3D models and textures tutorial

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Iceman
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Re: 3D models and textures tutorial

Post by Iceman » Wed Feb 27, 2019 3:40 pm

You need to edit those 3 files for ALL tech objects, including ships :wink:

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Danijel
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Re: 3D models and textures tutorial

Post by Danijel » Tue Mar 05, 2019 5:44 pm

Exporter updated:
It will now if;
-started directly or trough shortcut, open dialog in its root directory
this can be changed trough shortcut properties, by setting "Start In" directory(spoiler)

-set to open .x files, it will autoprocess file and show it in window(in future there will be an option to auto close app)
► Show Spoiler
It shows version too :roll: on "few" places :lol:

Edit;
It can now open Supremacy xnb model files. Atm, it "exports" them too :D
so beware of garbage collecting while previewing xnb models

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Danijel
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Re: 3D models and textures tutorial

Post by Danijel » Sat Mar 09, 2019 9:48 am

What else should it have?

Image

model "cycles", movements, zooms are in the making

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Danijel
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Re: 3D models and textures tutorial

Post by Danijel » Thu Mar 14, 2019 10:45 pm

Updated exporter, both v1 and v2 can be downloaded from main topic.

usable keys in v2 exporter q,w,e,a,s,d,(r,t,u,i,o,j,k,l)<---these dont do anything in xnb preview
rotation of model is turned off atm

it will recognize x and fbx formats, if all images are with model it will export them
xnb model files can be previewed

it will act up if you run only exporter(without anything to do at starting)
or if you run more than one instance(it deletes its own temp folders), model will still be exported

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