problem with editing tech fields in UE
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problem with editing tech fields in UE
Hello and thanks for reading this. Im having an issue using UE editing the technology fields. example would be total research points needed and the formula for calculating points. I have double and triple checked that i am editing the correct directory/file and also launching trek.exe from the same folder/path. every field in the editing window in UE for the exception of calculate points saves the info correctly there on UE and i can re-open the same file and the values are what i saved. problem is in game, starting new games, i view the tech field database and the Req. RP stated there is the vanilla values. i also burnt turns and dumped all research into one field and used one lab, no change vanilla speeds. can someone please help me to understand what am I not seeing here? Thanks!
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: problem with editing tech fields in UE
This sounds like a path issue.
In UE check the edit/setting and check if both the automatically change path boxes are checked.
if this is a copied install this could be a registry issue.
In UE check the edit/setting and check if both the automatically change path boxes are checked.
if this is a copied install this could be a registry issue.
Re: problem with editing tech fields in UE
im not sure if this means anything but i did a file integrity check with the UE program. IMO it does look like some important things may be going on here. Any help is much obliged.
Warning: in shiplist.sst: Image i_m10170.tga size is 172x142 pixels should be 170x142 pixels.
Error: objstruc.smt: The sum of space object frequencies is not 1.
Information: in edifice.bst: Empire 0 main research buildings: IDs 125 to 133.
Information: in edifice.bst: Empire 0 main intel buildings: IDs 107 to 115.
Information: in edifice.bst: Empire 0 main industry and food buildings: IDs 88 to 106.
Information: in edifice.bst: Empire 0 main energy buildings: IDs 116 to 124.
Information: in edifice.bst: Empire 0 main food buildings (minus primitive farms): IDs 98 to 106.
Information: in edifice.bst: Empire 1 main research buildings: IDs 171 to 179.
Information: in edifice.bst: Empire 1 main intel buildings: IDs 153 to 161.
Information: in edifice.bst: Empire 1 main industry and food buildings: IDs 134 to 152.
Information: in edifice.bst: Empire 1 main energy buildings: IDs 162 to 170.
Information: in edifice.bst: Empire 1 main food buildings (minus primitive farms): IDs 144 to 152.
Information: in edifice.bst: Empire 2 main research buildings: IDs 217 to 225.
Information: in edifice.bst: Empire 2 main intel buildings: IDs 199 to 207.
Information: in edifice.bst: Empire 2 main industry and food buildings: IDs 180 to 198.
Information: in edifice.bst: Empire 2 main energy buildings: IDs 208 to 216.
Information: in edifice.bst: Empire 2 main food buildings (minus primitive farms): IDs 190 to 198.
Information: in edifice.bst: Empire 3 main research buildings: IDs 263 to 271.
Information: in edifice.bst: Empire 3 main intel buildings: IDs 245 to 253.
Information: in edifice.bst: Empire 3 main industry and food buildings: IDs 226 to 244.
Information: in edifice.bst: Empire 3 main energy buildings: IDs 254 to 262.
Information: in edifice.bst: Empire 3 main food buildings (minus primitive farms): IDs 236 to 244.
Information: in edifice.bst: Empire 4 main research buildings: IDs 309 to 317.
Information: in edifice.bst: Empire 4 main intel buildings: IDs 291 to 299.
Information: in edifice.bst: Empire 4 main industry and food buildings: IDs 272 to 290.
Information: in edifice.bst: Empire 4 main energy buildings: IDs 300 to 308.
Information: in edifice.bst: Empire 4 main food buildings (minus primitive farms): IDs 282 to 290.
Warning: in edifice.bst: Image Cun_b.tga size is 270x226 pixels should be 270x225 pixels.
Warning: in edifice.bst: Image Fun_b.tga size is 270x226 pixels should be 270x225 pixels.
Error: environ.est: Sum of environment frequencies is not 1.
Warning: in aiminor.wtf: Race Antedeans should be listed here, but isn't.
Warning: in aiminor.wtf: Race Edo should be listed here, but isn't.
Information: in aiminor.wtf: Renamed minor race entry Antideans to Antedeans.
Information: in aiminor.wtf: Renamed race entry Edos in trek.exe to Edo.
Information: in aiminor.wtf: Renamed minor race entry Edos to Edo.
Warning: in race.rst: Image antidean.tga size is 159x170 pixels should be 160x170 pixels.
Warning: in aibldreq.bin: AI building energy requirement (10) doesn't equal actual requirement (30). (ID = 7)
Warning: in aibldreq.bin: AI building energy requirement (10) doesn't equal actual requirement (20). (ID = 17)
Warning: in aibldreq.bin: AI building energy requirement (200) doesn't equal actual requirement (300). (ID = 23)
Warning: in aibldreq.bin: AI building energy requirement (10) doesn't equal actual requirement (50). (ID = 60)
Warning: in aibldreq.bin: AI building energy requirement (250) doesn't equal actual requirement (200). (ID = 67)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (130). (ID = 81)
Warning: in aibldreq.bin: AI building energy requirement (150) doesn't equal actual requirement (170). (ID = 83)
Warning: in shiplist.sst: Image i_m10170.tga size is 172x142 pixels should be 170x142 pixels.
Error: objstruc.smt: The sum of space object frequencies is not 1.
Information: in edifice.bst: Empire 0 main research buildings: IDs 125 to 133.
Information: in edifice.bst: Empire 0 main intel buildings: IDs 107 to 115.
Information: in edifice.bst: Empire 0 main industry and food buildings: IDs 88 to 106.
Information: in edifice.bst: Empire 0 main energy buildings: IDs 116 to 124.
Information: in edifice.bst: Empire 0 main food buildings (minus primitive farms): IDs 98 to 106.
Information: in edifice.bst: Empire 1 main research buildings: IDs 171 to 179.
Information: in edifice.bst: Empire 1 main intel buildings: IDs 153 to 161.
Information: in edifice.bst: Empire 1 main industry and food buildings: IDs 134 to 152.
Information: in edifice.bst: Empire 1 main energy buildings: IDs 162 to 170.
Information: in edifice.bst: Empire 1 main food buildings (minus primitive farms): IDs 144 to 152.
Information: in edifice.bst: Empire 2 main research buildings: IDs 217 to 225.
Information: in edifice.bst: Empire 2 main intel buildings: IDs 199 to 207.
Information: in edifice.bst: Empire 2 main industry and food buildings: IDs 180 to 198.
Information: in edifice.bst: Empire 2 main energy buildings: IDs 208 to 216.
Information: in edifice.bst: Empire 2 main food buildings (minus primitive farms): IDs 190 to 198.
Information: in edifice.bst: Empire 3 main research buildings: IDs 263 to 271.
Information: in edifice.bst: Empire 3 main intel buildings: IDs 245 to 253.
Information: in edifice.bst: Empire 3 main industry and food buildings: IDs 226 to 244.
Information: in edifice.bst: Empire 3 main energy buildings: IDs 254 to 262.
Information: in edifice.bst: Empire 3 main food buildings (minus primitive farms): IDs 236 to 244.
Information: in edifice.bst: Empire 4 main research buildings: IDs 309 to 317.
Information: in edifice.bst: Empire 4 main intel buildings: IDs 291 to 299.
Information: in edifice.bst: Empire 4 main industry and food buildings: IDs 272 to 290.
Information: in edifice.bst: Empire 4 main energy buildings: IDs 300 to 308.
Information: in edifice.bst: Empire 4 main food buildings (minus primitive farms): IDs 282 to 290.
Warning: in edifice.bst: Image Cun_b.tga size is 270x226 pixels should be 270x225 pixels.
Warning: in edifice.bst: Image Fun_b.tga size is 270x226 pixels should be 270x225 pixels.
Error: environ.est: Sum of environment frequencies is not 1.
Warning: in aiminor.wtf: Race Antedeans should be listed here, but isn't.
Warning: in aiminor.wtf: Race Edo should be listed here, but isn't.
Information: in aiminor.wtf: Renamed minor race entry Antideans to Antedeans.
Information: in aiminor.wtf: Renamed race entry Edos in trek.exe to Edo.
Information: in aiminor.wtf: Renamed minor race entry Edos to Edo.
Warning: in race.rst: Image antidean.tga size is 159x170 pixels should be 160x170 pixels.
Warning: in aibldreq.bin: AI building energy requirement (10) doesn't equal actual requirement (30). (ID = 7)
Warning: in aibldreq.bin: AI building energy requirement (10) doesn't equal actual requirement (20). (ID = 17)
Warning: in aibldreq.bin: AI building energy requirement (200) doesn't equal actual requirement (300). (ID = 23)
Warning: in aibldreq.bin: AI building energy requirement (10) doesn't equal actual requirement (50). (ID = 60)
Warning: in aibldreq.bin: AI building energy requirement (250) doesn't equal actual requirement (200). (ID = 67)
Warning: in aibldreq.bin: AI building energy requirement (100) doesn't equal actual requirement (130). (ID = 81)
Warning: in aibldreq.bin: AI building energy requirement (150) doesn't equal actual requirement (170). (ID = 83)
Re: problem with editing tech fields in UE
Ahh ok. Thank you so much for the reply. Yes my original install of the new main multi i just copied the folder and used that for creating my mod. I suppose that is the issue then, wow im going to loose a lot of progress but atleast I have my fix this is important for me. Ill do a new install in a new directory and see how it goes, again thanks for the reply!thunderchero wrote:This sounds like a path issue.
In UE check the edit/setting and check if both the automatically change path boxes are checked.
if this is a copied install this could be a registry issue.
And yes both box's are checked.
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: problem with editing tech fields in UE
those are all normal for a vanilla install except this one maybe?
Error: environ.est: Sum of environment frequencies is not 1.
but that has nothing to do with tech level issue.
you may not need to re-install
you might be able to edit the stbof.ini to correct path
Error: environ.est: Sum of environment frequencies is not 1.
but that has nothing to do with tech level issue.
you may not need to re-install
you might be able to edit the stbof.ini to correct path
Re: problem with editing tech fields in UE
I edited greatly the % of anomalies to planets and their seperate %'s. I have not had any stability issues nor any noticeable side effects from this error, atleast not as of yet anyways
My goal was to simulate a more realistic map reflecting my thoughts on our current RL galaxy with a sci fi twist ofc. Seems to make it quite immersive as well as strategic and makes exploration fun again.
My goal was to simulate a more realistic map reflecting my thoughts on our current RL galaxy with a sci fi twist ofc. Seems to make it quite immersive as well as strategic and makes exploration fun again.
Re: problem with editing tech fields in UE
Installing to a new path fixed the issue. Thanks man, im sure you've saved more than one person's interests on here. Your a cool guy. Cheers