iirc this mod uses "Simulating a Refitting Process (Option)" so you need to return to any starbase or owned system to regain full updated hull.Badbru wrote:I too have had the upgrade error where ships upgrade in name only. Self repairing if you group the ships that didn't upgrade properly with either ones that did or a new build of the same type. Odd.
now, I have uploaded a new installer with ship changes and added the taskforce patch set to 18.Badbru wrote:When will there be a patch that installs the Vorcha and makes the other ship changes you mentioned
download section has updated file.
https://www.armadafleetcommand.com/get-f ... le_id=1958
I do understand your point, but it speeds up game play at least for me. but I mainly play t5 startsBadbru wrote:Also I don't think I'm a fan of the auto upgrade. I found I only built construction yards in systems that I'd decided were going to be ship builders. Everywhere else just had enough food and power to work and all else went to intel or research. No system seemed special anymore. It felt a bit dull.
I would suggest editing with UE, but......Badbru wrote:Outposts and Starbases are expensive.
feel free to make any suggestion,Badbru wrote:Also whilst there is now alot more Tech levels to research you still only get new ships at about two or three distinct stages everything around five everything around nine, and everthing around 11 or 12. Since there are more ships I was expecting more variance as to when new version and classes became available. In the end even with all the new Tech level actual ship progression didn't feel very different from Vanilla or UDM.
right now I have too many projects and would love to hand this mod off to some one who has more time to spend on this for completion.