What can I do to help
Posted: Fri Jan 16, 2015 10:46 am
Here's a few things still needed in the game that people with the appropriate skills (or willing to learn them) can help with:
-= CODE =-
- implementing a 3D tactical combat engine --- Misfire ---
- implementing intelligence --- akido ---
- implementing missing Personnel (Fleet Officers, Covert Operatives)
- expanding the AI, diplomacy, ...
- fixing bugs and issues
-= MAP EDITOR =-
- creating a new / improving the current canon map
- creating more maps
-= COMBAT ENGINE =-
- 3D models for: minor race ships, Echo Papa 607, and special stations (Borg Transwarp Hub, Ferengi Outpost, Edo Guardian and Ocampa Caretaker's Array)
- sound fx --- the6the ---
-= ART =-
- making the missing Game Context Menu images: Dominion, Romulans, updated Federation, [Ferengi]
Resources\UI\(civ)\ContextMenu
- making planet selection images (for terraforming selection) for all the empires based on the Federation one
Resources\UI\(civ)\GalaxyScreen\PlanetSelectionBorder.png
- improving some of the current 3D ship models (Borg, etc)
- creating the missing 3D ship models for the shipyard viewer
DOM_SCIENCE_SHIP_III
DOM_CONSTRUCTION_SHIP_I
CARD_ , KLING_ , ROM_ CONSTRUCTION_SHIP_II
CARD_ , DOM_ , FED_ , KLING_ , ROM_ CONSTRUCTION_SHIP_III
DOM_ , KLING_COLONY_SHIP_III
minor race ships
Resources\Models
- creating image for the Pirate Ship (pirate_ship 3D model)
- improving images of ships, especially minors
- improving images of shipyards (DOM_, ROM_) and space stations
Resources\Images\TechObjects\...
- replacing the low rez insignia of the Karemma (to 300x300)
Resources\Images\Insignias
- improving misc icons
Resources\Images\ScreenIcons\trade_route, morale, industry, etc
Resources\Images\TechObjects\Buildings\trade_goods
- improving random events images
- creating/improving the background image for the Borg [, Ferengi]
\Resources\UI\Borg\Shared\Borg.png
\Resources\UI\Ferengi\Shared\Ferengi.png
-= SOUND =-
- creating the remaining themes for each screen (6~8 for each civ):
Galaxy, Colony, Diplomacy, Science, Intelligence, Assets + System Assault, Space Combat
- creating/improving sound effects for scripted events
Resources\SoundFX\ScriptedEvents
- creating sound effects for colonization events
Resources\SoundFX\General
- creating/improving sound effects in general
Resources\SoundFX\...
-= TEXT =-
- improving any texts that might need it
- renaming either the Coridan Dilithium Cracking Station or the Halkan Dilithium Cracking Station
- writing descriptions for Borg production facilities (Construction Unit, Species Database)
- improving/adapting descriptions of Borg buildings (rename and rework where necessary)
- improving/adapting descriptions of new Dominion buildings
- choosing Class names and writing descriptions for the following ships:
CARD_ , KLING_ , ROM_ CONSTRUCTION_SHIP_II
CARD_ , FED_ , KLING_ , ROM_ CONSTRUCTION_SHIP_III
KLING_COLONY_SHIP_III
Resources\Data\TextDatabase.xml
- writing Race Info texts for rebel factions in the Diplomacy screen, for all empires (including the Ferengi?)
- creating civ-specific diplomacy messages, and different ones according to Tone used
Resources\Data\CivStringDatabase.xml
-= CODE =-
- implementing a 3D tactical combat engine --- Misfire ---
- implementing intelligence --- akido ---
- implementing missing Personnel (Fleet Officers, Covert Operatives)
- expanding the AI, diplomacy, ...
- fixing bugs and issues
-= MAP EDITOR =-
- creating a new / improving the current canon map
- creating more maps
-= COMBAT ENGINE =-
- 3D models for: minor race ships, Echo Papa 607, and special stations (Borg Transwarp Hub, Ferengi Outpost, Edo Guardian and Ocampa Caretaker's Array)
- sound fx --- the6the ---
-= ART =-
- making the missing Game Context Menu images: Dominion, Romulans, updated Federation, [Ferengi]
Resources\UI\(civ)\ContextMenu
- making planet selection images (for terraforming selection) for all the empires based on the Federation one
Resources\UI\(civ)\GalaxyScreen\PlanetSelectionBorder.png
- improving some of the current 3D ship models (Borg, etc)
- creating the missing 3D ship models for the shipyard viewer
DOM_SCIENCE_SHIP_III
DOM_CONSTRUCTION_SHIP_I
CARD_ , KLING_ , ROM_ CONSTRUCTION_SHIP_II
CARD_ , DOM_ , FED_ , KLING_ , ROM_ CONSTRUCTION_SHIP_III
DOM_ , KLING_COLONY_SHIP_III
minor race ships
Resources\Models
- creating image for the Pirate Ship (pirate_ship 3D model)
- improving images of ships, especially minors
- improving images of shipyards (DOM_, ROM_) and space stations
Resources\Images\TechObjects\...
- replacing the low rez insignia of the Karemma (to 300x300)
Resources\Images\Insignias
- improving misc icons
Resources\Images\ScreenIcons\trade_route, morale, industry, etc
Resources\Images\TechObjects\Buildings\trade_goods
- improving random events images
- creating/improving the background image for the Borg [, Ferengi]
\Resources\UI\Borg\Shared\Borg.png
\Resources\UI\Ferengi\Shared\Ferengi.png
-= SOUND =-
- creating the remaining themes for each screen (6~8 for each civ):
Galaxy, Colony, Diplomacy, Science, Intelligence, Assets + System Assault, Space Combat
- creating/improving sound effects for scripted events
Resources\SoundFX\ScriptedEvents
- creating sound effects for colonization events
Resources\SoundFX\General
- creating/improving sound effects in general
Resources\SoundFX\...
-= TEXT =-
- improving any texts that might need it
- renaming either the Coridan Dilithium Cracking Station or the Halkan Dilithium Cracking Station
- writing descriptions for Borg production facilities (Construction Unit, Species Database)
- improving/adapting descriptions of Borg buildings (rename and rework where necessary)
- improving/adapting descriptions of new Dominion buildings
- choosing Class names and writing descriptions for the following ships:
CARD_ , KLING_ , ROM_ CONSTRUCTION_SHIP_II
CARD_ , FED_ , KLING_ , ROM_ CONSTRUCTION_SHIP_III
KLING_COLONY_SHIP_III
Resources\Data\TextDatabase.xml
- writing Race Info texts for rebel factions in the Diplomacy screen, for all empires (including the Ferengi?)
- creating civ-specific diplomacy messages, and different ones according to Tone used
Resources\Data\CivStringDatabase.xml