I just tried some more keys in tactical combat:
f1 to f5 sets the view to one of the defaults, backspace sets bach the view to initial position,
space if camera is already centered on a ship, center camera on own leader ship?
enter/return if camera is already centered on a ship, center camera on enemy leader ship?
tab lets you loop through all ships, centering the camera
p sets back camera placement & orientation [if not centered on ship?]
m switches the camera move mode
in normal mode:
arrow keys + 2,4,6,8 on numpad rotate camera
del + insert clears centering on ships
in 2nd mode:
arrow keys up/down + 2,8 on numpad to zoom
arrow keys left/right + 4,6 on numpad to rotate left/right
del + insert rotate up/down
this some kinda weird buggy rotation + zoom bound to the center point
might be due to a bad implementation of euler rotation,
I dunno but remember once having had similar issues in my first programming steps with ogre
i + o for zoom in and out
l to view status information (mini bug, status button doesn't get updated if using shortcut)
t to view framerate
on replay:
s to pause (stop)
p to play
r and page down to get ~4 sec back
f and page up to get ~4 sec forward
+ to increase playback speed, - to decrease playback speed
pos1 to reach playback start
end to reach playback end
with this you can catch any moment of combat,
r and f are not like forward and reverse buttons that get you to the next turn
this is ideal if you want to make a screenshot of a special moment
while paused you can even move the camera to any position you want
(edit: I first thought it's a buggy freeflight mode, but seems like it's meant to be bound on sector center but dunno, buggy movement anyway
)
fun, so often it would have lessened me much trouble for getting great shots if I'd only knew
some hotkeys were already reported and still there might be more