Greetings everyone!
Sorry it has taken so long, but during the quarantine I've been able to find some time to do an update! I have even fixed the Alliance button bug that has been persisting for years with the help of TC of course.
Notable changes: 1024 GUI. Rebalanced cloaking empires ships stats. Way less shielding now, Klingons having stronger hulls, Romulans having stronger weapons. Also rearranged ship upgrades for Romulans and Dominion. Added a few low level ships that were missing before for most major empires. Nebulae have been heavily adjusted, the old Cosmic Fragment is now a second Nebula type (I will leave the rest for you to discover though). Vendetta mode is recommended, empires will start with appropriate hostilities toward each nemesis and the Borg Collective. Borg AI will use colony ships to expand (otherwise expansion breaks) as well as by conquest, but I have disallowed the player to terraform or colonize systems to force player conquest, so building any Borg colony ships is pretty useless; go subjugate someone. Borg ships are powerful, but expensive, and most have only 1 hull point, but I have adjusted shielding to compensate (for regenerative purposes). Borg + Nebula = Resistance not futile. You will die. Cardassians are also a Minor race now, but Dominion still acquire some of their ships in later techs (for immersion). Minosian EP607 has been replaced with Derelict Station (Empok Nor) however there is a known bug that the starbase will still move around in combat, even with 0 agility. I may have to directly replace Echo Papa subroutine code with Edo God subroutine code to get a stationary effect. In a later update I hope to look at adding an Edo God (Nor Starbase) to the Cardassian minor race. But now I am just babbling about things unrelated to this release...
DxWnd mode STRONGLY recommended for this latest version! (comes with AIO 2.0.0)
Without further ado:
Galaxies MOD v0.3.6a
To do list: Too much still.. replace lexicon, some buildings graphics, some ship models still needed...