Uncivil wars 2.0 development

Uncivil wars; showcase and support/discussion/questions/suggestions/reviews

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thunderchero
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Re: Uncivil wars 2.0 development

Post by thunderchero »

stardust wrote:the Nebula class
yeah I grabed the older version, same for the ambassador. I will replace before release

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Re: Uncivil wars 2.0 development

Post by ruthlessferengi »

will you have mpr and non-mpr versions?
Relevance is a post hoc phenomenon

На безптичье и жопа воробей...
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Re: Uncivil wars 2.0 development

Post by thunderchero »

ruthlessferengi wrote:will you have mpr and non-mpr versions?
same as all mods normal release (non mpr) with patches for mpr and 1024

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Re: Uncivil wars 2.0 development

Post by Flocke »

ruthlessferengi wrote:will you have mpr and non-mpr versions?
no fear ruthlessferengi, as long mpr++ is not stable there will be no mpr++ mods
None of us wants to experience same troubles again. :lol:
But as UCW2 will need some time to complete there is chance to hopefully fix some issues.
If then there'll be a public release with mpr++ will have to be seen. But it hurts to see so many people troubling with graphics so I hope at least the worst issues can be solved soon and with quality approval we can get another alpha of mpr++ ready for public.
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Re: Uncivil wars 2.0 development

Post by thunderchero »

Hi Everyone,

here is a preview of klingons



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Re: Uncivil wars 2.0 development

Post by anjel »

wow nice, looking good, there would be a lot of bloodsheed in the upcoming battles !!! :twisted:
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Re: Uncivil wars 2.0 development

Post by adi »

anjel wrote:there would be a lot of bloodsheed in the upcoming battles !!! :twisted:
yes lots of honor to be earned!
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Re: Uncivil wars 2.0 development

Post by ZeroChance »

Can't wait, TC!! :) Lookin good!
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Re: Uncivil wars 2.0 development

Post by gentle »

The klingons from UDM hope that their brothers in Uncivil wars will erase the shame to be the weakest race in the game. :lol:
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Re: Uncivil wars 2.0 development

Post by thunderchero »

ZeroChance wrote:Can't wait, TC!! :) Lookin good!
well, there is still a lot to do before a beta can be released.

1. 12 new buildings per major needs to be created
2. 2 new buildings per minor needs to be created
3. + new images for most buildings
4. minor ships? since I have given each minor who has ships 3 types (destroyer, cruiser, command) most will use same model just resized, but some like xindi, breen, vulcan, sona, ferengi, each type may get different models. :grin:
5. input 1000's of ship stats from excel doc. (working on excel doc today)
6. with all the ships being added I will need to combine palettes more
7. I am sure as time passes I will find more code changes to add.
8. personal testing to adjust all values.

So add it all up, You will be waiting awhile. :wink:
gentle wrote:The klingons from UDM hope that their brothers in Uncivil wars will erase the shame to be the weakest race in the game. :lol:
just hope they are not too powerful. :grin:

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Re: Uncivil wars 2.0 development

Post by adi »

TC, i have a big favor to ask for this mod. Every time i played the other mods i always end up playing the feds or the Romulans because of the text in the interface. I swear i started the Ferengi and the cardies and the dominion and of course the klingons dozens of times, but an hour later i give up and switch to the easy readable text of the other two. I know this is a lot to ask, but please make the Klingon interface easier to read (but without losing its Klingon feel).
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Re: Uncivil wars 2.0 development

Post by thunderchero »

adi wrote:because of the text in the interface.
this is easy to fix yourself, just extract human15.fnt, human20.fnt, human28.fnt. then just change human -> ferngi and or klingn and or cardsn then re-add edited files. But to change font colors to federation this would require hex editing.

Edit; btw as an example the dominion is already using federation font but with ferengi colors. (this was done before we knew how to change font colors)

note; all XXXXX9.fnt are human font but are colored so if change text on main map would be same color. so they should not be changed.

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Re: Uncivil wars 2.0 development

Post by adi »

yes, that was painless enough; thanks
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Re: Uncivil wars 2.0 development

Post by adi »

thunderchero wrote:
well, there is still a lot to do before a beta can be released.
...
5. input 1000's of ship stats from excel doc. (working on excel doc today)
...
thunderchero
if you want to check the values you put inside i have a small excel tool that with a button press will load the ship_stats.html and format it to an easy to see and filtering table; nothing you can't do by hand but it will take you 5-10 minutes each time. Currently it works with UDM3 ship list; it has some hard coded faction names(like Dominion); once you have settled on the faction names if you give me the .html i can make a UCW2.0 version.
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Re: Uncivil wars 2.0 development

Post by adi »

TC, have you thought about outposts vs (outposts + starbases), and if they should upgrade from the previous one?
Here is my preference; clearly only outposts because otherwise the AI rarely goes with a TT to an outpost to upgrade it to a starbases.
Now i wanted to make the star bases very high maintenance (something like 3 time what they cost in UDM). So i was thinking it will be better not to let them upgrade from each other, as you reach a higher tech level, so that if you built lots of low level outposts you don't end up with a very expensive "fleet" of starbases and no money for ships.

A compromise would be two groups of outposts that upgrade from each-other; outpost1 from outpost2 and no further and then once you reach half of max tech level you could build outpost3 that will upgrade to 4 an 5 as your research progresses. Like with the destroyers for example.
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