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all the ages in mp... problems?

Posted: Sat Jul 02, 2011 2:24 am
by ruthlessferengi
i tried AA mod in mp. we had 3 way thing going. we had sync error on every 2 or 3 turn... usually corresponded to intel attacks ... anybody else experienced these issues before?

Posted: Sat Jul 02, 2011 7:38 pm
by KrazeeXXL
well, I can't recommend BotF-threesome at all.

perhaps someone tried to change something after ending turn which resulted in ooS.

As tc said b4: Host should end turn as last person.

Also try to avoid redeploying your ships. BotF sometimes screws the names up or won't remind the courses you've given ->ooS

about the intel
: iirc BotF counts/saves the intel points you gained and didn't use temporarely. After game restart you shouldn't have some in stock anymore. But this might be some problem related how BotF creates savegames.

Some possible solution: if you're the host copy your last.sav or auto.sav and send them to the 2 other persons to replace theirs. Or try their savegames.

It's advantageous to have savegames from them as well. if your BotF screwed up a game - another one from another PC who didn't - might work.

sorry for my english atm ;)

p.s.: if you have a clue y ooS happens then try to play differently then b4. means if you think crashes are intel-related then don't use it for some time...

I hope smth of this may help you

Posted: Sat Jul 02, 2011 8:42 pm
by ruthlessferengi
it's either the mod, or the three some connection.. I played fluid today 1vs1 and no unusual (apart from the usual:) crashes......
i'll try 1 vs 1 today with black we'll see

Posted: Sat Jul 02, 2011 8:46 pm
by KrazeeXXL
try the savegames of the other ppl...

Posted: Sat Jul 02, 2011 10:06 pm
by ruthlessferengi
i tried 1vs 1... crashes start after turn 5 and after turn 10 they are every second turn... usually synch error...i don't know... did anybody have good luck with aam in multi?

edit - had udm game immediately afterwards - only 4 crashes over 80 turns.... same opponent... same connection... i suspect there are problems with the mod itself in mp ... which is unfortunate - great idea and i like the stats ...