Suggestions
Posted: Tue Nov 27, 2018 10:46 am
Could there be some technology like in Master of Orion II, which allows you to construct planets from asteroids and gas giants? I allways thought they gave the game the special extra spice to keep later game exciting. While it is a Star Trek game, you could justify these with tractor beams, means, you can allways collide or gather asteroids with tractor beams, in order to form a planet, or harvest excess gas from a gas giant with giant ramscoops. With this planet construction technology, huge planets from gas giants and large or medium for asteroids. After all they did find the dyson sphere in TNG, means, they could have researched the technology to construct planets in the Star Trek future.
Or perhaps even better, you could do a mod or leave an option for modders to come up with this technology, with working results.
Also, the Gaia-, or Super- or Hyper-, or Evolved-M or whatever you would call it planet type with better habitability than the basic M-class (like in MOO2),
a hyper advanced planet transformation techology to allow more colonists and food production would give the game an extra spice too.
And... last but not least, the terraforming of planets should change their appearance too, I mean, it is ridiculous, just think of terraforming Mars in real life, all letters written in red there turn green, but the planet never changes to anything, it remains a red lifeless desert (Riker did mention moon been terraformed, lake Armstrong visible from the Earth, in First Contact for example).
I thought if there could be more than one image or picture files of a planet divided into different classes, like volcanic appearance, desert appearance, jungle, terran etc. the same picture with different or slightly different colors, the lava lakes turn into blue or turquoise oceans when terraformed for example.
The terraforming process could be for example done to from volcanic to desert, from arctic to ocean, from desert to terran etc. what I mean, is the proximity to the main star, if close to the star, there could always be deserts terraformed from volcanic or demonic worlds, jungles also near the main star, oceans close or at distance from the star, and terrans always at the center.
Or perhaps even better, you could do a mod or leave an option for modders to come up with this technology, with working results.
Also, the Gaia-, or Super- or Hyper-, or Evolved-M or whatever you would call it planet type with better habitability than the basic M-class (like in MOO2),
a hyper advanced planet transformation techology to allow more colonists and food production would give the game an extra spice too.
And... last but not least, the terraforming of planets should change their appearance too, I mean, it is ridiculous, just think of terraforming Mars in real life, all letters written in red there turn green, but the planet never changes to anything, it remains a red lifeless desert (Riker did mention moon been terraformed, lake Armstrong visible from the Earth, in First Contact for example).
I thought if there could be more than one image or picture files of a planet divided into different classes, like volcanic appearance, desert appearance, jungle, terran etc. the same picture with different or slightly different colors, the lava lakes turn into blue or turquoise oceans when terraformed for example.
The terraforming process could be for example done to from volcanic to desert, from arctic to ocean, from desert to terran etc. what I mean, is the proximity to the main star, if close to the star, there could always be deserts terraformed from volcanic or demonic worlds, jungles also near the main star, oceans close or at distance from the star, and terrans always at the center.