Multi FlagShip mod Beta released 5-3-2009
Moderator: thunderchero
- thunderchero
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- Spocks-cuddly-tribble
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Why bug? Is there a known way in order to avoid random engine for 1-4 minor ships per evolution level & by game start(if meet requirements)?thunderchero wrote:bug with Bynars ship, AI is building more than one stolen enterprise at population jump.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Ok not a bug, But I have been unable to prevent them from building ship.Spocks-cuddly-tribble wrote:Why bug? Is there a known way in order to avoid random engine for 1-4 minor ships per evolution level & by game start(if meet requirements)?thunderchero wrote:bug with Bynars ship, AI is building more than one stolen enterprise at population jump.
I was hoping since it was listed as a flagship AI would not build them. I was wrong.
thunderchero
- Spocks-cuddly-tribble
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Maybe you could manipulate the Bynar evolution levels in order to fulfill build requirements(e.g. a spezific tech level) of ship only one time.
But aside of this point how was your plan for the setting of just one ship i.e. instead of 1-4 random?
But aside of this point how was your plan for the setting of just one ship i.e. instead of 1-4 random?
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
- thunderchero
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not sure why, I did nothing but only race to start with only one ship?Spocks-cuddly-tribble wrote:Maybe you could manipulate the Bynar evolution levels in order to fulfill build requirements(e.g. a spezific tech level) of ship only one time.
But aside of this point how was your plan for the setting of just one ship i.e. instead of 1-4 random?
just when population jump they get 4
thunderchero
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Well I finally got round to having a go with this mod.
Romulans, advanced tech, I'm 60 turns in and at war with the galaxy and his Missus (nothing new there).
Had quite a few skirmishes with the Klinons, Ferengi, and a few of the minor races. So far so good on the tactical front, though I did jump when i was lynched by six stolen Enterprise's
btw, Was anything done to the sytem sizes on here? Either that or I'm having a lucky game, all my starting systems are 300-400 pop and I've picked up a few 400-500 pop minors along the way
Romulans, advanced tech, I'm 60 turns in and at war with the galaxy and his Missus (nothing new there).
Had quite a few skirmishes with the Klinons, Ferengi, and a few of the minor races. So far so good on the tactical front, though I did jump when i was lynched by six stolen Enterprise's
btw, Was anything done to the sytem sizes on here? Either that or I'm having a lucky game, all my starting systems are 300-400 pop and I've picked up a few 400-500 pop minors along the way
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7929
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7929
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7929
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Multi FlagShip mod Beta released 5-3-2009
Hi Everyone,
Since this has no/little edited GUI from vanilla it was a simple edit to create a 1024 x 768 patch.
Flagship_mod_1024 patch.exe
thunderchero
Since this has no/little edited GUI from vanilla it was a simple edit to create a 1024 x 768 patch.
Flagship_mod_1024 patch.exe
thunderchero
- thunderchero
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Re: Multi FlagShip mod Beta released 5-3-2009
Hi Everyone,
I have done a small update to this mod.
Flagship Mod 2.0
changes
bynar (stolen enterprise) was removed.
large map version added
thunderchero
I have done a small update to this mod.
Flagship Mod 2.0
changes
bynar (stolen enterprise) was removed.
large map version added
thunderchero
Re: Multi FlagShip mod Beta released 5-3-2009
Hi thunderchero,
First, thanks for the Flagship mod! Me likey so far...
The Flagship mod 1024 patch https://www.armadafleetcommand.com/get- ... le_id=1958 doesn't work on Linux:
It looks like the KIX32.EXE, whatever that is, is trying to run at the linux command line, instead of in wine. I tried to manually change to the Temp directory, but the Temp directory has been deleted.
You need to modify the script to check for an error when KIX32 runs. If it fails "Could not open trek.exe!" then prefix the line with the "wine" command, such as "wine KIX32.EXE mod1.kix". That should fix it. Remember, linux is case sensitive at the linux command line, so use my example when editing.
An easier fix would be to ignore error handling, and just add two lines:
and
Windows will just say bad command for the wine lines, which shouldn't be a problem.
Let me know if you fix this, and I'll test it here.
Thanks
First, thanks for the Flagship mod! Me likey so far...
The Flagship mod 1024 patch https://www.armadafleetcommand.com/get- ... le_id=1958 doesn't work on Linux:
Code: Select all
daryl@ASUS:~/Downloads$ wine Flagship_mod_1024.exe
C:\users\daryl\Temp\is-PFRMI.tmp>BREAK OFF
Can't recognize 'BREAK OFF' as an internal or external command, or batch script.
C:\users\daryl\Temp\is-PFRMI.tmp>KIX32.EXE mod.kix
get install-path from the registry
C:\users\daryl\Temp\is-PFRMI.tmp>if ERRORLEVEL 1 pause
C:\users\daryl\Temp\is-PFRMI.tmp>exit
Patching Trek.exe for 1024x768...
C:\users\daryl\Temp\is-PFRMI.tmp>BREAK OFF
Can't recognize 'BREAK OFF' as an internal or external command, or batch script.
C:\users\daryl\Temp\is-PFRMI.tmp>KIX32.EXE mod1.kix
Could not open trek.exe!
done.
get install-path from the registry
C:\users\daryl\Temp\is-PFRMI.tmp>if ERRORLEVEL 1 pause
C:\users\daryl\Temp\is-PFRMI.tmp>exit
daryl@ASUS:~/Downloads$
You need to modify the script to check for an error when KIX32 runs. If it fails "Could not open trek.exe!" then prefix the line with the "wine" command, such as "wine KIX32.EXE mod1.kix". That should fix it. Remember, linux is case sensitive at the linux command line, so use my example when editing.
An easier fix would be to ignore error handling, and just add two lines:
Code: Select all
wine KIX32.EXE mod.kix
Code: Select all
wine KIX32.EXE mod1.kix
Let me know if you fix this, and I'll test it here.
Thanks