I was just wondering if any sort of 'cheat' type mod had been created? E.G build everything in your building que in one turn, basically just to speed the game up and get through the grind.
Has anyone created anything like this or is there anyway I could do it myself by fiddling with game settings maybe minor changes in certain text/ini files of the game? I already start the game with the MUDD command line so I can shoot up my creds and research as needed.
Need advice about mods.
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- Flocke
- BORG Trouble Maker
- Posts: 3258
- Joined: Sun Apr 27, 2008 2:00 am
- Location: Hamburg, Germany
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Re: Need advice about mods.
there is no such mod
what you can do is use ue or an hexeditor to edit your savegame
to mod it yourself you'd need to learn on assembler coding
cheers
what you can do is use ue or an hexeditor to edit your savegame
to mod it yourself you'd need to learn on assembler coding
cheers
Re: Need advice about mods.
My coding skills aren't the best but I am a quick study, one other question I wanted to pose was that the Klingons are screwed in my game they've got no dilithium source. Anyway I can edit it so that Qo'Nos has a population again.
Re: Need advice about mods.
Ok cool so looking at that I don't see how I can magically make a new pop appear on the Klink home world, but I can at least add in a couple colony ships for them at least, do u reccomend hex editor or UE for this? Thanks again!
- Flocke
- BORG Trouble Maker
- Posts: 3258
- Joined: Sun Apr 27, 2008 2:00 am
- Location: Hamburg, Germany
- Contact:
Re: Need advice about mods.
I recommend to use a hex editor as UE is incomplete on editing savegames in many aspects.
Adding the homeworld back might need a bit of research.
HF & Good Success
Adding the homeworld back might need a bit of research.
HF & Good Success
Re: Need advice about mods.
Well the UE is excellent, I've worked it out real quick, however when I try adding in a Klingon star base to one of their systems the game crashes. I see what you mean also when u say the UE is incomplete still so awesome to use though.
Doesn't the hex editor require actual coding though?
Doesn't the hex editor require actual coding though?
Re: Need advice about mods.
Paranoid about destroying my game, besides, by using the brilliant UE I've accomplished everything I want in game and I appreciate your help.