Models I am going to see if I can use the designs from other mods by asking permission.Iceman wrote: ↑Wed Feb 13, 2019 12:03 pmWow, that's 45 ships not counting non-combat ships, and stations. That's a lot of ships, and a lot of models... balance (and purpose) will be a nightmare.
You'll probably not be able to get as many ships for the other major civs.
I'll be interesting to see how this will turn out!
Surveyer: cheap science vessel with little combat effectiveness.
Scout: fast but shorter range with better defences than a surveyer.
Frigate: short range patrol vessel. Cheap cheerfully fire support. Slow but can be built in large numbers to prop up outposts. Low maintenance.
Destroyer: beefed up frigate with designed for fleet support. Still pretty short range but faster than a frigate. Good raider and intercepted.
Fast destroyer: like destroyer but can dart quickly across maps. Very high maintence. Good raider
Light cruiser: short range fast cruiser within beefed up defences compared to a destroyer. Low maintence. Good interceptor.
Heavy cruisers: long range but slower than a light cruisers, higher maintence.
Battle cruiser: mid range, mid speed ,packs a lot of fire power, but weak shields. Good raider
Battleship: behamouth that spews out death. Slow, short range and stupidly high maintence.
Basically you would end up with three type of fleets.
1) heavy hitting fleet made of battleships, heavy cruisers and frigates. Good defence fleets.
2) light fleets made of battle cruisers, light cruisers and destroyers good for rapid offensives.
3) fast response fleets made of fast destroyers.
Science ships would be a non starter for fleets and scouts would be more strategic in nature being good support ships for fleets 1 and 2.
As for romulans and klingons I have some idea on how to fill the ship list as their are some good designs in the game star fleet command and armada games.