IF I had normal reasearch speed I would have had already TL2 in 2 fields before even constructing my first colony ship, a little weird, not ?
I mean, it would be weird yes, if it would actually happen. But you can have another colony ship at turn 6, or 9 if you choose to build another scout first.
In my current game with the Klingons, Early start (TL1), Normal research rate (1.0), at turn 11:
- first system terraformed, colonized next turn
- 2nd scout is out scouting, 2nd colony ship halfway to a 2nd system to colonize it
- all research fields at ~25% (from TL1 to TL2), so at this point I could have 1 field already researched, and another halfway through
Of course, you could wait until turn 30 or so to build your first colony ship, but I'm not sure what you'd be building up to that point
3 or 4 surveyors
Surveyors require some TL2 fields. You probably mean scouts?
Destroyers require only 2 TL2 means you can get them around turn 30-40 if you consider 100 turns for reaching ALL 6 TL2's. IMO thats not too fast.
That'd be kind of boring? 100 turns without any new Buildings or upgrades? Or new ship designs. What exactly do you do during those turns? Turn button mashing?
Also notice that new ship designs are unlocked roughly every 3 or 4 TLs - ~300 turns to get ship upgrades seems too much, ~500 turns to get Commands and Strikes... Also, if research is too slow, it might make it more difficult for civs that got behind in research (bad luck, lower outputs, whatever) to try to catch up (or even to keep up), which might be fatal.
Also consider it that way - why would you define those tech levels if you only rush through them even before building your first colony ? Then just directly start on a higher level and remove them from game.
Hmm? What do you mean by building your first colony?
If it's colonizing your first system (which I guess it isn't), you do it usually in the first 10 turns.
If it's fully developing your homesystem or your first colony, population will be maximized typically in the first 30-40 turns, which should be when you start getting the upgrades available (if you are using a balanced distribution).
The point of the TLs is to unlock buildings, ships etc gradually so that you *always* have something to do during a game - put in a very simplistic way, of course.
I'm not sure why you're using the word rush, like it takes 10 turns to go through each TL. It's not the case at Normal, not even at Fast (which is mostly for MP IMO). That's (also) why I asked for detailed info on research progress in this thread, to try to see why you are getting that impression.
In the current game with reasearch modifier 0.05 it took me to turn 59 to reach Computer TL2, though I could have been maybe 10 or even 20 turns faster IF I had put more ppl on research earlier (I forgot to readjust population on Qonos).
That's kind of... boring?
50 turns without getting something new (or old, since your colonies are probably at max pop) to build?
And you only get the scanner, and have to wait another 40 or so turns to get something else.
Now, with that said, the values are exposed in the data files precisely so that people can mod the game to their heart's content. If you like playing that way, that's cool.
I'm not sure that most people would like to have that in the *initial* part of the game though. Mid and late game, that's another story, and hence this thread.
Please don't take this as any form of criticism or anything like that, or a dismissal of your opinion/way of playing, I'm really interested in more feedback from you (and everyone else) for the rest of the TLs. Whatever we come up with, you can always do what you are doing now - edit the research rate modifiers.
Keep it coming!