Uncivil wars 2.0 development
Moderator: thunderchero
Re: Uncivil wars 2.0 development
Did i mentioned that i noticed the extended starbase teritory? Nice touch!
- UncivilWars
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Re: Uncivil wars 2.0 development
Well, after a couple of days of heavy play, I must say this is the best yet. It's fair and balanced. Well done, Thunder!
- thunderchero
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Re: Uncivil wars 2.0 development
glad to here you like what I have done,UncivilWars wrote:Well, after a couple of days of heavy play, I must say this is the best yet. It's fair and balanced. Well done, Thunder!
right now I have been distracted from this project creating 1366 x 768 widescreen GUI.
you said you might be interested in helping here is what still needs to be done.
buildings
need building for minors 3 each, ideas - images - values
close to 10 new building per major, ideas - images - values
ships
new models for minors (that have ships) 40% complete. I know you don't do model how about textures?
after that it will mainly need balancing and testing.
thunderchero
- UncivilWars
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Re: Uncivil wars 2.0 development
I'm no modeler, but I can certainly skin anything. I do have 3D Studio Max, I just don't know how to do anything other than create/export texturemaps. (And of course, skin them) If your modelers have already created texturemaps for the ships, I'll just need those. (Preferably, in hi-resolution. The larger they are, the better the detail.) As far as ideas, I can do that. I'm an idea man. Of course, the race GUI's I had initially designed for Supremacy could be modified, too. Just let me know! You have my e-mail addy!
- thunderchero
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Re: Uncivil wars 2.0 development
I sent you an e-mail but might have sent it to an old addy.
let me know if you got it.
thunderchero
let me know if you got it.
thunderchero
- UncivilWars
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Re: Uncivil wars 2.0 development
I didn't get it. Try me at: baileyinwv@hotmail.com or baileyinsd@outlook.com
- UncivilWars
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Re: Uncivil wars 2.0 development
Got it!
Re: Uncivil wars 2.0 development
Tc, if you didn't already, the feds could have a "Tachyon Emitter" building, giving scan range. You know, for implementing the tachyon detection grid.
- thunderchero
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Re: Uncivil wars 2.0 development
Tachyon Emitter was a short range scan technic, so would not increase scan range. and with current code there is no way to increase short range scan strength.adi wrote:Tc, if you didn't already, the feds could have a "Tachyon Emitter" building, giving scan range. You know, for implementing the tachyon detection grid.
thunderchero
Re: Uncivil wars 2.0 development
Thunderchero, did you have the minors and buildings listed in a post somewhere? I'd like to chip in on this but don't know where to start without recovering ground.
- thunderchero
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Re: Uncivil wars 2.0 development
nice to see some interest here. I have added a few minor building lately (type, name, bonus but no images).Dewbacca wrote:Thunderchero, did you have the minors and buildings listed in a post somewhere? I'd like to chip in on this but don't know where to start without recovering ground.
so no current building list, but might have something in a couple weeks, remind me again then.
thunderchero
Re: Uncivil wars 2.0 development
I am interested, but also there was somewhat of an epiphany the other day playing your UDM3.
You need multiple special facilities with various effects for minors and I was running into morale issues as well as growth/ defense issues.
Some folks like Bynar's could have extra facilities for computer security defense (global) in addition to their research boost. Maybe third facility for local research boost.
You need multiple special facilities with various effects for minors and I was running into morale issues as well as growth/ defense issues.
Some folks like Bynar's could have extra facilities for computer security defense (global) in addition to their research boost. Maybe third facility for local research boost.