Need advice about mods.

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Lukas2409
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Need advice about mods.

Post by Lukas2409 » Sun Apr 07, 2013 4:58 am

I was just wondering if any sort of 'cheat' type mod had been created? E.G build everything in your building que in one turn, basically just to speed the game up and get through the grind.
Has anyone created anything like this or is there anyway I could do it myself by fiddling with game settings maybe minor changes in certain text/ini files of the game? I already start the game with the MUDD command line so I can shoot up my creds and research as needed.

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Flocke
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Re: Need advice about mods.

Post by Flocke » Sun Apr 07, 2013 6:12 am

there is no such mod
what you can do is use ue or an hexeditor to edit your savegame
to mod it yourself you'd need to learn on assembler coding

cheers

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Lukas2409
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Re: Need advice about mods.

Post by Lukas2409 » Fri Apr 12, 2013 1:19 am

My coding skills aren't the best but I am a quick study, one other question I wanted to pose was that the Klingons are screwed in my game they've got no dilithium source. Anyway I can edit it so that Qo'Nos has a population again.

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Re: Need advice about mods.

Post by Flocke » Fri Apr 12, 2013 2:42 am

sure, check the BotF-Wiki (see my sig)

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Lukas2409
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Re: Need advice about mods.

Post by Lukas2409 » Fri Apr 12, 2013 3:22 am

Ok cool so looking at that I don't see how I can magically make a new pop appear on the Klink home world, but I can at least add in a couple colony ships for them at least, do u reccomend hex editor or UE for this? Thanks again!

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Flocke
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Re: Need advice about mods.

Post by Flocke » Fri Apr 12, 2013 4:16 am

I recommend to use a hex editor as UE is incomplete on editing savegames in many aspects.
Adding the homeworld back might need a bit of research.

HF & Good Success ;)

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Lukas2409
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Re: Need advice about mods.

Post by Lukas2409 » Fri Apr 12, 2013 10:08 am

Well the UE is excellent, I've worked it out real quick, however when I try adding in a Klingon star base to one of their systems the game crashes. I see what you mean also when u say the UE is incomplete still so awesome to use though.

Doesn't the hex editor require actual coding though?

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Re: Need advice about mods.

Post by Flocke » Fri Apr 12, 2013 1:39 pm

give it a try ;)

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Re: Need advice about mods.

Post by Lukas2409 » Fri Apr 12, 2013 2:21 pm

Paranoid about destroying my game, besides, by using the brilliant UE I've accomplished everything I want in game :) and I appreciate your help.

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