Copied some posts from the Dominion thread here, as a starting point.
Please post your opinion, so we can make them more interesting.
Iceman wrote:A discussion about Trade Routes would be nice, yes. What do you mean by their effect being minimal? The "diplomatic" effect, or the credits output? Or something else?
geordie wrote:For now an effect of trade routs in money is negligible. In the original BotF longer line provided more money, now it is opposite and often there is no suitable system nearby. We could try 2-3 times greater income to have it attractive. From other side I a connection to diplomacy would be nice, like +1 of regard per turn per agreement - just a free thought.
Definitely an easy process to switch system connected to given line would be also nice, even now. If I break the line it is a message about a penalty in relations and I am not sure if choosing different system of my empire to be connected in the same turn is penalize or not. In time I should have more suitable systems in closer vicinity to trade with minors.
Yep, and I've toned down the Federation a bit, but it's a work in progress, and feedback is essential.
I've also toned down (a few times) the effect of envoys so that relations don't improve too fast.
I'm always open to new suggestions.
I figured longer routes take... hmm, longer to deliver the goods, so they should actually provide less income, not more. But this can be changed. I can remove or tweak the distance modifier.For now an effect of trade routs in money is negligible. In the original BotF longer line provided more money, now it is opposite and often there is no suitable system nearby. We could try 2-3 times greater income to have it attractive. From other side I a connection to diplomacy would be nice, like +1 of regard per turn per agreement - just a free thought.
Credits are negligible after the early game, and compared to the global treasury, yes. But they should more or less match the colony's tax output, effectively doubling that colony's credits contribution to the empire.
TRs should be very profitable, I agree, but even as they are now, in the late game you already usually have boatloads of money! I've lowered tax income for the Feds already, maybe we should do that for the other empires too - so that to develop your empire faster, you have to trade. Much like, hmm, RL
TRs do increase Trust, but not Regard. Regard is already increased by bribes/gifts, envoys, etc and it already increases kind of fast - so much so that I had to decrease the effect of envoys like already mentioned.
All of this is a very delicate balance act, needs to be treated carefully. And feedback is crucial.
Yes, it is, the penalty is not cancelled. You should wait for the treaty to end before switching systems. The closer you are to the end of the treaty though, the lower the penalty.Definitely an easy process to switch system connected to given line would be also nice, even now. If I break the line it is a message about a penalty in relations and I am not sure if choosing different system of my empire to be connected in the same turn is penalize or not. In time I should have more suitable systems in closer vicinity to trade with minors.