Crash logs and solutions
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- thunderchero
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Re: Crash logs and solutions
Lukas2409,
you can still use UE to edit saved game, if you read my post I said in "most cases"
Editing saved games is mainly for testing btw. Dcer has removed option a couple times in the past for problems like this but modders need it to test code changes.
but you should keep in mind that most of the testing of saved games was done on turn 1. So as game progresses you should not edit most things.
but moving systems and adding starbases is never suggested.
but always backup your save before editing. The main problem is still though you may not get an error for many turns.
thunderchero
you can still use UE to edit saved game, if you read my post I said in "most cases"
Editing saved games is mainly for testing btw. Dcer has removed option a couple times in the past for problems like this but modders need it to test code changes.
but you should keep in mind that most of the testing of saved games was done on turn 1. So as game progresses you should not edit most things.
but moving systems and adding starbases is never suggested.
but always backup your save before editing. The main problem is still though you may not get an error for many turns.
thunderchero
Re: Crash logs and solutions
That's what happened to me, used it, did stuff, didn't get crash problems for over 30 turns :/ ah well
Re: Crash logs and solutions
Strange I decided to break a treaty as part of the action in my turn and it's working again for some reason lol!
Re: Crash logs and solutions
Here is an error I've never seen before and I also dont know how I created it:
Version Under Test: 72
File: scrllbar.c, Line: 288, minValue < maxValue
Initialize State: 31
Player Empire: 0 Starting Seed: 1420028004
Galaxy shape: 0 Galaxy Size: 1
All I know is, that the Cardassians are starting now without any ships and if you hit the "build ship" button, the game crashes. I checked stbotf.res but I couldnt find any error there.
Version Under Test: 72
File: scrllbar.c, Line: 288, minValue < maxValue
Initialize State: 31
Player Empire: 0 Starting Seed: 1420028004
Galaxy shape: 0 Galaxy Size: 1
All I know is, that the Cardassians are starting now without any ships and if you hit the "build ship" button, the game crashes. I checked stbotf.res but I couldnt find any error there.
- thunderchero
- Site Administrator aka Fleet Admiral
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- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Crash logs and solutions
this looks like some kind of GUI error.enigma wrote:File: scrllbar.c, Line: 288, minValue < maxValue
thunderchero
Re: Crash logs and solutions
Yep, I thought the same, but the question is where to find and how to correct it.
This error did not appear before I made some changes lately. I changes some things in the ship list and in the GUI ... but only for the Dominion, not for any other race.
This error did not appear before I made some changes lately. I changes some things in the ship list and in the GUI ... but only for the Dominion, not for any other race.
- thunderchero
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Re: Crash logs and solutions
That is the hard part on user created errors.enigma wrote:but the question is where to find and how to correct it.
to correct what I would suggest is to use UE to extract any edited files. Use Edit/other/list of modified files. use "extract all"
next uninstall/reinstall mod and slowly add back in the edited files to see what file is in error (this may need to be done 1 file at a time)
thunderchero
- Xan_of_Borg
- Ensign
- Posts: 20
- Joined: Thu Oct 28, 2010 2:00 am
Re: Crash logs and solutions
Hello! My game crashes since a few days!
Here my crash log:
Hope you can help me!
Thanks
Here my crash log:
What can i do?ST:BOF Tue Sep 22 00:52:22 2015
Version Under Test: 72
File: ..\..\source\lexicon\lexicon.c, Line: 338, Invalid race Id encountered
Initialize State: 31
Player Empire: 1 Starting Seed: 1442875875
Galaxy shape: 0 Galaxy Size: 2
Hope you can help me!
Thanks
- thunderchero
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Re: Crash logs and solutions
sounds like a race has been eliminated either by you or AI, But saved game is still recognizing the race.Xan_of_Borg wrote:Invalid race Id encountered
if you have an older saved game before error you might be able to use that saved game. but current save is corrupt.
thunderchero
- Xan_of_Borg
- Ensign
- Posts: 20
- Joined: Thu Oct 28, 2010 2:00 am
Re: Crash logs and solutions
Thats crazy, games i started new are crashing, old saved games are working without problems.
- thunderchero
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Re: Crash logs and solutions
have you edited anything? is this vanilla or a mod?Xan_of_Borg wrote:Thats crazy, games i started new are crashing, old saved games are working without problems.
thunderchero
- Zweistein000
- Ensign
- Posts: 21
- Joined: Mon Apr 19, 2010 2:00 am
Re: Crash logs and solutions
So here's one that has appeared before, but this tine i cant seem to fix it:
It's A CTD when you hover over a ship in the shipbuilding tab, caused by a corrupt .tga file.
Happens for EVERY model I try to import. Doesn't matter if they have been exported and re-imported or if I'm using a ship pack from the downloads page. Could this be because of the 1366 resolution?
EDIT: Finally found the [ code ] button
Code: Select all
-------------------------------------
ST:BOF Tue Apr 18 17:58:26 2017
Version Under Test: 72
File: guifile.c, Line: 131, i_t1_b.tga
Initialize State: 31
Player Empire: 1 Starting Seed: 1492531096
Galaxy shape: 2 Galaxy Size: 0
Happens for EVERY model I try to import. Doesn't matter if they have been exported and re-imported or if I'm using a ship pack from the downloads page. Could this be because of the 1366 resolution?
EDIT: Finally found the [ code ] button
- thunderchero
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Re: Crash logs and solutions
Are you using All in one installer for 1366 x 768?
when adding ships to 1366 x 768 you will need to create a new ship image (enlarged image) and rename it to i_***270.tga (*** must match prefix for ship you added)
new tga image size should be 270 x 225
but don't understand why you are getting error on "i_t1_b.tga" file. it should have been "i_t1270.tga"
EDIT
Note; UM5? if so it would be correct to use "i_t1_b.tga" for 1366 x 768, it has special code since 1024 used it already.
Also you might want to read this new topic
viewtopic.php?f=4&t=3557
when adding ships to 1366 x 768 you will need to create a new ship image (enlarged image) and rename it to i_***270.tga (*** must match prefix for ship you added)
new tga image size should be 270 x 225
but don't understand why you are getting error on "i_t1_b.tga" file. it should have been "i_t1270.tga"
EDIT
Note; UM5? if so it would be correct to use "i_t1_b.tga" for 1366 x 768, it has special code since 1024 used it already.
Also you might want to read this new topic
viewtopic.php?f=4&t=3557
- Zweistein000
- Ensign
- Posts: 21
- Joined: Mon Apr 19, 2010 2:00 am
Re: Crash logs and solutions
I've been made!thunderchero wrote: ↑Tue Apr 18, 2017 7:10 pm EDIT
Note; UM5? if so it would be correct to use "i_t1_b.tga" for 1366 x 768, it has special code since 1024 used it already.
Also you might want to read this new topic
viewtopic.php?f=4&t=3557
Yea I'm poking about UM5. Nothing for the public, though, just personal use (wouldn't really be fair otherwise). TY for the reply. I was looking for a topic like that before I posted, but I must have missed it.
- thunderchero
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Re: Crash logs and solutions
I created that topic after you posted issueZweistein000 wrote: ↑Wed Apr 19, 2017 8:11 am I was looking for a topic like that before I posted, but I must have missed it.