starkelja wrote: ↑
Wed Jan 01, 2020 6:33 pm
After I got message for economic win (your economy dwarfed out others etc.) AI stopped colonizing and didn't developed colonies after that message, I didnt confirm my win. Maybe the problem is in 600+ turns, or with this victory condition...
Hmm, I'll have to check that out. Can't think of a reason for that to happen though.
After I loaded the game I got the same victory message again, I presume thats because I didnt confirm it first time.
Nope, I need to finish that code, the game needs to remember if you have already achieved any of the VCs. Not very high priority though.
How is AI concieved? Is there a limit for number of colonies ans ships it can manage? Or it just goes for domination with enough time given?
No limit on the number of colonies. It'll only stop colonizing if there are no eligible systems in range. As for ships, there are a couple of limits, to prevent it from overbuilding and going bankrupt
Oh and in 3 games that I played, Cardasians didn't have more than 2 planets don't know why.
That's odd. I assume they had systems in range that they could colonize? And those systems were not in another AI's territory?
And I did notice that when colonizing AI terraforms one planet and immediately colonizes, and it doesnt terraform the rest later.
It will colonize immediately if the system can hold all the pop in the colony ship, else it'll keep terraforming until it does.
It should terraform later, if it doesn't have other stuff to do with their colony ships. I've seen this happen when I tested it after coding it. I'll try to check this again.
Well I will definitely put to the test how many turns the game can withstand
Well, technically, the game can go on for as many turns as you wish. The problem is it will be dull once you finish researching everything, and have recruited all the available agents, etc.
And yes envoys do spawn slower in patched version
If you guys think it could be tweaked further, LMK!
I like to play it slowly no rush, don't have many star trek enthusiasts around me so multiplayer isn't possible unless there is a global server. And therefore I depend on AI to make my gameplay challenging and thats possible if I let it develop as much as it can
You could try posting here in these forums asking if someone is interested in a MP game. Maybe we should have a dedicated thread for MP games.
Oh and I saw few posts about Borg being playable. Is it a mod, or was Borg temporarily removed?
In order to play the Borg, you need to go to the Settings screen (in the Main Menu), Gameplay tab, and check the Borg Playable button. They'll then become available as a playable civ in the SP start screen.
How do I build starbase, I saw Starbase 1 enabled when tech got researched but cant find a ship which can build it.
A Starbase is an upgrade to an Outpost. You need to get a construction ship to a sector with an Outpost and then choose the Build Station order. The more construction ships you have in the fleet, the faster the station gets completed.
How about an option for construction ships to replenish their stocks on closest planet with shipyard so they can be reusable.
The ship is converted into the station, hence it is scrapped upon completion.
If it were reusable, you could in theory play an entire game with only one construction ship
I definitely need more time to check the entire game again from scratch, dont have it right now, but till the end of this year I probably will manage to get on top of every aspect of this game.
Thanks for the feedback, it's precious! Keep it coming. And above all, have fun!
Happy New Year to whomever reads this