Supremacy new release

Supremacy; support/discussion/questions

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geordie
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Re: Supremacy new release

Post by geordie » Wed Sep 18, 2019 10:34 am

BTW - my Supremacy installation under Win 10 really looks stable now. I met 2-3 accidental crashes of the last build, but really rearly.

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Re: Supremacy new release

Post by Iceman » Wed Sep 18, 2019 10:49 am

geordie wrote:
Wed Sep 18, 2019 10:30 am
I tried slow research option, Cards and huge galaxy. It looks quite good so far.
Can you specify which "version" of the research matrix you are using please?
The one from the latest release [250/500/1000 RPs @Normal, dated 0909], or the test one I posted in the other thread [500/1000/2000 RPs, dated 1409]?
It's really important to know that.
I suppose the research tree could be sufficient for about 400 turns. A risk is that too slow development would cause the game boring, because of nothing to build and waiting for new discoveries. So far I did not meet such situation.
Yep, that's what I want to avoid, glad it is looking good.
400 turns on Slow is a bit low, we need to increase that.
An option for second (higher) half of the research tree could be to raise the bar and require more points to reach advanced levels - to avoid too fast research in case of possessing many planets and many science ships engaged.
Yes, that's feedback that I need in order to address it. If you guys want to experiment with the values and propose solutions, please do! Frees me up for coding :wink:
I would propose one new research level, at least for Biotech and Energy - an achievement to change a surplus of food or energy into money (something similar to Trade Goods). Of course, in an advanced game we usually have too much money, but somehow I dislike wasting food and energy.
Instead of a research level, a build project can be implemented. Create new buildings with a food and/or energy upkeep, with the +Credits bonus.
BTW, excess energy is used to keep your planetary shield charged, if you have such a structure built. Excess food accumulates in the system's food surplus storage, for the eventual situation where you might need it (bombardment, sabotage, w/e) - you can also micromanage it to gain an additional advantage (in MP?).
BTW - my Supremacy installation under Win 10 really looks stable now. I met 2-3 accidental crashes of the last build, but really rearly.
Cool!
Those crashes, what were they?
I'm trying to determine if the 15sep patch addresses the index related crash.

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geordie
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Re: Supremacy new release

Post by geordie » Thu Sep 19, 2019 11:25 am

I was using still 0909 build. I thought that last changes (1409) were for Borg only.
Last edited by geordie on Thu Sep 19, 2019 11:29 am, edited 2 times in total.

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Re: Supremacy new release

Post by geordie » Thu Sep 19, 2019 11:28 am

If next crash happens I will send the error log with the autosave. I have no related autosave now.

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Re: Supremacy new release

Post by Iceman » Thu Sep 19, 2019 11:41 am

Ok, cool.
So you'd say that the current pace (0909) @Slow is ok for Slow, OR it should be made into the default Normal? (And thus Slow would be slower than what you're playing right now)


The 1409 *code* patch (@BB) disabled the AI upgrading their OBs to check if that was the source of the crash. It wasn't. The only relation to the Borg was that while playing as the Borg you are not affected by this crash, as noticed by Centurion, which leads me to suspect that it's related to OBs.
The 1509 code patch completely disabled the AI building any OBs, for the same check. If the game doesn't crash with the 1509 patch, the source of the crash is located. If it does, the problem is elsewhere. That's why I'd like feedback on that patch (from BB), if it is still crashing or not.


The 1409 *data* patch I posted in this thread
viewtopic.php?f=300&t=3835&start=15
Resources.zip
page 2, towards the end of the page
changed the research thresholds for the first few tech levels, to see if we could improve the pace of research in the game.
Basically, your Slow (current release) is now the Normal pace in that test (unreleased) version. If those values are good for Normal, we'll adopt them - Slow will be half as slow as Normal, or in other words, the thresholds are doubled.

(TLs 5+ still need to be increased!!! I only changed 2~4)

The threshold values for each TechLevel are set here:
\Resources\Data\ResearchMatrix.xml
And that's what we're trying to tweak.
Current release: 0/100/250/500/1000/2500/...
Test version: 0/100/500/1000/2000/2500/...
(The first 2 have no effect)

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Re: Supremacy new release

Post by geordie » Thu Sep 19, 2019 12:21 pm

I would say that in huge galaxy I will play with slow research

I perfectly knew that to mention smoth playing under Win 10 would provoke a bad luck.....
So I attached an effect of my first turn today.
Attachments
SP Cardassians Huge Irregular 167.zip
(643.52 KiB) Downloaded 4 times

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Re: Supremacy new release

Post by Iceman » Thu Sep 19, 2019 12:31 pm

Heheh.
That's the CivManager crash, not the Index one. Those 2 crashes are annoying as hell...

I edited the post above BTW, to try to make things clearer.

And in Large or smaller galaxies, will you play Slow too, or Normal?

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Re: Supremacy new release

Post by geordie » Thu Sep 19, 2019 4:07 pm

For now I am going to play only huge galaxies.
It's a sort of a problem, because of my time limit. Before I finish or advance a game I post a newer version. :grin:

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Re: Supremacy new release

Post by Iceman » Thu Sep 19, 2019 4:55 pm

If you try to play a smaller galaxy, and Normal research rate, you might actually "finish" a game :wink:

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Re: Supremacy new release

Post by Centurion » Thu Sep 19, 2019 6:18 pm

Played with the 15 Sept patch as Klingons with fresh start. Not having usual exception errors, but new ones. Happened when the Borg found me and engaged an outpost being upgraded first time.(all my ships destroyed as well as outpost but Borg probe survived) Second was when I was attacking Unimatrix 01. Unfortunately the error log has disappeared apparently. Will keep you updated and try to grab an error log if it happens again. Also the image for the Klingon construction ship is missing when on shipyard build screen.(as well as once built)

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Re: Supremacy new release

Post by Iceman » Thu Sep 19, 2019 6:56 pm

Ok, thanks!
Can you give me some more details about the crashes please?
Re the first one, was it when the battle was over, and the combat window was showing the results?
Re the second one, was it in the system assault screen, or before, or after? When you clicked something?

Re images, I added a 2nd construction ship to the Klingons, Cardassians and Romulans in this build, but we don't have 3D models for them...
I could have used the tier 1 models and images, but I was hoping that someone would be bothered enough with the missing images that would decide to create new models for them :wink:

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Re: Supremacy new release

Post by Centurion » Thu Sep 19, 2019 8:00 pm

The first one was when the battle(slaughter more like) was over. I clicked the close button in post battle and crash.
The second was in the actual battle or rather post battle again. I had attacked once with fleet of 40 Vor"cha against Cubes, Spheres, and a Diamond.(yea yea I know maybe overkill but those Cubes are tough) Took several rounds in space battle mode to defeat them. The Borg then retreated and I attacked the system. Next turn their remaining fleet returned and my fleet had been joined by 6 K'Vort and 4 troop transport. That post battle crashed the game, but not sure why.(presence of troop transports?) Also not sure why error log disappeared as it was there yesterday.
I would be fine with the tier 1 image until new 3D model could be made.(no knowledge nor experience for making such) I am a tester not a 3D modeler sorry. Can you tell me how to put the tier 1 image back into game until a new model is made?(I have the other builds or several and could look in files to find whatever I would need to do this, just need to know what/where to look)

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Re: Supremacy new release

Post by Iceman » Fri Sep 20, 2019 5:30 am

Next turn their remaining fleet returned
That's one issue that still needs to be fixed.
Well, not in this particular instance most likely, as they probably didn't have any other systems (to retreat to)? In that case they shouldn't have retreated at all.
and my fleet had been joined by 6 K'Vort and 4 troop transport. That post battle crashed the game, but not sure why.(presence of troop transports?)
So this crash was also in the combat screen, same as the other? Not in the system assault screen?

You wouldn't happen to have a previous save that can lead to the crash? To try to reproduce it.
Also not sure why error log disappeared as it was there yesterday.
Did you load/start any other game since the crashes?

I would be fine with the tier 1 image until new 3D model could be made.(no knowledge nor experience for making such) I am a tester not a 3D modeler sorry. Can you tell me how to put the tier 1 image back into game until a new model is made?(I have the other builds or several and could look in files to find whatever I would need to do this, just need to know what/where to look)
The image and model for the tier 1 ship are still in the game, they never left. :wink:
The new ships, the tier 2 ones, are the ones that don't have a model an an image. You just have to copy the tier 1 model and image and rename them to the tier 2 names. The data files already point to the correct model and image names, they just are missing.

Do the following for the Klingons for example.

For the 3D model go to
\Resources\Models
and create a copy of the
kling_construction_ship_i
folder and rename it to
kling_construction_ship_ii
Inside the folder, rename the file
kling_construction_ship_i.xnb
to
kling_construction_ship_ii.xnb

For the 2D image go to
\Resources\Images\TechObjects\Ships
and create a copy of the
kling_construction_ship_i.png
file and rename it to
kling_construction_ship_ii.png

Repeat the process for the Cardassians and the Romulans, and you're good to go!

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Re: Supremacy new release

Post by Iceman » Fri Sep 20, 2019 12:28 pm

Fixed an issue with rejecting proposals, where the wrong side was being penalized (this was in the 15sep patch).
Disabled AI OB construction to prevent crashes (this was in the 15sep patch).

Disabled the ability to build Troop Transports in non-native colonies (was only disabled if the original owner was an empire).
Randomized research points gained from surveying anomalies (instead of making it a success/failure roll like discussed in another thread).
Any AI civ fighting over their only/last colony will not retreat from battle (previously limited to minor races).

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Re: Supremacy new release

Post by Centurion » Fri Sep 20, 2019 8:14 pm

I loaded the autosave after the crash to continue game.(guess that is what cleared the error log?) That time the additional ships(troop and K'Vort) were not involved in combat and didn't crash game. Unimatrix 01 was the only system the Borg controlled. They lost most of their ships in that first engagement, that is when they retreated.(then returned next turn to be wiped out that battle with no crash) Both the crashes mentioned happened battle/post battle screens and not the system assault. Sorry but the saves/autosaves were from after I wiped out the Borg. Have had several encounters with other races since and no crashes post battle.(I hail unknown ships..yea yea not very Klingon)

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