Uncivil wars 2.0 development

Uncivil wars; showcase and support/discussion/questions/suggestions/reviews

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adi
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Re: Uncivil wars 2.0 development

Post by adi »

TC, will you bring back the power of the strike cruisers? I mean like in vanila where in any battle it would have been a mistake not to take care of the strike cruisers first.
I did that in my UDM3 game and while they are sitting ducks at close range, they are vicious at the beginning of a battle; also before i felt that the path to victory was to have as many command cruisers as possible; nothing else was needed; now I feel like i have to build some strike cruisers; i do my conquering with them; they are as slow as TTs so that's a good match;
dreadnoughts are awesome but they are usually too few and they come too late but they are a nice addition to an established fleet.

here is my example so you get what i mean: CC4 has 16phasers and 9 torpedoes while the contemporary StrikeCriuser has 5 phasers and 18 torpedoes. And the Strike cruiser has enough shield to resist invading a system with if the enemy is at the same or below tech level (in my case 1900 shields)
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Re: Uncivil wars 2.0 development

Post by thunderchero »

adi wrote:TC, have you thought about outposts vs (outposts + starbases),
I have not thought much about them, but I have thought about using what Gowron's did in BOP. basicly if a ship/outpost upgrades the mantinance would not change from original model. if you look at earlier post most ships only have 1 upgrade then new type released.

But this will all be part of new economy base. Credits I still would like to keep low, and make this a tough mod, but still have a good chance to win, but only until release will this be known how much effect it will have.
adi wrote:TC, will you bring back the power of the strike cruisers?
If you use the proper commands for strike cruisers even in UDM they are well worth having. When in combat with strike cruisers you should target command ships with circle then next turn use hold to stop them and attack from a distance. if any ships start to get close to them circle again and repeat.

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adi
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Re: Uncivil wars 2.0 development

Post by adi »

about having two tiers of outposts; like we have normal cruisers and heavy cruisers; it does not work reliably; at least it didn't work for me;
although i put them in the proper order in the ship list with the new ones on top of the old ones, sometimes the lower version gets built. I guess the logic which one to build is not the same as for ships based on the ship list.
Anyway, i changed it back and now all outposts are upgrades of the previous one.

About how fast research should be: i think you said at some point that with a research oriented campaign the top tech level can be reached in about 100 turns.
I have been playing something like that for the past several months on my version of the game and it usually took me like 150 turns with the feds (a bit more with rom and dom) to get to top tech.
I thought i might share my impressions of that:
Keep in mind that in my version i have the "poor man's" version of "no main building upgrades"; i.e. any upgrade takes 1 turn.
Pros:
- the thrill of getting new stuff available fast;
- once i get subatomic simulators i can divert research work-force to intel;
- get the factories to turn high industry output fast;
Cons:
- things become available before you finished building what was available already in terms of bonus buildings; and since you are gonna have many more of those than i have in my version ...
- lower tier ships are useless; by the time they get built they are obsolete; you could make them valuable again if the difference between them and the higher tech ships is low; or if the low tech ships upgrade to the high tech ships (like the miranda will become defiant once the proper tech is reached); i found that while playing i was just not building ships until i got better ones. The ones the AI builds just become canon folder and free xp points.

So as a personal preference i prefer a longer research campaign; if someone does not like the low tech grinding they have the choice of starting the game at a higher tech level.
So i just changed my game with higher tech thresholds (i am aiming for 300-350 turns to top tech); and because now i have idle systems where all needed buildings are build, i build ships.
I went a bit extreme and set the ship list so that the lower ships upgrade to heavy ships once tech is reached; i think that will help the AI fleets a lot. More challenges for me - meeting a 200 high tech ships fleet.
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Re: Uncivil wars 2.0 development

Post by sean_west »

HI TC

If you are still working on this, I would suggest strong shields with low recharge and limited weapons, this will make combat more tactical and last longer.

Vanilla always felt like everyone shoots then the dust settled and we had a winner.
Like the bad guy from so many horror films,

I have returned
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Re: Uncivil wars 2.0 development

Post by thunderchero »

sean_west wrote:If you are still working on this
Yes this is still in development, but due to some personal issues there has been no progress of late. but with that said I have been talking to Dafedz and he is interested in joining forces on this project. :grin: His help will wait until he feels he has a stable version of UM5. (UM5 Beta in download section)

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Re: Uncivil wars 2.0 development

Post by thunderchero »

Hi Everyone,

I started work on some of the minor ships, here is the Andorian group (destroyer, cruiser, command)

Image

I have already been told command looks like x-wing fighter lol

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adi
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Re: Uncivil wars 2.0 development

Post by adi »

cool;
is that the color they will apear in the game? If yes can you easily make them bluish instead of grey? I think they would look cool in blueish.
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Re: Uncivil wars 2.0 development

Post by anjel »

they all look amazing, and yes, last one looks like x-wing, lol, but it´s OK for me :up:
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Re: Uncivil wars 2.0 development

Post by SeaBee-T »

Command does look like something the Andorians would do anyway, so it doesn't matter if it's X-wing-ish as it still follows the design philosophy. Good job!
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Re: Uncivil wars 2.0 development

Post by Miscent »

It has the looks from andorian vessels and it looks nice!
If you need some inspiration.. You may have a look at the Andorian vessels from STO.
http://sto.gamepedia.com/Andorian_Kumari_Escort
There they have some smallar upperwings.
But like i said, its just for some inspiration :wink:
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Re: Uncivil wars 2.0 development

Post by thunderchero »

Hi Everyone,

here is a couple more minor ships, here is the Breen and S'ona group (destroyer, cruiser, command)

Image
Image

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Re: Uncivil wars 2.0 development

Post by Flocke »

looks awesome and quite challenging to do the seperation :)
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Re: Uncivil wars 2.0 development

Post by thunderchero »

Hi Everyone,

here is Vulcan ships, (command, cruiser, destroyer)

Image

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Re: Uncivil wars 2.0 development

Post by anjel »

looks AWESOME, every single one, i do really like them.
Where did you get the inspiration from the vulcans ships ??, i mean the first and third ones.
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Re: Uncivil wars 2.0 development

Post by thunderchero »

anjel wrote:Where did you get the inspiration from the vulcans ships ??, i mean the first and third ones.
all 3 Vulcan model are originally by Atolm (permission granted many years ago) But you know what has to be done to convert models from other games :roll: Basically once I go though and lower poly and retexture there is not much left of the original model or texture except the basic design.

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