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Question about the NO upgrades mod?

Posted: Wed May 07, 2014 2:31 pm
by Lukas2409
Hey I installed the no upgrades needed mod, let me just say, it's freakin amazing, saves so much time when starting up a new game.

However I have noticed one issue that I'd like to query for anyone else using it.
I've noticed the AI don't have a lot of military activity, I've got alliances with all 4 powers but a couple of them are at war with each other.
In all my games prior to this mod all the AI sides were pretty fierce and would create massive fleets to rival even my own.
But when I check intelligence they're all showing under 10% military strength, does anyone know how to get that aggressiveness back in the AI as it used to be a really fun challenge, as it stands now I could probably walk all over them in a few turns 4 on 1 which I've never been able to do before, I use cheats however that's never really given me an advantage, the AI has always kept up.

Any suggestions would be majorly appreciated! :D

Re: Question about the new upgrades mod?

Posted: Wed May 07, 2014 2:50 pm
by thunderchero
no upgrade mod was mainly just a test of the new code, no other changes were made to it. also no longer supported with updates.

You might want to try the new release of Ultimate mod 5 v2.1


it also has no upgrades

other mods have lesser upgrades every other tech advancement, balance of power and galaxy mod. but both are no longer being supported with updates.


Re: Question about the NO upgrades mod?

Posted: Wed Apr 17, 2019 3:42 pm
by thunderchero
I was recently testing this mod and noticed same issue Lukas2409 described,

what I experienced was AI would not build ships above light cruiser :???:

After many hours of testing I found this mod was missing the "Production AI building behavior, the auto-build feature & food/energy deficit warning 100%" patch

This patch is preset for proper % for No Building upgrade mod.
Use BotF Patcher (QD patcher) to apply patch below In my last test game as Klingons, the AI built 100 plus warships each and game was no longer a walk in the park.

edit; they maybe building too well.... :shock:

as federation I am in trouble, not sure if I can even survive this one.

at turn 27;
romulans 28 ships 2 outposts
klingons 30 ships 1 outpost
ferengi 29 ships 4 outposts
cardassins 27 ships 3 outposts

here is screenshot
wow.jpg (466.82 KiB) Viewed 669 times

Re: Question about the NO upgrades mod?

Posted: Thu Apr 18, 2019 6:36 am
by Axis
Can this be an error in personally modified mods too? I mean, if you modify these buildings not to upgrade in any personal mod, can this problem be found after that too?

Re: Question about the NO upgrades mod?

Posted: Thu Apr 18, 2019 7:24 am
by thunderchero
yes it would, if you edited the Tech Level Bonus Factors (2%) and no main building upgrades

Re: Question about the NO upgrades mod?

Posted: Wed Apr 24, 2019 7:46 am
by SeaBee-T
Nice to see it being patched, and so recent! Will give it a go.