Loading screen crash.

Supremacy; support/discussion/questions

Moderators: thunderchero, Iceman

Post Reply
User avatar
brucezar
Cadet 1st Year
Cadet 1st Year
Posts: 2
Joined: Sun Mar 19, 2017 11:27 am

Loading screen crash.

Post by brucezar »

Hi im a new member back in the day i must have played botf 100 times over. I downloaded the 2017-02-10 release for testing.....
however it crashes for me at the load screen just thought you should know. Here is my system info.

How ever the Previous 2016-12-21 loads and plays fine.



Item Value
OS Name Microsoft Windows 10 Home
Version 10.0.14393 Build 14393
Other OS Description Not Available
OS Manufacturer Microsoft Corporation
System Name BRUCE
System Manufacturer ASUSTeK COMPUTER INC.
System Model CM6870
System Type x64-based PC
System SKU SKU
Processor Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz, 3401 Mhz, 4 Core(s), 8 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. 0606, 8/27/2012
SMBIOS Version 2.7
Embedded Controller Version 255.255
BIOS Mode UEFI
BaseBoard Manufacturer ASUSTeK COMPUTER INC.
BaseBoard Model Not Available
BaseBoard Name Base Board
Platform Role Desktop
Secure Boot State Off
PCR7 Configuration Binding Not Possible
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume2
Locale United States
Hardware Abstraction Layer Version = "10.0.14393.206"
User Name Bruce\Kimberly
Time Zone Pacific Daylight Time
Installed Physical Memory (RAM) 16.0 GB
Total Physical Memory 16.0 GB
Available Physical Memory 13.4 GB
Total Virtual Memory 18.3 GB
Available Virtual Memory 15.6 GB
Page File Space 2.38 GB
Page File C:\pagefile.sys
Hyper-V - VM Monitor Mode Extensions Yes
Hyper-V - Second Level Address Translation Extensions Yes
Hyper-V - Virtualization Enabled in Firmware No
Hyper-V - Data Execution Protection Yes

Ill Let you know of any bugs i come across as i play in the future any help getting me into the new release would be awsome thanks in advance. Oh and by the way Great Work. :up:
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7953
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Loading screen crash.

Post by thunderchero »

have you installed all Pre-requisites for the game to run
viewtopic.php?f=300&t=3366#p44776
User avatar
brucezar
Cadet 1st Year
Cadet 1st Year
Posts: 2
Joined: Sun Mar 19, 2017 11:27 am

Re: Loading screen crash.

Post by brucezar »

Ok just downloaded the build again and for the heck of it changed some compatabulity settings to know avail however now the build runs fine :mrgreen: so problem solved i guess. Loaded a save fine and im up and running have know idea what the problem was last week when i first tried.
User avatar
Needhelploading
Cadet 1st Year
Cadet 1st Year
Posts: 1
Joined: Wed May 31, 2017 8:13 pm

Re: Loading screen crash.

Post by Needhelploading »

I am having problems too.
Microsoft.NET Framework 4.7 4.7.02053
MIcrosoft Visual C++ 2005 REdistributable 8.0.61001 & 8.0.59193
MIcrosoft Visual C++ 2013 REdistributable (x64) 12.0.21005.1
Microsoft Visual Studio 2017 1.10.30637.0
Microsoft XNA Framework REditributable 4.0 4.0.20823.0
Microsoft ASP.NET MVC 4 Runtime 4.0.40804.0
Windows 7 Home Premium
Intel Quad CPU Q6600

mstrobel-supremacy-6b6648667b7a
SupremacyTest_20170420
Error File:
Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

----------------------------------------

Could not load file or assembly 'Microsoft.Xna.Framework.dll' or one of its dependencies. The specified module could not be found.

at Supremacy.Xna.SunView3DRenderer.OnStarTypeChanged(Nullable`1 newValue)
at Supremacy.Xna.SunView3DRenderer.<.cctor>b__0(DependencyObject o, DependencyPropertyChangedEventArgs args) in c:\Projects\Supremacy\Mainline\Supremacy.Xna\SunView3D.cs:line 193
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at Supremacy.Xna.SunView3DRenderer.set_StarType(Nullable`1 value) in c:\Projects\Supremacy\Mainline\Supremacy.Xna\SunView3D.cs:line 203
at Supremacy.UI.StarSystemPanel.DisplayVisuals(StarSystem system) in c:\Projects\Supremacy\Mainline\SupremacyUI\StarSystemPanel.cs:line 698
at Supremacy.UI.StarSystemPanel.Refresh() in c:\Projects\Supremacy\Mainline\SupremacyUI\StarSystemPanel.cs:line 316
at Supremacy.UI.StarSystemPanel.OnRegionContextChanged(Object sender, PropertyChangedEventArgs e) in c:\Projects\Supremacy\Mainline\SupremacyUI\StarSystemPanel.cs:line 250
at Supremacy.Client.DelegatingWeakPropertyChangedListener.System.Windows.IWeakEventListener.ReceiveWeakEvent(Type managerType, Object sender, EventArgs e) in c:\Projects\Supremacy\Mainline\SupremacyClientComponents\DelegatingWeakPropertyChangedListener.cs:line 24
at System.Windows.WeakEventManager.ListenerList.DeliverEvent(Listener& listener, Object sender, EventArgs args, Type managerType)
at System.Windows.WeakEventManager.ListenerList`1.DeliverEvent(Object sender, EventArgs e, Type managerType)
at System.ComponentModel.PropertyChangedEventManager.OnPropertyChanged(Object sender, PropertyChangedEventArgs args)
at System.ComponentModel.PropertyChangedEventHandler.Invoke(Object sender, PropertyChangedEventArgs e)
at Microsoft.Practices.Composite.Presentation.ObservableObject`1.ValueChangedCallback(DependencyObject d, DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, Boolean coerceWithCurrentValue, OperationType operationType, Boolean isInternal)
at Microsoft.Practices.Composite.Presentation.Regions.Behaviors.BindRegionContextToDependencyObjectBehavior.SetContextToViews(IEnumerable views, Object context)
at Microsoft.Practices.Composite.Presentation.Regions.Behaviors.BindRegionContextToDependencyObjectBehavior.Region_PropertyChanged(Object sender, PropertyChangedEventArgs e)
at System.ComponentModel.PropertyChangedEventHandler.Invoke(Object sender, PropertyChangedEventArgs e)
at Microsoft.Practices.Composite.Presentation.Regions.Region.OnPropertyChanged(String propertyName)
at Microsoft.Practices.Composite.Presentation.Regions.Region.set_Context(Object value)
at Supremacy.Client.Views.ColonyScreenPresenter.OnSelectedColonyChanged(Object sender, EventArgs args) in c:\Projects\Supremacy\Mainline\SupremacyClientComponents\Views\ColonyScreen\ColonyScreenPresenter.cs:line 517
at Supremacy.Client.Views.ColonyScreenPresentationModel.OnSelectedColonyChanged(Colony oldValue, Colony newValue) in c:\Projects\Supremacy\Mainline\SupremacyClientComponents\Views\ColonyScreen\ColonyScreenPresentationModel.cs:line 57
at Supremacy.Client.Views.ColonyScreenPresentationModel.set_SelectedColony(Colony value) in c:\Projects\Supremacy\Mainline\SupremacyClientComponents\Views\ColonyScreen\ColonyScreenPresentationModel.cs:line 68
at Supremacy.Client.Views.ColonyScreenPresenter.RunOverride() in c:\Projects\Supremacy\Mainline\SupremacyClientComponents\Views\ColonyScreen\ColonyScreenPresenter.cs:line 449
at Supremacy.Client.Views.GameScreenPresenterBase`2.Run() in c:\Projects\Supremacy\Mainline\SupremacyClientComponents\Views\GameScreenPresenterBase.cs:line 139
at Supremacy.Client.GameController.CreatePresenters() in c:\Projects\Supremacy\Mainline\SupremacyClientComponents\IGameController.cs:line 412
at Supremacy.Client.GameController.OnGameStarted(DataEventArgs`1 args) in c:\Projects\Supremacy\Mainline\SupremacyClientComponents\IGameController.cs:line 382

Log file:
23:56:02.154 [1] INFO Supremacy.Utility.GameLogManager - Log Initialized.
23:56:29.862 [16] WARN GameData - Invalid bonus type specified for design 'BOLIAN_COSMETOLOGY_CENTRE': PercentEspionage
23:56:29.885 [16] WARN GameData - Invalid bonus type specified for design 'YRIDIAN_INTELLIGENCE_SERVICE': PercentEspionage
23:56:31.190 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Federation placed at location (24, 3)
23:56:31.448 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Romulans placed at location (15, 4)
23:56:31.456 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Klingons placed at location (27, 28)
23:56:31.463 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Cardassians placed at location (35, 10)
23:56:31.479 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Dominion placed at location (15, 31)
23:56:31.502 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Borg placed at location (18, 16)
23:56:31.557 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Akritirians placed at location (19, 3)
23:56:31.565 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Brekkians placed at location (21, 25)
23:56:31.581 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Lokirrim placed at location (22, 2)
23:56:31.588 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Trabe placed at location (34, 11)
23:56:31.596 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization J'naii placed at location (23, 27)
23:56:31.604 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Tellarites placed at location (9, 26)
23:56:31.682 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Mokra placed at location (22, 6)
23:56:31.690 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Quarren placed at location (29, 16)
23:56:31.698 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Meridians placed at location (6, 16)
23:56:31.706 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Deltans placed at location (6, 29)
23:56:31.721 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Cytherians placed at location (0, 6)
23:56:31.729 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Ardanans placed at location (25, 28)
23:56:31.737 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Takarans placed at location (29, 21)
23:56:31.745 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Ventaxians placed at location (29, 32)
23:56:31.776 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Baneans placed at location (22, 10)
23:56:31.784 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Cairn placed at location (30, 31)
23:56:31.791 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Angosians placed at location (33, 27)
23:56:31.799 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Zahl placed at location (29, 7)
23:56:31.807 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Hirogen placed at location (21, 9)
23:56:31.823 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Numiri placed at location (21, 11)
23:56:31.831 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Kaelons placed at location (16, 25)
23:56:31.838 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Dopterians placed at location (7, 25)
23:56:31.846 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Dosi placed at location (6, 7)
23:56:31.870 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Bolians placed at location (2, 30)
23:56:31.885 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Kazon placed at location (32, 14)
23:56:31.893 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization T-Rogorans placed at location (0, 14)
23:56:31.901 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Paradans placed at location (5, 10)
23:56:31.916 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Kreetassans placed at location (7, 23)
23:56:31.924 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Malcorians placed at location (3, 23)
23:56:31.932 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Karemma placed at location (17, 7)
23:56:31.948 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Devore placed at location (35, 13)
23:56:31.956 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Dremans placed at location (29, 28)
23:56:31.963 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Haakonians placed at location (35, 1)
23:56:31.971 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Norcadians placed at location (30, 10)
23:56:31.987 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Hazari placed at location (32, 6)
23:56:31.995 [16] DEBUG Supremacy.Universe.GalaxyGenerator - Civilization Lurians placed at location (15, 34)
23:56:34.338 [16] DEBUG General - Serialized 658,117 bytes of data in 00:00:00.9249503
23:56:35.998 [ClientEventLoop] DEBUG General - Deserialized 658,117 of data in 00:00:01.5115905

Any suggestions?
Iceman
Admiral
Admiral
Posts: 3313
Joined: Fri Apr 10, 2009 2:00 am

Re: Loading screen crash.

Post by Iceman »

You need the XNA v3.1 redist too, v4 does not replace the need for it.
Post Reply

Return to “Supremacy”