No Building Upgrades Mod 4.0 (updated 5-12-16)

No Building Upgrades Mod; showcase and support/discussion/questions/suggestions/reviews

Moderator: thunderchero

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thunderchero
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Re: No Building Upgrades Mod 4.0 (updated 5-12-16)

Post by thunderchero » Mon Jun 13, 2016 8:22 am

EnPhreg wrote:are there any serious reason why you omitted some of the ecm patches?
or can i install them on my own via QD's patcher without risk?
the Adding the Planet Killer patch requires other files and is exclusive to ECM
the Borg Attack Message fix for Uninhabited Systems I use as warning system to borg being on map
Disabling the chasing ships away / morale-boosting exploit has MP issues
Phantom-Dilithium fix most MP user dislike this patch.

but all can be added except planet killer (this would require missing files) with QD's patcher.

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Padstar
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Re: No Building Upgrades Mod 4.0 (updated 5-12-16)

Post by Padstar » Wed Feb 28, 2018 3:19 pm

Hi,

firstly just want to say a big thank you for all the effort you, and others, put in to this great game and this forum. I've been blown away by the level of dedication.

I love playing the No Building Upgrades Mod and installed it using the All In One Installer but I'm wondering if there is a way to have it run on 1024 resolution mode as well?

Thanks again,
Padstar.

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thunderchero
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Re: No Building Upgrades Mod 4.0 (updated 5-12-16)

Post by thunderchero » Wed Feb 28, 2018 3:37 pm

Hi Padstar,

during install you have the option to select resolution (if more than 1 mod is selected you would need to scroll down to correct mod options)
800 x 600
1024 x 768
1366 x 768

now if you are wanting 2 separate installs of NBU with different resolutions that is more difficult and would require editing and might conflict with MP games.

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Padstar
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Re: No Building Upgrades Mod 4.0 (updated 5-12-16)

Post by Padstar » Wed Feb 28, 2018 4:30 pm

oops, sorry i missed something so simple there! that's exactly what i wanted. thank you.

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