3D models and Image textures tutorial

Supremacy; support/discussion/questions

Moderators: thunderchero, Iceman

Iceman
Admiral
Admiral
Posts: 3293
Joined: Fri Apr 10, 2009 2:00 am

Re: 3D models and textures tutorial

Post by Iceman »

You need to edit those 3 files for ALL tech objects, including ships :wink:
User avatar
Danijel
Lieutenant-Commander
Lieutenant-Commander
Posts: 168
Joined: Tue Mar 06, 2018 9:49 am

Re: 3D models and textures tutorial

Post by Danijel »

Exporter updated:
It will now if;
-started directly or trough shortcut, open dialog in its root directory
this can be changed trough shortcut properties, by setting "Start In" directory(spoiler)

-set to open .x files, it will autoprocess file and show it in window(in future there will be an option to auto close app)
► Show Spoiler
It shows version too :roll: on "few" places :lol:

Edit;
It can now open Supremacy xnb model files. Atm, it "exports" them too :D
so beware of garbage collecting while previewing xnb models
User avatar
Danijel
Lieutenant-Commander
Lieutenant-Commander
Posts: 168
Joined: Tue Mar 06, 2018 9:49 am

Re: 3D models and textures tutorial

Post by Danijel »

What else should it have?

Image

model "cycles", movements, zooms are in the making
User avatar
Danijel
Lieutenant-Commander
Lieutenant-Commander
Posts: 168
Joined: Tue Mar 06, 2018 9:49 am

Re: 3D models and textures tutorial

Post by Danijel »

Updated exporter, both v1 and v2 can be downloaded from main topic.

usable keys in v2 exporter q,w,e,a,s,d,(r,t,u,i,o,j,k,l)<---these dont do anything in xnb preview
rotation of model is turned off atm

it will recognize x and fbx formats, if all images are with model it will export them
xnb model files can be previewed

it will act up if you run only exporter(without anything to do at starting)
or if you run more than one instance(it deletes its own temp folders), model will still be exported
User avatar
Danijel
Lieutenant-Commander
Lieutenant-Commander
Posts: 168
Joined: Tue Mar 06, 2018 9:49 am

Re: 3D models and Image textures tutorial

Post by Danijel »

Well, after going tru all admins and most ppl involved, lets try with community :)

Not so long ago, there was domain www.botf2.com with mostly original stuff from Supremacy infancy :)

How it lookt; And Im looking for 3D models that were there;
► Show Spoiler
Question is;
Does anyone have original 3D models from that page?
They would be named just as they are now in "..\Supremacy\Resources\Models" ,they just wouldnt have XNB extension, but i think it was X.

Would rly appreciate if somebody send em my way :cool:
User avatar
Spocks-cuddly-tribble
Code Master
Code Master
Posts: 1883
Joined: Sun Apr 27, 2008 2:00 am

Re: 3D models and Image textures tutorial

Post by Spocks-cuddly-tribble »

Danijel wrote: Wed May 04, 2022 5:33 pmWould rly appreciate if somebody send em my way :cool:
I think most of them were made by: memberlist.php?mode=viewprofile&u=15943

The guys now have a hidden forum i.e. you need to wait for a admin to unlock you in order to see it. Goggle for BotF2 or Supremacy.

EDIT: A video of their combat engine (from the same guy): https://www.youtube.com/watch?v=ASU1UPqWr3A

But you might open a can of worms, I don't know if there is still bad blood between the different BotF2 projects using Mike's code base.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
User avatar
Danijel
Lieutenant-Commander
Lieutenant-Commander
Posts: 168
Joined: Tue Mar 06, 2018 9:49 am

Re: 3D models and Image textures tutorial

Post by Danijel »

Spocks-cuddly-tribble wrote: Thu May 05, 2022 10:07 am But you might open a can of worms, I don't know if there is still bad blood between the different BotF2 projects using Mike's code base.
Not rly my problem ^^
Im ok with them, and their personal things will(in my pov) stay there :)

But good idea,...posted there too :)
► Show Spoiler
User avatar
Danijel
Lieutenant-Commander
Lieutenant-Commander
Posts: 168
Joined: Tue Mar 06, 2018 9:49 am

Re: 3D models and textures tutorial

Post by Danijel »

Danijel wrote: Sun Feb 17, 2019 10:38 am For now i'll place links here;
thunderchero wrote:Sun Feb 17, 2019 3:28 pm ... if anyone else needs files link may be shared...
3DS models
thx :)

Some web pages with models:
The Birth of the Federation 2 Consortium
sharecg
David Metlesits @DeviantArt
STMC
Daz3D
Armada Files -if help is needed for importing certain format into 3DS Max, i will add it to tutorial
Sketchfab
3D CAD Browser
Free3D
SciFi 3D
Blake's Sanctum - Star Trek Games

Some X files that are already ingame for testing.


Other, info and data related:
Daystrom Institute Technical Library
Ex Astris Scientia
Star Trek Starship Registry
User avatar
Danijel
Lieutenant-Commander
Lieutenant-Commander
Posts: 168
Joined: Tue Mar 06, 2018 9:49 am

Re: 3D models and Image textures tutorial

Post by Danijel »

There is an issue where Win10 and Win11 cant bind xnb to app properly. This was due to how Windows adds extension binding, and since i dont have source anymore(hdd died) i cant rly fix it.

To bypass this issue, you will need to follow regular way of how to bind extension to an app;
-Extract Exporter in Supremacy root directory.
-Go to any model from supremacy, IE;
"C:\Games\STsupremacy\Resources\Models\fed_construction_ship_ii"
-Double click on "fed_construction_ship_ii.xnb"
-When OpenWith pops, scroll all the way down and pick "Choose an app on your PC"
-GoTo "C:\Games\STsupremacy", or where ever your supremacy is(Exporter should be there), and pick "Supremacy Exporter.exe"
-Select Always, and first part done. Since app has "set root" added long ago(and win aint using it) we have to fix that in Registry

-Open "Run" dialog(WinKey+R), doesnt have to be elevated since its user edit, and type "regedit", press enter
-GoTo your "HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Explorer\FileExts\.xnb\OpenWithList" in registry and change default
"Supremacy Exporter.exe" to;
regitxnb.jpg
regitxnb.jpg (92.4 KiB) Viewed 1112 times

Code: Select all

Supremacy Exporter.exe "%1"
You should now be able to open any 3D xnb model by just double clicking them.
► Show Spoiler
-If you get some huge error, you clicked on xnb texture, app is not made to handle that.
-After using 3D model, ap isnt made to handle how to close after xnb use, must be manually closed(its not made to handle how to behave when used with "Open with..." function)
-there was total of 8-10 buttons in use, i recoiled only q,w,e,a,s,d ....there should be a way to "speed up" zoom-in and zoom-out, mouse not used
► Show Spoiler
Post Reply

Return to “Supremacy”