Known problems

Supremacy; support/discussion/questions

Moderators: thunderchero, Iceman

Iceman
Commodore
Commodore
Posts: 984
Joined: Fri Apr 10, 2009 2:00 am

Known problems

Post by Iceman » Mon Sep 29, 2014 1:46 pm

There are a few known problems that might result in crashes or hangs. They will eventually be addressed. I'm starting a thread where we can post these issues so that people know what to expect when performing certain actions.


#413 - When a (AI?) taskforce retreats in the same turn that is gets eliminated, the game might crash.

#402 - Breaking agreements in the Diplomacy screen is not working yet, and might crash the game (Membership).

#359 - Can only scrap one station per game (unless reloading game) and scrap menu is not working correctly.
Last edited by Iceman on Tue Nov 25, 2014 2:36 pm, edited 2 times in total.

Iceman
Commodore
Commodore
Posts: 984
Joined: Fri Apr 10, 2009 2:00 am

Re: Known problems

Post by Iceman » Thu Nov 20, 2014 1:53 pm

Iceman wrote: #350 - When a civilization joins an empire, their ships and stations will count as friendly units but still trigger the space combat window, resulting in the game hanging.
Got this one fixed, it was a very annoying one... It's safe to have minors join your empire now, finally! :grin:
Iceman wrote: #189 - Assigning an agent to a minor that is already a member of your empire crashes the game.
Agents have been improved a lot. AFAICT there's only one very rare crash still lurking, but I'm moving on to other stuff.

Iceman
Commodore
Commodore
Posts: 984
Joined: Fri Apr 10, 2009 2:00 am

Re: Known problems

Post by Iceman » Tue Nov 25, 2014 3:14 pm

Re #350:
Minors ships will not engage other fleets on their own (they're just "allied", not actually owned by the empire). Having them join a fleet with your own ships will hang the game on combat resolution (trying to determine if there's combat or not)! So, don't. :wink: I'll try to fix that for the next release.

Iceman
Commodore
Commodore
Posts: 984
Joined: Fri Apr 10, 2009 2:00 am

Re: Known problems

Post by Iceman » Tue Dec 02, 2014 1:51 pm

Iceman wrote: #350 - When a civilization joins an empire, their ships and stations will count as friendly units but still trigger the space combat window, resulting in the game hanging.
This will also happen if you have treaties with them.

User avatar
cleverwise
Captain
Captain
Posts: 602
Joined: Sun Jul 28, 2013 3:09 pm
Location: 127.0.0.1

Re: Known problems

Post by cleverwise » Wed Dec 03, 2014 3:29 pm

Any news when an AI may be added for solo play?
Trek On,

Jeremy
Pssstt... I got a cute Tribble for you.

Iceman
Commodore
Commodore
Posts: 984
Joined: Fri Apr 10, 2009 2:00 am

Re: Known problems

Post by Iceman » Thu Dec 04, 2014 9:37 am

There is an AI already, though it only builds ships and PFs currently, and builds a station in the homesystem and colonizes a few systems if it's an empire. There will be a few fixes and improvements in the next release. I'll try to make expanding the AI a priority, if noone else gets back to working on it.

User avatar
cleverwise
Captain
Captain
Posts: 602
Joined: Sun Jul 28, 2013 3:09 pm
Location: 127.0.0.1

Re: Known problems

Post by cleverwise » Sat Dec 06, 2014 2:33 pm

Well that's good to know. :-)

I am more of a single player person myself so I prefer AI's even though they aren't as smart as human players.

How is the ship combat engine coming along?
Trek On,

Jeremy
Pssstt... I got a cute Tribble for you.

Iceman
Commodore
Commodore
Posts: 984
Joined: Fri Apr 10, 2009 2:00 am

Re: Known problems

Post by Iceman » Sat Jan 23, 2016 10:23 am

Iceman wrote:
Iceman wrote: #350 - When a civilization joins an empire, their ships and stations will count as friendly units but still trigger the space combat window, resulting in the game hanging.
This will also happen if you have treaties with them.
I have fixed this for the next release.

User avatar
Valcoren
Lieutenant-Commander
Lieutenant-Commander
Posts: 108
Joined: Wed Dec 31, 2008 3:00 am

Re: Known problems

Post by Valcoren » Sun Jul 10, 2016 8:16 pm

the game seems to hang up in large fleet combat.

Iceman
Commodore
Commodore
Posts: 984
Joined: Fri Apr 10, 2009 2:00 am

Re: Known problems

Post by Iceman » Mon Jul 11, 2016 6:00 pm

Can you specify how large please?

User avatar
Valcoren
Lieutenant-Commander
Lieutenant-Commander
Posts: 108
Joined: Wed Dec 31, 2008 3:00 am

Re: Known problems

Post by Valcoren » Mon Jul 11, 2016 8:02 pm

I seem to get it 50+ ships in combat, I was in a fight with the Borg. the last time sent in 68 ships and it went into a freeze.

system specs:

System Type x64-based PC
System SKU
Processor AMD FX(tm)-6300 Six-Core Processor, 3500 Mhz, 3 Core(s), 6 Logical Processor(s)
BIOS Version/Date Award Software International, Inc. F2, 11/25/2014
SMBIOS Version 2.4
Embedded Controller Version 255.255
BIOS Mode Legacy
BaseBoard Manufacturer Gigabyte Technology Co., Ltd.
Platform Role Desktop
PCR7 Configuration Binding Not Possible
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale United States
Hardware Abstraction Layer Version = "10.0.10586.420"
Time Zone Eastern Daylight Time
Installed Physical Memory (RAM) 24.0 GB

Iceman
Commodore
Commodore
Posts: 984
Joined: Fri Apr 10, 2009 2:00 am

Re: Known problems

Post by Iceman » Tue Jul 12, 2016 4:18 pm

Oh, so you've bumped into the Borg? :mrgreen:
They're pretty much in an incomplete state right now, we need to make them more interesting. We also need images for their buildings, any takers? :wink:

--

Does the freeze only happen when attacking the Borg, or in any large scale battle?
Does it produce an error log with useful information? I'm guessing not, but if it does, could you attach it here please?
Any additional info about the battle might also be useful, like when exactly does the freeze happen, like when you press Engage, after the first round, after any casualties, anything really.

User avatar
Valcoren
Lieutenant-Commander
Lieutenant-Commander
Posts: 108
Joined: Wed Dec 31, 2008 3:00 am

Re: Known problems

Post by Valcoren » Tue Jul 12, 2016 5:31 pm

Its pretty much any large fleet encounter. I will get the battle screen pop-up as the fleet moves into the sector, and it will just hang there with the windows timer cursor. I looked for a crash log but none are being generated.

User avatar
Valcoren
Lieutenant-Commander
Lieutenant-Commander
Posts: 108
Joined: Wed Dec 31, 2008 3:00 am

Re: Known problems

Post by Valcoren » Tue Jul 12, 2016 5:34 pm

as for some artwork. can you provide me with a "list of incomplete(s)" to work from?

Iceman
Commodore
Commodore
Posts: 984
Joined: Fri Apr 10, 2009 2:00 am

Re: Known problems

Post by Iceman » Wed Jul 13, 2016 6:45 pm

You mean something like this?
viewtopic.php?f=300&t=3302

We really need shipyard images for the Dominion for example. And the Romulan ones need consistency. Space stations too. Anything that isn't perfect, really. :D

Post Reply

Return to “Supremacy”

Who is online

Users browsing this forum: No registered users