I.e... for Systems with Asteroids, the idea is that they will ALWAYS contain atleast one 'tiny' moon (simulating Asteroid Habitats when pop'd.), sometimes 'Medium' (Rogue Moons!) but NEVER Large moons.
So uh... changing:
Code: Select all
TableStart PlanetTypeModToMoonSizeDist
ColumnHeadingsStart NoMoon Small Medium Large
RowHeadingsStart
...
Asteroids -200 200 -200 -200
TableEnd
Code: Select all
Asteroids 0 200 20 -200
(I had one game were 9 out of 10 systems had moons, and I'd already modded in a fed-only higher-tier moon habitation building that was NOT set for 'onepersystem' and picking ~2,000 max pop as the goal for each system
(To note, I've already done a x100 on the research cost for everything...because +50 universities in two dozen colonies would otherwise BURN through the tech-tree