Hello all, ive been having a problem with the minor races not having any buildings at all when they become a member. I then did this fix.
viewtopic.php?p=33859&sid=84d337fe4a5e2 ... cef#p33859
I know get about 30 farms, 2 or 3 factories and maybe 1 energy building. I membered 7 minor races in one go at turn 50 in a T5 game to see what happens. all have the above issue.
I have also done this
viewtopic.php?p=33305&sid=09cffabd541a8 ... cef#p33305
i couldnt figure out the 2.1 of this fix
viewtopic.php?p=33859&sid=84d337fe4a5e2 ... cef#p33131
so i didnt put it into my game.
Does anybody know what i have done wrong.
Once again, thank you for your time and patience.
minor race membered structures.
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- jonesie85two
- Lieutenant-Commander
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- thunderchero
- Site Administrator aka Fleet Admiral
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Re: minor race membered structures.
don't expect miracles,
you stated they had buildings, at least 1 of each (intel and research does not count) so the "Minors without Main Buildings Bug Fix" is working. plus turn 50 is not enough time for minors to become fully developed (this may take 200 - 300 turns) depending on how the minor advances.
thunderchero
you stated they had buildings, at least 1 of each (intel and research does not count) so the "Minors without Main Buildings Bug Fix" is working. plus turn 50 is not enough time for minors to become fully developed (this may take 200 - 300 turns) depending on how the minor advances.
thunderchero
- jonesie85two
- Lieutenant-Commander
- Posts: 201
- Joined: Sat Apr 26, 2008 2:00 am
Re: minor race membered structures.
Thank youthunderchero wrote:don't expect miracles,
you stated they had buildings, at least 1 of each (intel and research does not count) so the "Minors without Main Buildings Bug Fix" is working. plus turn 50 is not enough time for minors to become fully developed (this may take 200 - 300 turns) depending on how the minor advances.
thunderchero
Re: minor race membered structures.
Another odd thing i saw now and then: when conquering or liberating and then member-ing a minor that has been with another major power, sometimes their special structure is build and also appears in the building list allowing for multiple instances to be build. It will show in the structures screen only once but the bonus numbers are showing as you would have more of the same buildings. You can build as many as you have energy for.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: minor race membered structures.
This is an "one per empire bug" The AI will some times ignore this restriction. most mods limit this by changing building requirements via min/max pop. but it can still happen in some cases.adi wrote:Another odd thing i saw now and then: when conquering or liberating and then member-ing a minor that has been with another major power, sometimes their special structure is build and also appears in the building list allowing for multiple instances to be build. It will show in the structures screen only once but the bonus numbers are showing as you would have more of the same buildings. You can build as many as you have energy for.
thunderchero