep 19, 2019 11:25 am
by geordie
I was using still 0909 build. I thought that last changes (1409) were for Borg only.

Re: Supremacy new release

Posted: Thu Sep 19, 2019 11:28 am
by geordie
If next crash happens I will send the error log with the autosave. I have no related autosave now.