Iceman wrote: ↑Sun May 24, 2020 11:14 am
Some of the homesystems are canon, but most are somewhat random.
You are correct, that would help a lot with balancing the minors and their tech. It's not easy to come up with 170 homesystems, and balance them. Any help with that is obviously welcome!
I can go over the systems and tweak the planets, preferably next weekend where I have 4 days off in a row. Before that however, I need to figure out for what to look for exactly. So far the energy consumption of their special buildings are apparently important. Perhaps one would say that depending on TC there must be a minumum number of terraformable planets, or so...?!
For instance, I recently increased the energy cost of a few minor race buildings..
Now I see where this 260 for the Trill building came from
Yep. F12 will lift the FoW. It's in the F9 Keybindings list. Only works for SP, of course.
Last night I was trying to get the Intel screen to show you info on all the empires - a cheat, sure, but the Intel screen is not yet working anyway. It'd be useful to assess the progress of the AI empires relative to your own. Couldn't make it work though.
Yeah, that intel screen would come in handy.
Yes, but you want them to progress still.
Yes sure, I thought this TCMultiplier as a fix instead of changes to the construction AI. I had thought the link between TC and labs to be just for the starting number of labs and let the construction AI do its thing from there, but mulitplying out research later in its effect towards the research points per round. But if you "capped the number of labs each minor could have according to their TC" than thats obviously not compatible with my multiplier idea. Your cap and my multiplier where trying to do a similar thing using different ways. There should not be both!
However, why I prefer the muliplier is for what happens after the minor is membered. Because when there is the cap in the construction AI, then the human player could still increase the number of research facilities manually. However the muliplier would always hit. So that a low tech civ, does also bring in less research even if it has many labs.
This multiplier should be seen in conjunction with the idea to have the minors evolve even after joining an empire. So that their research does not only count towards the empires research, but also to their own (hidden) research for unlocking upgrades to their own native buildings. These native buildings would be only dependent on their own research and not on the empire research. So there is this crossover to this discussion (
viewtopic.php?f=300&t=3068&p=52477#p52477) and the subjugation multiplier.