Iceman wrote: ↑
Thu May 28, 2020 8:12 am
One of the (not implemented yet) random events is a terrorist attack on a shipyard, destroying a ship under construction.
Restrict this to subjugated systems, maybe?
Or to systems with low morale. Yeah, makes sense.
Yeah, but unfortunately there was an embargo on the bloodwine trade route... someone must be punished for that. Trade Guild Strikes?!
Hehehe. Damn Ferengi, want to increase Bloodwine prices. Lets see how their ears look on sticks! ;-)
Yes, the downside being that covid cases are going up again...
Jep. Sadly the good statistics here will lead to people caring less. Prevention dilemma. ;-)
Luckily we're currently in a vacation flat owned by friends. Pretty secure here.
Ahh, so you're a Bacchus worshipper. We have some excellent wines around here, and I really don't care much for it. Go figure.
Prefer Gin Tonic, but hey, we in the Federation don't discriminate.
I'm a drunk, not a doctor. ;-)
It does. Last night I was watching the Romulans terraform the entire Ventax system (which made the Ventaxians' research skyrocket, which was what I was monitoring), and thinking - I really need to get the AI to use diplomacy...
Right now you'll only get the penalty if you colonize right next to their border. But at some point disputed territory will also affect relations.
Building stations close to the border should also be a source of discomfort, will need to implement that some time.
As for ceding disputed territory, that's in the plans, yes. Probably not colonies, as that's a huge can of worms I don't think we want to open, but uncolonized systems or empty sectors. The code is not ready for that yet, though.
I like that. Come back to that later.
Yes, using bio weapons is a no-no, especially for the Feds. Everyone and their dog will hate you for it.
Bombardment also affects relations with others, and raiding too, to a lesser extent (though I'm considering removing it).
I think, raiding should only be have negative effect on the victim. Or maybe also their allies.
However, as a neutral party I would probably judge factions who methodically kill innocents (destroying colony ships, bio weapons, full bombardment until all people are dead).
Well, those sneaky little bastards can eat the plants from the empty hunting grounds I guess. And choke on them.
Hehehe. Romulan dominance is merely logical. =D
Personally, I'd like the idea, that the facilities are changed to the new style, but this to be much more expensive standard the normal updagre (+100%?)
Sacrilege!!! You're not offering prayers to Bacchus often enough.
We may need to make subjugation more interesting/benefitial for the Klingons and Cardassians? Not sure.
Can't judge on that yet. ;-)
I'd definitely try reach a good balance. Subjugation should pay off less than membership, but imo it should still be possible to create strong colonies with time.
IIRC it also increases the size of your food reserves, and it decreases casualties in invasions and bombardments.
Interesting. Food could also be interesting for developed colonies. So far I assumed, that hc are only useful for growing colonies.
I ignore invasions and bombardments, because (as much as shield generator and orbital batteries) I only energize in case of an attack.
Maybe the ideas about making membership harder to keep could help.
Would be cool. =)
You get full research from member colonies. The penalty only applies to subjugated colonies.
I refered to the idea, that member colonies give only 50% of the research, until they matched the parent empires tech level. ;-)
I plan to add a warning dialog when you give the terra order without an OB.
Right now they are only triggered when each planet is finished being terraformed. But you do have a point. The warning dialog will be shown when the order is given.
Very good, sir. =)
Today I had some time to think a bit about the WarDec. I have an idea that I wanted to pitch to you, chancelor Iceman. ;-)
For now I only adress WarDecs between the major factions. IMO a WarDec should happen as a consequence of a complex complication with WarDec-Points (WDP) of the most important logical factors. The idea is, that a faction declares war on another in 2 cases:
I. When the "target" reached a certain WDP with the faction (e.g. 10), the faction declares war on it.
II. When the faction needs are a war in general, then they declare war on the faction (minor?) with the most WDP.
I. I've tried to list all factors, that should determine in such a calculation.
1. Reputation: I guess, that one is already considered. ;-)
Also, it may involve different factors I name in the secondarys.
Even Klingons don't like to attack good friends. And even Federation gets violent when there is a big conflict. So, depending on the current reputation the following points would be calculated:
Reputation 100%: Federation: -20, Klingons: -12, Romulans: -16, Cardassians: -12, Dominion: -16
over 90%: -15, -9, -12, -9, -12
over 75%: -10, -6, -8, -6, -8
over 50%: -5, -3, -4, -3, -4
under 50%: 2, 5, 4, 5, 4
under 40%: 4, 10, 8, 10, 8
under 25%: 8, 12, 8, 12, 8
2. Perception of strength of the target: I think a WarDec should depend on how strong the other party is perceived. Even warloving folk will think twice about attacking an opponent, who ist 10 times as strong. The interesting thing here is, that this could be linked to Intelligence. Example:
You play Dominion. The Cardassians have 20 warships and investigate your strength. Now, your Intel is so much better, that you can counter-spy on them and feed them false information.
Case A: While you actually have 10 warships and 2 in docks, you'll fake Intel about 40 warships and 10 being in docks. In consequence the Cardassians would crap their pants and forget about their war plans. However, they will boost their fleet production in fear of your dominance.
Case B: While you actually have 30 warships waiting close by the border, you fake your weakness (Intel about 5 warships and 5 in docks). That can have multiple reasons: To lure the opponent in, get them attacking with only half the force, etc.
In reality this factor would lead to the realistic behavior, that warmongers attack the weaker opponents first and take their chances. Or at least what they perceive as a chance.
Force of the target more than 3 times as big as the faction: Federation: -12, Klingons: -6, Romulans: -12, Cardassians: -12, Dominion: -12
more than 2 times as big: -8, -4, -8, -8, -8
bigger than the faction: -4, -2, -4, -4, -4
smaller than the faction: 0, 4, 2, 4, 2
50% smaller than the faction: 0, 8, 4, 8, 4
75% smaller than the faction: 0, 16, 8, 16, 8
3. Need for expansion: The final big factor should be their current position. When there is enough space to settle, even aggressive factions may postbone a war in favor of building new colonies. Trapped, however, even the peaceful factions will be tempted to conquer.
When there are no "good" planets around for settlement, other factions (and minors) should automatically get additional WDP. Haven't thought deeper that matter though.
4. Own colony ship destroyed: 10
5. Different empires colony ship destroyed: 3, 3, 1, 1, 1
6. Use of biogenic (etc) weapons: 10, 8, 8, 6, 8
7. (Perceived) Intel action against your empire: 3, 4, 3, 3, 4
8. For each colony or space station close to the border:
right next to space: 1/2, 1, 1, 1, 1
1 field apart: 1/4, 1/2, 1/2, 1/2, 1/2
2 fields apart: 1/8, 1/4, 1/4, 1/4, 1/4
+ double when there is a shipyard
9. Opportunity: When they lack Dilithium or Duranium, or there is a special juicy 350-pop-system close by, or a single unprotected colony is close to your empire (while the big part of the other faction is somehow far away), it should also give additional WDP. Less for Federation, but a lot for Klingon and Cardassians.
II. There is the old concept of eternal warfare: Others may want to attack and conquer you. Therefore you need a large enough military for defensive reason. However, when you have that expensive army, it's too expensive not to use. So you have to start a war.
That's how the warfaring factions (Klingons, Cardassians) could be pushed to attack minor. And also Dominion and Romulan. Factions start to build a fleet, maybe even pushed by stronger factions (out of fear to be dominated). And when they reached a certain, empire-specific number of ships, they will decide, THAT they have to declare war. And then WDP is taken to decide who the lucky winner is.
That's the short version of the idea I wanted to pitch. ;-)