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Re: 3D models and textures tutorial

Posted: Wed Feb 27, 2019 3:40 pm
by Iceman
You need to edit those 3 files for ALL tech objects, including ships :wink:

Re: 3D models and textures tutorial

Posted: Tue Mar 05, 2019 5:44 pm
by Danijel
Exporter updated:
It will now if;
-started directly or trough shortcut, open dialog in its root directory
this can be changed trough shortcut properties, by setting "Start In" directory(spoiler)

-set to open .x files, it will autoprocess file and show it in window(in future there will be an option to auto close app)
► Show Spoiler
It shows version too :roll: on "few" places :lol:

Edit;
It can now open Supremacy xnb model files. Atm, it "exports" them too :D
so beware of garbage collecting while previewing xnb models

Re: 3D models and textures tutorial

Posted: Sat Mar 09, 2019 9:48 am
by Danijel
What else should it have?

Image

model "cycles", movements, zooms are in the making

Re: 3D models and textures tutorial

Posted: Thu Mar 14, 2019 10:45 pm
by Danijel
Updated exporter, both v1 and v2 can be downloaded from main topic.

usable keys in v2 exporter q,w,e,a,s,d,(r,t,u,i,o,j,k,l)<---these dont do anything in xnb preview
rotation of model is turned off atm

it will recognize x and fbx formats, if all images are with model it will export them
xnb model files can be previewed

it will act up if you run only exporter(without anything to do at starting)
or if you run more than one instance(it deletes its own temp folders), model will still be exported