4:3 vs widescreen

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thunderchero
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4:3 vs widescreen

Post by thunderchero » Tue Apr 09, 2019 10:54 am

Hi everyone

I was playing vanilla widescreen (normal map) and noticed the widescreen was getting more of a turn lag even on normal map. So I started to compare sectors.

normal map 4:3 (large) 25 x 18 = 450 sectors
normal map widescreen (large) 36 x 18 = 648 sectors

to keep turn processing the same it should be;
normal map widescreen (large) 30 x 15 = 450 sectors

now this only make turn processing worse on large maps
example;
large map 4:3 (large) 52 x 39 = 2028 sectors
large map widescreen (large) 77 x 39 = 3003 sectors

to keep turn processing the same it should be;
large map widescreen (large) 62 x 31 = 1922 sectors

here is my suggested map sizes and how they compare
res.jpg
res.jpg (87.32 KiB) Viewed 192 times

I feel it would be best if sectors is the same or less especially on large maps.

thoughts

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Martok
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Re: 4:3 vs widescreen

Post by Martok » Tue Apr 09, 2019 6:14 pm

I see no objection to that. If reducing them in size somewhat helps with turn times, I say go for it. Widescreen maps would still be plenty big.
"Evil is easy, and has infinite forms." -- Pascal

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