Tournament Round 2

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sean_west
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Tournament Round 2

Post by sean_west » Wed Jun 18, 2008 5:40 am

Firstly, well done to all those who emerged Victorious.
We have a few wins by default, I predicted seeing some noobie players advance.

HOWEVER, Some players seem to have fallen off the planet, and either not played or not posted their results. I have given these players a PM and an extra 24 hours, but they are all missing.

I deem it unfair to make those who have finished wait any longer, so sadly all those who have not completed are disqualified. :(

Since we now have a reduced number of players in round 2, I have had to redo the brackets.

Matches are now as follows

Carcher
+ -------------Dissy
Stardust

JBL
+
Moskka

Chris
+
NighHawk



Ok guys - Tech 4 / Medium Galaxy / Impossible
Same rules as before with regards to Race / Starting etc.

2 Weeks to complete, but If you all finish early, then we will move on sooner.

Good Luck To You All
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I have returned

stardust
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Post by stardust » Wed Jun 18, 2008 6:44 am

RSE are still in it then :lol: boy am i going to know about it :lol:
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Post by The_Nighthawk » Wed Jun 18, 2008 11:48 am

Good luck bud, I know I'll need it against Chris. :)
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Post by carcher » Wed Jun 18, 2008 1:05 pm

dont worru stardust it's only me :)
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Post by crashpm » Wed Jun 18, 2008 2:35 pm

Yeah i had to drop out due to work taking up my time heh. Goodluck all!
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Post by RSE_Dissy » Wed Jun 18, 2008 2:35 pm

so i get a bye then ? why was shawlax knocked out.. froda was inactive wasn't he?
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Post by stardust » Wed Jun 18, 2008 3:20 pm

ah yeah i see now :lol:
'spose i'd better put UE down and remember what the t4 zone is like eh?
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Post by sean_west » Wed Jun 18, 2008 5:12 pm

Anyone who has not come back to me with either a result, or a complaint of an inactive player, has been knocked out.

I have sent pm to not only Shawlax and Froda, but every player who had not posted, but I have only had Crashpm come back to me.

<edit>
It would be a great democracy (*spelling*) if we could wait forever and a day for every player, but then that would not be fair to the other players.

I know it sounds harsh, but Everyone has had two weeks to either post on forums or send me pm.
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Post by The_Nighthawk » Wed Jun 18, 2008 11:08 pm

For what it's worth, I think you've been quite fair mediating the first tournament. I hope to do as well when I mediate Season 2.




You see what I did there? ;)
Last edited by The_Nighthawk on Thu Jun 19, 2008 12:57 pm, edited 1 time in total.
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Post by stardust » Thu Jun 19, 2008 3:17 am

:lol: ambition never hurt anyone Nighthawk, hopefully the AFC clan might have a word or two to say about it though :D
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Post by The_Nighthawk » Thu Jun 19, 2008 1:03 pm

Alright, all ego aside now. :)

I've set up test games for the 5 empires using the starting conditions, since it's been so long since I've not only played Vanilla, but the level 4 start is something I've never played.

The Ferengi (in particular) and Feds are pretty much dead meat at this tech aren't they? Is it general opinion that the Cards, Klingons and Roms are sort of matched at this level?

At first glance it seems the Roms are the clear victor at Tech 4, but I have a feeling the Cardies and Klingons can do fairly well too.

Any other tips or opinions out there?
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Post by trevtones » Thu Jun 19, 2008 1:13 pm

Cardassian ships are slow and under-powered at tech 4 IMO. Their research is bunk too. But if you can seclude yourself, build destroyers and research destroyer 2 as fast as possible.

Klingons are pretty good at this tech. Scouts are fast and the cloak attack really gives them an edge.

I would imagine feds are better at tech 4 than they are at tech 5 since they can research very well.
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Post by mickar » Thu Jun 19, 2008 5:07 pm

Rom and Kling rule t4, especially med and lrg maps. They can get dd2 fast and fed/ferg/card die easy then. On small map, fed/ferg has a chance. A good chance if they get demand $.

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Post by stardust » Fri Jun 20, 2008 10:47 am

fed's are pretty solid all round on tech 4 apart fom intel, but that's their weakness throughout the board and can be covered if you can get hold of a couple of the minors who specialise on the intel front.

Ship wise, the are the only empire to start with a command level cruiser at tech 4 (galaxy 600/208 sheilds/armor), all the others need a 6 in three areas and if you look at the feds they need 6 in three areas to get the upgrade for the galaxy.

they're Short on range and speed but so's the opposition.

if you want speed over defense then go for the Klingons, otherwise the feds, roms and cards are pretty evenly matched for light cruisers.

Fergs are a dead loss though, they don't get the marauder or an upgrade to the war cruiser until tech 7 and their origional war cruiser is hopelessly out dated by the other empires at this starting point.
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Post by The_Nighthawk » Fri Jun 20, 2008 12:08 pm

Hrm, people are giving the Feds more credit than I thought they deserved.

The Command Cruiser is the logical build choice because of the upgrade, but as upgrades go it's a pretty small one and still leaves the CC with short range and 1 speed. Everyone but the Ferengi just got huge upgrades to their cheap and now fast Destroyers in the same timeframe. I would have thought the feds would be outclassed pretty badly at that point.
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