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Crash in MP: ntdl errors in mp - win32 bit? not so simple

Posted: Tue Apr 22, 2014 3:22 pm
by ruthlessferengi
As i mentioned before, playing UDM 3 with gentle on epic scale brought out a lot ntdl errors. They were particularly more frequent with mpr configuration, but still plagued us when we took mpr off. I then thought going back to 32 bit windows and gentle and I invested in botf only computers - and - boom - we had better stability and ntdl errors went away...

I thought the issue solved (well, avoided untill they stop supporting win 7)... yesterday i had an mp game in wz and we had a host of crashes - in battle and without, no mpr... while my system was win32 7, (not sure what my partner had, i think vista?), my event viewer showed that those were indeed ntdl errors but instead of wow64 desigantion, those were now wow32 designation... so the problem is not quite over...

Faulting application name: trek.exe, version: 0.0.0.0, time stamp: 0x37965563
Faulting module name: ntdll.dll, version: 6.1.7601.18247, time stamp: 0x521ea91c
Exception code: 0xc0000008
Fault offset: 0x00081f84
Faulting process id: 0x900
Faulting application start time: 0x01cf5dd84e4af590
Faulting application path: C:\botf\UDML\trek.exe
Faulting module path: C:\Windows\SYSTEM32\ntdll.dll
Report Id: 25585391-c9cd-11e3-9753-e839df4603d0

Re: Crash in MP: ntdl errors in mp - win32 bit? not so simpl

Posted: Tue Apr 22, 2014 3:24 pm
by Duflux
how often were the crashes?

Re: Crash in MP: ntdl errors in mp - win32 bit? not so simpl

Posted: Tue Apr 22, 2014 3:38 pm
by ruthlessferengi
last night, we were at turn 112, well desync was every 3 to 4 turn... crash was intemittent from none for 10-12 turns then every battle then ok... frustrating but the game was WORTH IT (actully still is, it is still in progress:)

Re: Crash in MP: ntdl errors in mp - win32 bit? not so simpl

Posted: Tue Apr 22, 2014 7:45 pm
by Flocke
that's a damn nasty bug, these ntdll crashes
when you have a save and know steps to provoke it that would help alot
so far it seems pretty random but it's good to know it can happen frequent on win32 systems too