Editing MUM

Mirror Universe mod; showcase and support/discussion/questions/suggestions/reviews

Moderator: thunderchero

Post Reply
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7962
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Editing MUM

Post by thunderchero »

Hi Everyone,

I will just say it is not easy to edit MUM.

UE will corrupt many areas of stbof.res files and trek.exe.

first main problem allowing structure buildable above tech 10, so using EdificePatcher.exe must be run before and after opening with UE.

after that EdificePatcher.exe sets the wrong last main research structure since my minor structures are last on structure list. so you will need to apply "Main_Research first and last structure IDs" patch

next Issue is main structure upgrade UE will reset structure table incorrectly, so "structure upgrade table" patch may need to be reapplied and should be checked after any editing.

ship editing, some ships use the "TMP" slot so they do not display in "add/remove ship models".

here is the complete patch folder
Note: this folder has every patch, even patches for icon and UE changes. If all patches are removed trek.exe will be exact same as vanilla trek.exe
MUM_patches.zip
(130.83 KiB) Downloaded 58 times
Post Reply

Return to “Mirror Universe mod”